Biomutant didn't meet expectations, but it wasn't an entirely bad game. In fact, we think changing up the game in five key aspects can help make it a much better game. Since many people have already shared their opinions on what makes Biomutant bad, we also want to share and celebrate the things that the game did right. Hence, we rounded up 5 things that Biomutant did right and that the publishers should capitalize on in their marketing. We hope that they can apply new updates and features on top of these. We also look forward to seeing these features in future games by Experiment 101.

1. Lush, colorful open-world

Everyone agrees that Biomutant is definitely eye candy. The world's populated with colorful elements and textures. The sights you can see when you go to high places are breathtaking. The characters are vibrant in their form and design, if not in animation. Plus, the world map's a great way to represent the whole world you get to explore in Biomutant. We just wish that this lush, colorful open-world had more interesting things in it. Lots of interactive, relevant, and discoverable things. The game can also use more communities apart from the factions – neutral bases where creatures thrive and live in harmony. However, that might be too much to ask, and might require major changes in how the game is made.

2. Biomutant‘s Character Customization is character creator done right

Biomutant‘s character creator has been widely praised by critics. Apart from giving you large control over how your little mutant critter will look like, the way you create your character has an effect on gameplay. However, none of the things you decide on while creating your character is permanent. The game allows a degree of flexibility in your character's development. Made a big-brain character but decided later on that you just want to punch enemies' faces? You can just put more points to your other stats when you progress through the game, no biggie.

3. Deep weapon customization and crafting system

One of the big problems people have with looter games is that they're forced to leave behind their good-looking gear with ugly ones that have higher stats. In Biomutant, the same can happen, but there are mechanics in play that allows you to overcome this obstacle. The game lets you collect a lot of junk from the open world, which you can then use to customize your favorite equipment. The random junk you collect enhances the way your weapons look and sometimes gives them better stats and features. This lets you keep your ol' Lucine for longer than usual, although later on you'll still have to ditch a baseball bat in favor of a semi-automatic.

4. Varied classes and skill progression

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When creating your character, you get to choose from a couple of class options, one of which is locked behind a pre-order bonus. These classes are varied enough that they can dictate your playstyle early on in the game. However, the way you progress through the skill tree can close the gaps between the different classes eventually. There are many customization options in Biomutant‘s skill tree. Different element specializations, abilities, spells, and martial arts styles can really give your mutated chipmunk a wide move set. There's just one problem: there's no way to re-spec your skill tree. Hence, you have to give it some thought when spending those skill points. You might have to keep multiple saves so you can experience different play styles – there's no way to experience all of them in one go.

5. Biomutant has cool boss designs

Finally, Biomutant has amazing bosses. The artistic design of these bosses is amazing. They're memorable, colorful, and very animated. Boss fights throw a monkey wrench on your usual fighting, as each one acts like a mini-boss from Dark Souls. They have their own unique move set and behavior that you'll have to study and exploit. They also have their own personalities, nuances, elemental resistances, and skillsets. Finding a new boss and defeating them doesn't usually pose much of a challenge, but they're a welcome change to the usually monotonous battles of Biomutant. It's actually a shame that THQ Nordic didn't really feature these boss fights a lot during their marketing, as they could have made players look forward to some bosses, the same way Resident Evil fans became so enamored of Lady Dimitrescu.