The Cyberpunk 2077 Update 2.1 chugs along in a post-Phantom Liberty world, adding the NCART metro system, better relationship options, and the new Radioport feature. Check out these additions and more in the Cyberpunk 2077 Update 2.1 Patch Notes here.

Cyberpunk 2077 Update 2.1 

Here are all the highlights and the new features in Cyberpunk 2077 Update 2.1, going live on December 5.

New Features

V’s issue with their NCART City Pass is resolved and they can now travel between the 19 metro stations located throughout Night City on 5 different lines via fast travel or riding the train itself while gazing out the window and watching the world go by.

V will now be able to invite their love interest to spend some time together in any of the apartments. Hangouts are a repeatable, unlimited event that become available once the romance path with a given character has concluded.

You can now listen to the radio while on foot (or while riding the NCART train) using the new Radioport feature. Available while you explore, it switches seamlessly to car radio whenever you get in a vehicle and turns off when quest-specific music starts playing. It is now also possible to adjust the volume directly in the radio window.

Added replayable car races V can take part in after finishing The Beast in Me. Look for race flag icons on the map and win the races to get eddies and a discount for the Autofixer website. Additionally, we improved the racers’ AI to make them more competitive and made enhancements so that the whole experience is much more fun!

Sightseeing binoculars in various scenic spots have been added as another way to appreciate Night City’s vistas.

Accessibility Updates

 

A lot of accessibility features have been added, including colorblind options and bigger font sizes for most UI elements. You can read more about the new accessibility features here.

New HUD customization options:

  • Larger HUD elements.
  • Removed HUD Lens Distortion (the curved effect on the HUD).
  • Removed HUD Visual Effects (the “ghosting” effect on the HUD).
  • Reduced HUD Decorative Elements to improve clarity

Added a new Accessibility tab, moved the Difficulty and Subtitles settings and some of the Controls and Interface options.

Added a “Weapon Cycling to Arm Cyberware” setting, which allows to enable or disable cycling arm cyberware when cycling through equipped weapons.

UI panel’s Up/Down and Left/Right keys are now rebindable to adapt to AZERTY and QWERTZ keyboards.

Other Changes

Quests and Open-World

  • V can now be pursued by gangs after taking an aggressive approach toward them during certain gigs and main quests.
  • Gigs that involve stealing and delivering a vehicle can now turn into a car chase and a combat sequence.
  • Decorative vendors spawned inside some kiosks are now functional. Please note that food stands are not impacted by this change.
  • It is now possible to sit at various bars in Night City and interact with the vendors.
  • Fixed an issue where some gigs wouldn’t trigger after approaching the quest area.
  • More quest-specific changes on the full Cyberpunk 2077 Update 2.1 Patch Notes.

Phantom Liberty-specific

  • Fixed an issue where enemies in some Suspected Organized Crime Activities in Dogtown did not spawn, blocking progress.
  • Fixed an issue where in-game time would not pass after watching the braindance from Lizzy Wizzy’s concert. It is required to use the Skip Time option for the fix to take effect.
  • Fixed an issue where Arachnophobia and All the President’s Men achievements were not granted despite meeting the requirements.
  • The Relic Ruler achievement will no longer unlock after acquiring only one Relic Perk. Please note that this fix will not reset an already unlocked achievement.
  • Previously exclusive Iconic weapons are now obtainable in the game.
  • Alabai, Borzaya, Laika, Taigan and Volkodav Iconic weapons will now be available for purchase from the Black Market Vendor if they were not retrieved from an Airdrop.
  • More quest-specific changes on the full Cyberpunk 2077 Update 2.1 Patch Notes.

Gameplay Updates

Improved the boss fights with Yasha Ivanov, Boris Ribakov and Adam Smasher. Smasher will now be able to activate Sandevistan.

Cyberware and Perk changes

  • Two new Cyberware added: Feen-X and Cogito Lattice.
  • Multiple cyberware stats and costs rebalanced.
  • Balance changes for the following perks:
    • Spontaneous Obliteration
    • Die! Die! Die!
    • Sharpshooter
    • Shoot to Chill

Weapon changes:

  • Made balance tweaks for some weapons
  • Crafted weapons can now have up to two mod slots. Please note that this change won’t affect weapons crafted prior to this patch.
  • Increased the rate at which mods drop from enemies. Added a chance for weapon mods to appear in containers that previously offered only Crafting Components.
  • Increased the availability of mods in weapon vendors’ stock, Pax mod will be always available.
  • It will be now possible to properly install Tech weapon mods instead of Power weapon mods on the HA-4 Grit.
  • Tier 4 and Tier 5 weapon mods can now be found in weapon vendors’ stock (if the player’s Tier is high enough).
  • Increased the max ammo limit you can carry in your inventory for all ammo types.
  • More changes on the full Cyberpunk 2077 Update 2.1 Patch Notes.

More changes:

  • Player movement is made smoother and more responsive

Vehicles and Traffic

  • Opened the previously closed-off highway that spans Westbrook, Santo Domingo and Heywood.
  • It is now possible to lean while riding bikes. Use LShft/LCtrl on keyboard or Left Stick on a gamepad to make the rider lean – Up to lean forward, or Down to lean back. Leaning only changes your Center of Mass. Lean back and apply the gas to do a wheelie, lean forward and apply the brake to do an endo. Changing your Center of Mass changes how much traction you have at either end. Lean forward a little mid-corner to induce oversteer, lean a little back to induce understeer. In the air, lean forward/backward to do flips, steer to do spins!

  • Added 5 new bikes and 1 new car to purchase from the Autofixer website.
  • Added an option to mark vehicles as Favorite in the Call Vehicle menu.
  • Added an option to throw knives and axes while riding bikes.
  • Improved the melee animations when driving bikes in third person perspective.
  • Attacking an NPC driver will now cause their vehicle to swerve.

Visual and Sound changes

  • Various lighting improvements around the city.
  • Improved the visuals of Kiroshi scanner highlights.
  • Changed the appearance of the Blackwall in Transmission to match its appearance in Phantom Liberty.
  • Fixed an issue where there could be a cigarette permanently attached to V’s hand.
  • The flame will now be properly aligned with exhaust pipes on the Yaiba Kusanagi CT-3X.
  • Electroshock VFX released by Microgenerator will now have VFX when playing without Phantom Liberty.
  • Fixed some instances where the animations after installing cyberware at Ripperdocs would not trigger.
  • Overhauled sound effects in scenes in the base game’s main, side and minor quests.
  • Authoring and up-mixing of scenes to the Surround Sound format.
  • Added missing sound effects.
  • Fixed missing post-processing for voices.
  • Improvements to gun and combat sound effects.
  • Improvements to vehicle audio.
  • Various sound fixes.
  • Panam will no longer sound as if she’s in a holocall when talking to her about events from Phantom Liberty in person.

UI Changes

  • Added an option to mark weapons as Favorite, so that selling, disassembling or dropping them is locked.
  • Changed how Resolution Scaling modes are presented in Graphics Settings. Added a toggle to switch between DLSS Super Resolution, AMD FidelityFX Super Resolution 2.1 and Intel Xe Super Sampling 1.2. Depending on your selection you can customize other options, e.g. enable Dynamic Resolution Scaling.
  • Added a tooltip describing how to gain XP in each skill in the Skill Progression panel.
  • Attempting to attack or shoot in areas where combat is disabled will now display an “Action Blocked” popup on the HUD.

The Cyberpunk 2077 Update 2.1 goes live on December 5, 2023.