This year's Mid-Season Invitational is growing closer, and that international event is intended to be played on patch 12.8. According to the official patch notes, some “spicy” changes are in League of Legends Patch 12.7 so further adjustments in the actual tournament patch can be implemented if needed.

Wukong players will be particularly happy this patch, as their favorite Monkey King will be getting some modernizations and buffs to his skills, while Zeri continues to be nerfed to the ground.

Champion Changes

Gangplank

Gangplank is arrrguably struggling at all levels of play. He's already got enough gunpowder in his Q and barrels, so we're putting some power into less explosive and more… orange… parts of his kit.

  • Passive – Trial By Fire
    • Burn Base Damage: 55-225 (levels 1-18) >>> 55-310 (levels 1-18)
  • W – Remove Scurvy
    • Mana Cost: 80/90/100/110/120 >>> 60/70/80/90/100

Gwen

Gwen's been hanging by a thread after her most recent nerfs, so we're stitching her up with some cooldown buffs that should help her across all skill levels. Needle-ss to say, we don't think these changes will fully address her issues, but we're being extra careful considering her pattern of dominating Pro. 

  • E – Skip ‘N Slash
    • Cooldown Refund Upon First Attack: 50% >>> 60%
  • R – Needlework
    • Cooldown: 120/100/80 seconds >>> 100/90/80 seconds

Jayce

Jayce has also been a popular pick in Pro. We're lowering his laning power by making him squishier early on, but increasing his growth to make sure he still scales to late game. 

  • Base Stats
    • Health Growth: 90 >>> 95
    • Health: 560-2090 (levels 1-18) >>> 520-2135 (levels 1-18)
    • Base Armor: 27 >>> 22
    • Armor Growth: 3.5 >>> 3.8 (armor at level 18 unchanged)

Kalista

Kalista hasn’t been seen often in Pro this season, and is generally weak in all levels of play. We're buffing some of her baseline stats which should especially help her out in Average play. Super speedy spooky spears incoming. 

  • Base Stats
    • Base Mana: 250 >>> 300
    • Move Speed: 325 >>> 330
    • Attack Speed Growth: 4% >>> 4.5%

Karthus

While the Deathsinger remains powerful in bot lane, his voice has been faltering in the jungle. We're amping up his clear strength to bring jungle Karthus back from the dead. 

  • Q – Lay Waste
    • Damage Against Monsters: 85% >>> 95%

Lee Sin

We're looking (no pun intended) to bring down Lee Sin's jungle clear speed and early game threat in order to reduce his impact on Pro play. We're targeting his base damage instead of his cooldowns to ensure his passive's rhythm remains the same. 

  • Base Stats
    • Base AD: 60 >>> 66
  • Q – Sonic Wave / Resonating Strike
    • Sonic Wave Damage: 55/80/105/130/155 (+100% bonus AD) >>> 50/75/100/125/150 (+100% bonus AD)
    • Resonating Strike Minimum Damage: 55/80/105/130/155 (+100% bonus AD) >>> 50/75/100/125/150 (+100% bonus AD)
    • Resonating Strike Maximum Damage: 110/160/210/260/310 (+200% bonus AD) >>> 100/150/200/250/300 (+200% bonus AD)

Lillia

We're giving Lillia some more scaling sustain with her AP builds while also boosting her early jungle clear. These buffs should give her W damage a bit more oomph—or rather, eep!

  • Passive – Dream-Laden Bough
    • Healing Against Champions: 12-140 (levels 1-18) (+12% AP) >>> 12-140 (levels 1-18) (+20% AP)
  • W – Watch Out! Eep!
    • Damage: 70/90/110/130/150 (+35% AP) >>> 80/100/120/140/160 (+35% AP)

Neeko

Neeko's been hidden from Pro play despite being a strong tomato in solo queue. Her on-hit build was quite popular in past metas, so we're bringing it back to lure the Curious Chameleon out of hiding!

  • W – Shapesplitter
    • Passive Bonus Magic Damage: 50/70/90/110/130 (+60% AP) >>> 50/80/110/140/170 (+60% AP)
    • Passive Bonus Move Speed: 10/15/20/25/30% >>> 10/17.5/25/32.5/40%

Pantheon

Pantheon hasn't been living up to his Spartan spirit, so we're sharpening his spear to make him feel more like the paragon of Rakkor warriors. Skilled Pantheon players should now be able to showcase their strength with more timely ults, more maneuverable shields, and better trading tools.

  • Base Stats
    • Base Health Regeneration: 9 >>> 7.5
  • Q – Comet Spear
    • Tap Length: 550 units >>> 600 units
    • Tap Width: 150 units >>> 120 units
  • E – Aegis Assault
    • Removed: Pantheon is no longer slowed if moving backwards while E – Aegis Assault is active
  • R – Grand Starfall
    • Updated: Pantheon now crashes down on his destination 0.25 seconds sooner.

Rengar

Rengar's become a serious destroyer of furniture structures after his most recent changes. This is a new and flexible strength in his kit that we want to preserve, but he's taking down those (scratching) towers a bit too fast, so we're tapping down the damage on that part of his Q. We're also bumping up his damage against monsters to compensate for some of the clear speed he lost because of the changes to Q against plants last patch.

  • Q – Savagery
    • New: Q – Savagery's bonus damage is reduced by 40% against structures
  • W – Battle Roar
    • Bonus Magic Damage against Monsters: 65-130 (levels 1-18) >>> 85-150 (levels 1-18)
  • Bugfixes
    • Fixed a bug where Gromp did not grant Rengar a stack of Ferocity.

