Arcana is a fairly new skin line, having previously released a handful of skins beforehand. The recipients of the first set of skins in this line were Camille, Xerath, Tahm Kench, and Lucian. Joining them this time are Ahri, Hecarim, Ryze, Xayah, and Rakan. While the Arcana skin line are obviously inspired by the major arcana in a tarot deck, it's not intended for the skins to have a “perfect 1:1 correspondence to any card or archetype.”

This second wave of the Arcana skin line are now live with League of Legends patch 12.7.

Arcana Ahri – 1350 RP

“Don't you trust me?” 

Arcana Ahri's splash art looks like a card sideways, with depictions of moons bordering the card. In the middle is Arcana Ahri, clad in the skin line's primarily dark outfit, highlighted by crimson and gold. All of her nine crimson tails are also in full view, with some details gilt in gold. Ahri herself has white hair and a headpiece that covers her eyes, and wields a red orb with a card in the middle. She most closely resembles the High Priestess card, especially with the “horns” that Ahri's fox ears make.

In-game, Arcana Ahri is easily visible with her blood-red tails and bright orange orb. Her normal attacks look like bolts of orange energy with a red diamond in the middle. Casting Q, Arcana Ahri throws out her orb which turns oval due to motion. While going back to her, the orb is slightly a brighter shade of orange. The moon symbolism is carried over to in-game, especially with her W. Three orbs with a moon crescent in them surround Ahri upon cast, and fly towards enemies in the same bolt-like effect as her normal attacks. Ahri's E spawns a pink heart as with all the other Ahri skins, but the heart that Arcana Ahri blows out has more “edges” and looks more like a gem shaped like a heart. Enemies hit will have small hearts floating around them and a circular mark, all in the Arcana color scheme. Casting her R gives Ahri a circular pattern underneath her, once again filled with moon symbols. When dashing, she gains a slight glow, and her tails turn a little translucent.

As part of her recall, Ahri poses with her tails fanned out and her orb raised high, designed to resemble an upright card.

Arcana Ahri is a very “visible” skin, and eye-catching at that. All of her abilities are contrasted by colors on both Summoners' Rift and Howling Abyss, making their range and projectiles quite hard to miss (visibly. Hitting enemies is up to your skill, of course.) With Ahri's recent rework, Arcana is a good way to bring more attention to the champion. This is her 15th skin.

Arcana Xayah & Rakan – 1350 RP each

Our magic is a fury. It is a song you cannot resist.”

Xayah & Rakan once again share a skin (looking at you, IG Rakan), so more bot-laners can instalock both champions because they got the pair of skins. In any case, the glaring reference here is the Lovers card, with all the hearts on the corners and in the lower border of the card. A more subtle reference perhaps is to the Pentacles suit, with the crop imagery in the background as well as the fruit in Rakan's hand and the flower in Xayah's.

The splash art they share has the least amount of white among the second wave of Arcana skins. Their “feathers” seem to now be crimson textile, accented in gold and black, with diamonds at the end.

Unfortunately, this pair skin does not offer a new joint recall animation for our love birds. It will instead use the default joint recall animation. This is the first Xayah & Rakan pair skin that will not have a joint recall animation.

Arcana Xayah

Arcana Xayah shoots out a golden bolt with a red trail when she does a normal attack. These bolts glow much more intensely and come from a higher angle if the attack is a critical strike. Every time her passive is active, these attacks will spawn red and gold feathers on the ground, with faint golden pointers leading to Xayah. Her Q looks like normal attacks, the only glaring difference between them is the speed and wind-up animation. When buffed by W, Xayah (and Rakan, if in range,) gain a glowing red aura. This makes every normal attack be followed by a small bolt that flies in a curve. When the feathers generated by her abilities and passive are recalled by E, it flies back to Xayah in the shape of a pointy arrow. Any enemies rooted will be surrounded by a circular wall of blood-red particles. Xayah's R range is shown in a cone, with a heart in the middle, and the Sun and Moon on either side of the range, making for a cool and very visible effect.

