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Final Fantasy XVI, Final Fantasy XV, VII REmake

Final Fantasy XVI Needs To Avoid XV’s Money Grabbing Shortcomings; Mirror VII Remake Instead

With most Final Fantasy fans happy with the VII Remake, the fandom is as excited for the upcoming and original Final Fantasy XVI entry into the series even though a release date has yet to be announced.

The world got its first taste of the first completely new entry into the series (that’s not MMO or remake related) in years with a teaser trailer a few months back. 

As always with every entry into the series, the graphics look phenomenal and the trailer will get you ready to run through a brick wall. This is a Square speciality.

Anyway, it hasn’t been all sunshine and rainbows for the series the last decade or so. While the VII Remake was excellent, it is being broken up into multiple game for reasons (money!). Even worse than that, the previous chronological Final Fantasy game from a numerical standpoint, Final Fantasy XV, came out to raving reviews and a mostly positive response from the fanbase; though I’d argue hindsight allows us to notice an obvious and rather shameful flaw.

Drumroll please…

Final Fantasy XV was purposely released as in incomplete game so developers could suck fans dry of money.

XV Receiving Rave Reviews Ahead Of Final Fantasy XVI Is An Issue

Final Fantasy XVI, Final Fantasy XV, VII REmake

Final Fantasy XV was a better-than-good-video game when it was first released. More than a few years removed from its Nov. 29, 2016 release, it evolved into an excellent combination of content, mechanics and a more robust storytelling arch.

Oh, and that’s a pretty huge problem.

When XV was announced, the game’s developers tried to explain the outline; that, basically, it would ship in its most simple form, then be expanded upon as time went on. They have, without a doubt, lived up to that promise.

Again, while increasingly realizing I’m a grown man yelling at clouds, this is an issue.

Bluntly, the game released unfinished, which the developers plainly said would be the case. None of us cared. Instead, now, many of us are celebrating it. The proposed “honesty” of the approach, the added layers to the story, and this con I’ve grown sick of becoming an accepted practice.

Let’s get a few important caveats out of the way first. As already noted, everyone was told “more” would be coming to the game after launch; the “more” has often been free DLC (and excellent); this hasn’t been a total abuse of mircotransactions or anything.

The microtransactions part of this is important. Don’t confuse what I’m about to say with that. While Final Fantasy XV does offer those pesky — and mostly useless — 99 cent whatevers as most every other game, you don’t need to purchase them to level-up or be better within the confines of the game.

This is not Metal Gear V: Phantom Pain forcing you to purchase more FOBs in order to compete in multiplayer non-actual-game-things.

However, to experience XV in all its glory, you do need to make purchases or have the season-pass and/or both.

That’s a legitimate problem. It is why it bothers me I love this game so much.

XV is the best game in the series since XII got lost in the PS2-to-PS3 shuffle. It is important to note this, as I admittedly feel like a man complaining he’s been given a dime instead of a quarter. That being said, this industry trend of selling a dime for 15 cents, then expecting customers to give conglomerates many more nickels to receive the quarter’s worth of value they were expecting at launch in the first place, has turned me from enthusiastic gamer to wayward old man.

This attempt of the industry to milk more dollars from consumers via supposed extra story isn’t new. It’s been over a decade since expansion packs that added to gameplay debuted.

To be Camp Crystal Lake clear: there’s a difference between extra story and omitted context central to the game.

This isn’t Skyrim releasing the impressive Dawnguard expansion pack, which just added slightly more action to a universe already rich in history, stories and an emotional connection you didn’t inherently need to enjoy the game.

This was Square Enix releasing a game knowing its main characters weren’t going to be properly fluffed into complexity upon launch, knowing many would buy DLC later to receive it. To realize the full potential of XV’s MAIN STORY, players had no other choice.

Yes. Yes. Thanks to record-setting sales, Square provided a TON of free DLC that has done that. And yet, bluh. Boo that model. Shove this model of shipping out literally incomplete, unfinished and knowingly flawed products to our doorsteps knowing that a developer can profit off it long after its debut by way of providing people things that should come with the stock game.

This “give it away for free” thing isn’t altruistic, either. That DLC, while great, is there to keep you around long enough to be convinced to send over your money for the non-free DLC. “If the free DLC is that good, the paid-DLC must be excellent,” us dopey AF consumers will trick ourselves into thinking.

It is a slight of hand, look over here while we take your loot, magical trick that shouldn’t be celebrated.

That last part, the celebration of XV for “still developing gamers with great content” is my largest issue with all of that. Why are we so excited that Square Enix released an Ignis story-arc that added levels to his character that the launch-version of the game needed so we could have been (more) fully invested in the character? We’re celebrating… getting what we should have gotten at launch?

How did we get here, a place in space and time, when there’s standing ovations being had for a product not adding to its game following its storyline aftermath, but inserting key pieces to the puzzle that should have been there from the first place?

Don’t continue to create “new” content for important aspects to the original game, then claim it to be an achievement.

That. Stuff. Should. Have. Been. There. At. Launch.

Alas, and by no means am I the first to realize this, it has become increasingly clear that there’s zero reason to buy any video game product when it initially launches. The aforementioned Skyrim game, which is fantastic, was excellent when released, but had any of us waited a few years, we could gotten it for cheaper, with all its expansion packs, and remastered on the PS4 or XBox One.

In fact, I recently made that purchase for my PS4. Still, I didn’t win this war against developers, as all I allowed was for the Skyrim team to take even more of money, since I bought the original version on the 360. As it turns out, I just double-dipped in the content pond.

Boo, me, honestly.

I’m older-ish. Probably considered ancient in terms relative to what companies and their demographics consider acceptable practices when a game is released. I want you to understand that I understand that. That, sure, maybe I’m the dinosaur here and this world of gaming practices has passed me by.

At the same time, I won’t be apologetic for yearning for yesteryear. A time when a game launched as complete as humanly possible.

Final Fantasy XV is great. Make no bones about it. To enjoy it in full, though, despite all that supposed free DLC, you’re still going to be forced to spend nearly $3.50 for that 25 cent value you were initially hoping to have. But hey, it was good enough in launch form, so you’re hooked and already pot invested … what’s another nickel?

And that, my friends, is the problem. It’s also my insanely longwinded of warning us all: When Final Fantasy XVI launches, if it’s complete, and even if the game is otherwise great, we should rebel.

It goes even beyond that, as XV likely gave developers the confidence to break the Final Fantasy VII Remake into multiple different games. The VII Remake, like XV, is remarkable. It’s great. It’s also an incomplete game, as it’s going to be spread out trough three (at least) different full games.

Basically, this is DLC on steroids, as Square is going to expect customers to pay FULL PRICE three different times for a SINGLE game. To be somewhat fair here, the VII Remake, while fluffed for sure in certain areas, did feel like a full game. It’s just that, you know, we know it wasn’t because of the original. I will, however, give that specific entry into the series the benefit of the doubt, as the original was so huge and massive, with updated graphics and developing characters a bit more probably does need this room for it all to breathe.

Digressing here, as we’ve reached the word vomit portion of this rant. Here’s to hoping XV’s success wasn’t so great that the developers are going to mirror the money grabbing scheme in Final Fantasy XVI. Moreover, we aren’t so gullible if it does happen to the point we celebrate it while our pockets are being ripped to shreds by the video game industry. Don’t let them condition you into thinking it’s okay we’re regularly receiving incomplete games and are expected to pay above the listing price to receive the stories and gameplay as they should have always been intended.