Teamfight Tactics Patch 12.7 is the Worlds patch, but it's focused on buffing the weaker aspects in the game rather than nerfing the overpowered ones. Most of the “high impact nerfs” were shipped in the 12.6 mid-week update to give leeway to adjustments necessary for the Worlds patch.

Teamfight Tactics Patch 12.7 will go live this week, depending on your server time.

Systems

  • Use the center emote in the emote wheel pre-game loadout to change what emote plays when your Tactician jumps out of portals.

TFT Patch 12.7 Large Changes

Augments

In addition to general balance, we’re combing through Augments to make sure you’re offered them at times that make sense and won’t require drastic pivots.

The newly added scaling for Electrocharge and Luden’s Echo helped with their power levels, but the Augments still require a specific strategy that's difficult to pivot into on 4-6.

Now that the Hextech trait is in a strong and healthy place, we can adjust some of the Augments that have been impacted by the changes. Hextech Unity was always an awkward Augment, requiring you to run Hextech units and avoid them. It was powerful, but the way to tap into this power was not clear, nor very fun. So we’re yeeting it. With the increased value of the Hextech trait, Augments that add to the trait are more valuable, so we’re adjusting their availability to better reflect their power.

Don’t leave me hanging on this sweet High Five buff!

Finally, we removed Woodland Trinket. It was only strong in the early game, and its use cases were narrow, forcing an awkward playstyle with little payout. Meanwhile, Woodland Charm has a similar scaling problem, but can be used in almost any composition, so we’re giving it a buff to help players take advantage of its early to mid game power.

  • Double Trouble I/II/III bonus AD, AP, Armor, and MR: 30/40/50 >>> 25/35/45
  • Electrocharge I : 50/65/80/95 >>> 60/75/90/105
  • Electrocharge II: 75/95/115/135 >>> 85/105/125/145
  • Electrocharge III: 90/120/150/180 >>> 105/135/165/200
  • Electrocharge no longer appears on Stage 4-6
  • Enchanter Soul additional gold: 8 >>> 12
  • Four Score Tier: Gold >>> Silver
  • Four Score number of 4-costs: 4 >>> 3
  • Golden Ticket chance for free refresh: 45% >>> 50%
  • Hextech Unity Removed
  • Hextech Heart Tier: Silver >>> Gold
  • Hextech Crest Removed
  • High Five Tier: Prismatic >>> Gold
  • High Five number of 5-costs: 5 >>> 4
  • Irresistible Charm: Silver >>> Gold
  • Junkyard no longer appears on Stage 3-3
  • Junkyard amount of Turns for a component: 3 >>> 4
  • Makeshift Armor III Armor & Magic Resist: 80 >>> 75
  • Pirates (Mercenary) 1 gold drop on kill chance: 50% >>> 66%
  • Scholar Crest Removed
  • Sharpshooter (Twinshot) Tier: Gold >>> Prismatic
  • Sniper's Nest Tier: Silver >>> Gold
  • So Small Dodge chance: 30% >>> 25%
  • Spell Blade Ability Power scaling on basic attack after casting an ability: 200% >>> 180%
  • Triforce I/II/III Attack Speed: 23/33/43% >>> 13/23/33%
  • Thieving Rascals no longer appears on 3-3
  • Thieving Rascals chance for a Yordle to spawn with a pilfered component: 40% >>> 33%
  • Tiny Titans Tier: Gold >>> Silver
  • Twinshot Soul additional Gold: 8 – 4
  • Windfall Gold: 18/30/45 >>> 20/35/55
  • Woodland Charm Health: 1600 >>> 1800
  • Woodland Trinket Removed

Traits

Yordle Augments have too much impact on the trait’s power. By nerfing the Yordle Augments, we’re able to safely buff the trait, bringing the power ceiling and floor closer together—just how Yordle sized individuals like it.

  • Scholar Mana: 5/10/20 >>> 5/12/25
  • Twinshot Attack Damage: 10/25/45/80 >>> 10/25/40/70
  • Yordle (6) Mana Reduction: 25% >>> 30%

Units: Tier 2

  • Ashe Bugfix: Ashe's Mana is now 30/60 as intended
  • Ashe Volley Attack Damage ratio: 100% >>> 110%
  • Corki Bombardment Damage: 190/245/315 >>> 180/220/290

Units: Tier 3

  • Tryndamere Spinning Slash base Damage: 50/75/100 >>> 70/90/110

Units: Tier 4

  • Draven Spinning Axes base Damage: 100/125/400 >>> 120/150/400
  • Seraphine Mana buff: 80/150 >>> 70/130
  • Sivir Ricochet Bounce Attack Damage scaling: 40% >>> 30%
  • Sivir Ricochet Attack Speed: 50/70/250% >>> 45/65/250%

Units: Tier 5

  • Galio Colossal Entrance percent max Health Damage: 8% >>> 10%
  • Zeri Attack Speed: 0.8 >>> 0.9

TFT Patch 12.6 Small Changes

Augments

  • Built Different Attack Speed: 60/70/80% >>> 55/60/70%
  • Featherweights no longer appears on Stage 4-6
  • Keepers I/II adjacent allies shield value: 150/225 >>> 160/240
  • Lifelong Learning no longer appears on Stage 3-3 (Already does no appear on Stage 4-6)
  • Luden's Echo no longer appears on Stage 4-6
  • Mercenary Heart & Crest no longer appears on Stage 4-6 when it's too late to start stacking losses effectively
  • Rich Get Richer no loner appears on Stage 3-3 (Already does not appear on Stage 4-6)
  • Sored Power no longer appears on Stage 3-3 when it's too late to stack
  • Trade Sector no longer appears on Stage 3-3 (Already does not appears on Stage 4-6)
  • True Twos no longer appears on Stage 3-3 (Already does not appear on Stage 4-6)
  • Underdogs no longer appears on Stage 4-6
  • Verdant Veil no longer appears on Stage 1-4

Units: Tier 1

  • Caitlyn max Mana buff: 0/110 >>> 0/100

Units: Tier 2

  • Talon Armor & Magic Resist: 25 >>> 20

Units: Tier 3

  • Cho'Gath Health: 700 >>> 750
  • Senna Piercing Darkness base Damage: 80/120/180 >>> 100/140/200

Units: Tier 4

  • Ahri Orb of Deception Damage: 125/190/450 >>> 135/200/450
  • Jhin max Mana nerf: 0/50 >>> 0/60
  • Kha'Zix Void Assault jump speed increased

Units: Tier 5

  • Viktor max Mana nerf: 0/140 >>> 0/145

Bug Fixes

Bug fixes can be found on the official Teamfight Tactics Patch 12.7 Notes here.


For more Teamfight Tactics news, click here.