Teamfight Tactics (TFT) already went through quite the overhaul for Set 6.5, with the mid-set patch dubbed Neon Nights. But the upcoming Patch 12.5 is set to bring in another slew of changes to TFT, going live on March 3 and lasting the entire month. This huge update is meant to direct the meta toward a “healthier” state, according to the game's designers Stephen “Mortdog” Mortimer and Kent “Riot Kent” Wu. For this Patch 12.5 rundown, we'll see a number of champion and trait reworks, with over 10 champions getting buffs or nerfs in total, plus fine-tuning of Hextech Augments taking center stage in TFT.

Teamfight Tactics Patch 12.5 Notes

TFT Champion Changes

The upcoming patch will prominently feature buffs and nerfs to over a dozen champions, including a much-awaited Rek'Sai rework and quality of life changes for Ahri. Here are all the champion changes set to arrive with TFT Patch 12.5.

One-cost

  • Brand
    • Base spell damage [buff]: 120/160/210 -> 135/175/235
    • Bonus spell damage [buff]: 150/225/300 -> 165/225/300
  • Jarvan IV
    • Attack speed [nerf]: 0.65 -> 0.6
    • Mana [nerf]: 60/100 -> 50/100
  • Nocturne
    • Spell stun duration [nerf]: 2/2.5/3 -> 2/2.5/3.5 seconds
    • Bonus spell damage [nerfed one-star, buffed three-star]: 200/300/400 -> 190/300/450
  • Twitch
    • Spell base damage [nerfed one-star, buffed three-star]: 25/50/75 -> 30/50/70
    • Spell attack damage scaling [nerf]: 125/135/150 percent -> 125/130/140 percent

Two-cost

  • Ashe
    • Number of arrows [buff]: 6/7/8 -> 8 at all stages
    • Range [buff]: Increased by one Hex (Ashe range + 1 spell range)
  • Rek’Sai
    • Armor and Magic Resist [buff]: 40 -> 45
    • Spell heal now scales with ability power; 150/250/400 ->150/200/350
    • Resist steal [nerf; removed]: 10% -> 0%
    • New: If Rek'Sai has bitten her target, will heal for 250/350/500 health (scales with ability power)

Three-cost

  • Ekko
    • Mana [nerf]: 80/120 -> 60/120
  • Gnar
    • Mega Gnar boulder range increased by one Hex
  • Lucian
    • Spell damage [buff]: 175/265/300 -> 185/295/315
    • Health [buff]: 650 -> 700 HP
    • Armor and Magic Resist [buff]: 25 -> 30
  • Malzahar
    • Spell damage [nerf]: 625/875/1050 -> 600/825/950
  • Morgana
    • Spell shield [buffed early, nerfed three-star]: 425/550/750 -> 500/600/700

Four-cost

  • Ahri
    • Mana [buff]: 0/50 -> 30/50
    • Angle between orbs: 20 -> 10
  • Alistar
    • Spell damage [nerf]: 200/350/1200 -> 150/250/1000
  • Braum
    • Spell stun duration [buff]: 1.75/2.25/8 -> 2/2.75/8 seconds
  • Draven
    • Range [buff]: 3 -> 4
    • Armor ignore / Armor penetration: now has innate 25%, but VIP bonus armor ignore nerfed from 50% to 25%
  • Vi
    • Spell damage [nerf]: 150/225/450 -> 125/200/450
    • Third cast damage [nerf]: 300/400/900 -> 250/350/900

Five-cost

  • Tahm Kench
    • Devour damage on targets that are immune to crowd control [buff]: 35 -> 50 percent
  • Galio
    • Spell max health scaling [buff]: 5 -> 6 percent

TFT Trait Changes

  • Bodyguard
    • Health of starting shield [buff]: 150/350/700/1200 -> 200/400/800/2000
    • Improves early gameplay and provides another frontline option for players
  • Chemtech
    • Damage reduction [nerf]: 20 -> 15 percent
  • Enchanter
    • Heal and shield boost: 25/40/60/100 -> 25/45/70/100 percent
    • Magic resistance [buff]: 25/35/50/75 -> 25/45/70/100
  • Enforcer
    • Stun duration [nerf]: 4 -> 3 seconds
  • Innovator (Dragon)
    • Crits: 75% chance -> units buffed by dragon roar always critically strike if able
    • Spell critical strike damage [buff]: 10% -> 25%
    • Lightning damage [buff]: 500 -> 600

TFT Hextech Augment Changes

  • Battle Mage I/II/III
    • Bonus ability power [nerf]: 30/45/60 -> 25/35/50
  • Chemtech Unity
    • Moved from Silver to Gold tier (Tier 1 -> 2)
  • Concussive Blows
    • Moved from Silver to Gold tier (Tier 1 -> 2)
    • Cooldown [buff]: 7 -> 6 seconds
  • Cybernetic Implants III
    • Health [nerf]: 450 -> 350
  • Disintegrator I/II/III
    • Bonus magic damage [nerf]: 2/3/4 -> 1.5/2.5/4 percent of target’s maximum health
  • Electrocharge I/II/III
    • Magic damage [nerf]: 90/135/180 -> 60/100/160
  • Four Score
    • Gain four 4-cost champions (instead of three 4-cost champions)
  • Luden’s Echo I/II/III
    • Bonus magic damage [nerf]: 135/200/275 -> 100/150/200
  • High Five III
    • New augment
    • Can only appear as a third Hextech Augment option at Stage 4-6
    • Gain five random 5-cost champions
  • Second Wind III: Removed
  • Tiny Titans
    • Tactician health granted [buff]: 35 -> 40
  • Woodland Trinket
    • Clone health [buff]: 250 -> 300

TFT Item Changes

  • Bramble Vest
    • Critical strike damage reduction [nerf]: 100 -> 75 percent
    • Reflect damage [buff]: 60/80/120 -> 75/100/150
  • Mistral
    • Banish duration [nerf]: 10 -> 8 seconds
  • Sunlight Cape
    • Burn damage [nerf]: 120 -> 90 percent for 30 seconds
  • Zhonya's Paradox
    • Ability Power [buff]: 45 -> 50
    • Armor and Magic Resist [buff]: 35 -> 50
    • Invulnerability duration [buff]: 2.5 -> 3 seconds

So there you have it, those are the major changes that TFT players can expect when Patch 12.5 drops later this week. While the update is not as drastic as the mid-set patch, the buffs and nerfs are definitely large enough to shake up the state of the game, especially with the dev team promising more changes on the way in succeeding patches to better balance out the game.