Ryze

Ryze's tank builds make him a safe yet potent split pusher by allowing him to stack health while dealing carry levels of damage, making him particularly lethal in Pro play. The mid-patch 12.5 nerfs didn't quite do the job at refining his hypercarry identity, so we're shifting his mana scaling to incentivize him to build a few more AP items before stacking health items like Winter’s Approach (which will also be receiving nerfs this patch).

  • Q – Overload
    • Magic Damage: 70/90/110/130/150 (+45% AP) (+3% bonus mana) >>> 70/90/110/130/150 (+50% AP) (+2% bonus mana)

Wukong

Wukong hasn't been seen in Pro much despite having a theoretically good matchup into meta staples like Jayce and Graves. We're helping him claim his place in top lane while also reinvigorating jungle Wu so he can be a viable counter or flex pick.

  • Q – Crushing Blow
    • Cooldown: 9/8.5/8/7.5/7 seconds >>> 8/7.5/7/6.5/6 seconds
  • W – Warrior Trickster
    • Cooldown: 20/19/18/17/16 seconds >>> 20/18/16/14/12 seconds
    • New: Wukong can now dash through terrain using W – Warrior Trickster
  • E – Nimbus Strike
    • Magic Damage: 80/110/140/170/200 (+80% AP) >>> 80/110/140/170/200 (+100% AP)
    • Bonus Magic Damage against Monsters: 50% >>> 80%

Yasuo

Despite my match history, Yasuo and Yone have been relatively weak (and the sustain nerfs in 12.6 didn’t do them any favors either). Rather than increasing their damage, we're giving the wind brothers more opportunity to flex their skills. For Yasuo, we're increasing his early combat durability and ability to synergize with teammates during laning phase.

  • Base Stats
    • Health: 490 >>> 520
  • R – Last Breath
    • Cooldown: 80/55/30 seconds >>> 70/50/30 seconds

Yone

Yone is also getting more access to his ult, but with a focus on late game which is when it's usually harder for him to close gaps (unless he's already extremely far ahead). 

  • R – Fate Sealed
    • Cooldown: 120/100/80 seconds >>> 120/90/60 seconds

Zeri

Zeri, Zeri, you’ve been a little too unfair-y. Despite the nerfs in previous patches, Zeri has been shockingly resilient and continues to dominate Pro play. With this round of nerfs, we’re aiming to bring her bruiser build more in line with her crit build, as well as make her stacks and on-hits more predictable. This should give enemies more time to catch Zeri before she starts zipping circles around them.

  • Base Stats
    • AD Growth: 2 >>> 1.5
    • Attack Damage: 53-87 (levels 1-18) >>> 50-75.5 (levels 1-18)
    • Base Armor: 22 >>> 20
    • Health Growth: 90: 95
    • Health at level 18: 2030 >>> 2115
  • Q – Burst Fire
    • Total Physical Damage: 10/15/20/25/30 (+110% total AD) >>> 7/9/11/13/15 (+110/112.5/115/117.5/120% total AD)
    • Updated: Q – Burst Fire now only applies on-hit effects once per cast
    • Updated: Zeri can now only gain one stack of R – Lightning Crash and one instance of E – Spark Surge cooldown reduction per Q – Burst Fire cast (excluding critical strikes)
    • New: Critical strikes on Q – Burst Fire grant Zeri and additional R – Lightning Crash stack and an additional instance of E – Spark Surge's cooldown reduction. At most two procs per cast: one for Q upon hitting a champion and another if it crits on a champion.
  • W – Ultrashock Laser
    • Magic Damage: 40/75/110/145/180 (+100% total AD)(+60% AP) >>> 10/45/80/115/150 (+120% total AD)(+70% AP)
  • E – Spark Surge
    • Cooldown: 23 seconds >>> 28/26.5/25/23.5/22 seconds
  • R – Lightning Crash
    • Cooldown: 100/90/60 seconds >>> 120/95/70 seconds

Item Changes

Abyssal Mask

  • Unmake Magic Resist Reduction: 5 (+1% bonus health), capped at 20 >>> 5 (+1.2% bonus health), capped at 25

Galeforce

  • Active Cooldown: 90 seconds >>> 110 seconds

Moonstone Renewer

  • Bonus Heal and Shield Power per Stack: 7% (maximum 35% at 5 stacks) >>> 6% (maximum 30% at 5 stacks)

Umbral Glaive

  • Total Cost: 2400 gold >>> 2300 gold
  • Combine Cost: 600 gold >>> 500 gold
  • Blackout Cooldown: 45 seconds >>> 35 seconds

Winter's Approach

  • Total Cost: 2600 >>> 2700
  • Combine Cost: 1000 gold >>> 1100 gold
  • Health: 400 >>> 350
  • Bugfix: Fixed a bug where Fimbulwinter's base shield did not properly update with champion level

Rune Changes

Time-Warp Tonic

  • Immediate Health & Mana Restoration: 50% >>> 30%
  • Bonus Move Speed: 5% >>> 4%

New Skins

The new wave of Arcana skins for Ahri, Hecarim, Ryze, Rakan and Xayah will be launching in League of Legends Patch 12.7. See splash arts and in-game previews of each skin here.

League of Legends Patch 12.7 Bug Fixes

More bug fixes and QoL changes ship out with League of Legends Patch 12.7. Check them out here.