When recalling, Arcana Xayah holds out something that looks like a flower on her hand, while she herself is faintly shaped like the right side of a heart.

Arcana Rakan

Every time Rakan gains his shield from his passive, he gains a white, faint outline of a Sun. His normal attacks are nothing special, since he's literally just smacking his enemies with his feathers or with his fist. These attacks cause particles to fly off of the enemy, though. His Q shoots out a pointy arrow, and a heart forms around Rakan when Q hits denoting the healing part of the ability. His W is more visually interesting: inside the range of this ability is a depiction of a tree with an apple within. When shielding allies with his E, they gain a more prominent outline of the Sun compared to his passive. Shields generated by his E also has color. Rakan gains a red trail when his R is active, and any enemy not yet charmed by this ability will have a red arrow on top of their heads.

When recalling, Arcana Rakan holds out something resembling a petal, and his posture makes him have the silhouette of the left half of a heart.

 

Arcana Hecarim – 1350 RP

Suffering is magic.”

Up next is Arcana Hecarim. His card has depictions of the Sun and a knight, possible a reference to the Chariot. He himself seem to be glowing, holding his weapon that is also slightly reminiscent of the Sun. Hecarim's body is black, with his white, gold, and crimson armor to carry out the Arcana color palette. His armor seem to have a lion's head carved into it.

In-game, Arcana Hecarim is mostly black or white depending on which side you're seeing, with gold highlights and red glow effects. When normal attacking, he swings his glaive resulting in a similar red glowing effect to appear on the enemy. He swings his glaive in a circle multiple times when casting Q, and this draws a crescent trail behind his weapon. The range of the ability is quite visible as the edge is marked a bright yellow. Hecarim's W darkens the area around him up until the edge of the range of the ability.  The edges have faint curves in them, resembling the “rays” of the sun. Small crimson diamonds fly from the enemies for Hecarim to absorb, denoting the healing he receives through this ability. Hecarim's glow resembles a fiery comet as he speeds up due to casting his E. The “clones” that casting his R are dark red, with a faint red glow underneath them.

When recalling, Hecarim raises his glaive proudly as if leading his cavalry to attack. As with the others, he is inlaid within a portrait card.

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Hecarim has no shortage of great skins (any Arcade Hecarim enjoyers?), and Arcana is only an addition to them. It's not a must-get, but would make its way into Hecarim players' rotation of skins they use when playing as him.

Arcana Ryze – 1350 RP

Knowledge is a real weapon.”

Ryze, as one of League of Legends' oldest champions, has a signature look. Despite being reworked several times, his scroll and his tome has remained constant, and Arcana Ryze is no exception. His scroll has a weird end to it, which we later find out is a “lantern” of sorts. Ryze appears as a hooded, masked figure seemingly reading a book, with his red hands that act as if he is pulling the runes from the pages. Ryze's outfit lack the white accents the other Arcana skins had, aside from his fully white mask. He looks to be inspired by the Magician in his splash art.

His normal attacks are identical to Ahri's: a bolt of yellow magic with a red diamond inside. Casting Q prompts Ryze to briefly open a red and gold portal a la Doctor Strange and fires out a bright projectile from within. A dark red flame surrounds the enemies when they are the recipient of Ryze's W. Golden circles with red accents denote enemies marked by his E. When hitting these marked enemies with a Q, the projectile multiples from the first target and shoots out at other marked enemies. When marked enemies are hit by the W, they are instead encircled in the red magic, with a glowing diamond atop their head. Arcana Ryze's ultimate has got to be one of the best out of all of his skins. It results in a deep red portal spawning underneath him, with a faint red swirl to the destination.

During his recall, his lantern comes out from within the scroll, and being inlaid in the card with the lantern makes him resemble the Hermit card.

For Ryze players looking for a flashy skin, Arcana Ryze is a top choice. Every ability is visible, and even his ultimate lacks any shade of blue that most Ryze skins have.


The second wave of Arcana skins is now available on live servers after the League of Legends Patch 12.7 update.