Apex Legends: Saviors

Check out the trailer for the Apex Legends: Saviors patch here. It will bring Newcastle, major changes to the Ranked mechanics, and the first map update to Storm Point!

Meet Newcastle!

For years, Newcastle defended the small town of Harris Valley, making it a safe haven for all who lived there. Now to fulfill that mission and continue defending his home, he’ll have to prove himself a hero among Legends. In the Apex Games, Newcastle can use his Knockdown Shield to protect his squadmate as he revives them, and even drag them out of harm’s way. He can charge into the fray with a Mobile Shield, blocking weapon damage and deflecting grenades, while his Ultimate erects a fortified Castle Wall.

Newcastle is the newest Legend to join the roster of playable characters in Apex Legends. Focused on protecting his squad by creating extra cover, Newcastle will allow for stronger defensive plays and holding down a spot. He was previously one of the Legends that were included in the massive Apex Legends leak earlier this year.

You can watch his trailer here.

Passive: Retrieve The Wounded

  • Drag allies as you revive and protect them with your Revive Shield.

Tactical: Mobile Shield

  • Throw a controllable drone that creates a moving energy shield.

Ultimate: Castle Wall

  • Leap to an ally or target area and slam down, creating a fortified stronghold.

Storm Point Update

Storm Point will receive its first map update, and the goal was to “add new content and improve map features while not subtracting anything.” A washed-up sea creature known as the Downed Beast which the devs described as a unique combat experience is being added.

A new combat zone and PvE features have been added all throughout the map as well. The full changes to Storm Point can be read in this blog post.

The map rotation will be Storm Point, Olympus, and World's Edge. The 2-hour map rotation block will be removed this patch because it was too long.

Ranked Reloaded

The Saviors update will bring tier demotions, entry cost adjustments, and changes to how you earn Ranked Points that promote teamplay. In the devs' words, “the current Ranked goals revolve around Teamplay for Victory, and Accurate Skill & Better Competition. We are making a large number of changes that focus on these two core pillars, with the outcome that players will focus on playing as a team and playing for the win, and RP will be a more accurate representation of your overall game skill.”

The full blog post for Ranked Reloaded can be found here.

Teamplay, Teamplay, Teamplay

The kill reward limit will be removed:

  • REMOVED: Kill RP Cap removed
  • NEW: Base value of each kill is worth less with more kills, down to a minimum.

Some changes to the assist timer will also happen, and will now refresh when a player is revived. With this change, if an enemy you helped knock is revived and immediately downed again by one of your allies, you'll still be eligible for an assist credit.

  • CHANGED: Assist Timer: 10 seconds >>> 15 seconds
  • NEW: Assist Timers are refreshed upon player's revival

Tier Demotions

Apex Legends: Saviors will also introduce Tier Demotions. The goal, supposedly, is to address the struggle that players experience after being promoted but are unable to further climb the ranks.

Demotions will create a better true distribution of skills across the ladder. Players will get demotion protection for three games. Once demotion protection is exhausted, dropping below the tier threshold will trigger a demotion penalty, dropping the player halfway down the previous division. (i.e. Masters → 50% of Diamond 1)

  • MODIFIED: Tier Demotion Protection available up to 3 games lost after promotion into a higher tier
  • NEW: Players can demote out of a tier, halfway down to the previous division.
  • NEW: 100 RP Tier Promotion Bonus

Entry Cost Adjustments

The goal of better distribution of skills all throughout the ranks continue with the changes to entry cost adjustments all across the board.

  • MODIFIED: Entry cost increases on promotion into a new division
  • NEW: Masters+ entry costs further increase with total RP (5 RP for every 1000 RP beyond Master Threshold up to 175 RP)

Kill RP Changes

The Per Kill RP mechanics have been adjusted to be simpler and more rewarding.

Kill Tier Differences

Skill based RP modifiers on kills are also being softened to match the new RP adjustments.

Introducing the Rookie Tier!

Bronze was the only tier without an entry cost. Any invested player would eventually climb out of it. So we are introducing a new tier: Rookie. This tier will sit below Bronze to act as a proper one time only, introductory tier to Ranked, and will not have any Ranked rewards associated with it. Existing players are unaffected by the introduction of the Rookie Tier, and can not be demoted into it, and likewise will not be reset into it on new splits or seasons.

  • NEW: Introductory “Rookie” tier
  • MODIFIED: Bronze now has entry costs

RP Thresholds

RP Thresholds are being modified to match the easier RP gain from the other changes.

  • MODIFIED: RP Thresholds for all tiers and divisions adjusted. Length of each division is increased by 200 RP.

Balance Updates

Fortified Legends

  • Fortified no longer reduces headshot damage

Crafting Rotation

  • Flatline & Longbow coming out and are now floor loot
  • Rampage & R-301 going into crafter

Gold Weapons

  • EVA-8, Bow, Flatline, P2020, Spitfire

Helmets Buff

  • Blue helmet headshot damage reduction increased from 40% to 50%
  • Purple helmet headshot damage reduction increased from 50% to 65%

Kraber

  • Headshot multiplier down from 2.0 to 2.0
  • Damage reduced from 145 to 140

Rampage

  • Increased reload time from 2.6 to 3.1
  • Slightly increased handling times

LSTAR

  • Reduced headshot damage multiplier from 1.75 to 1.5
  • Reduced headshot distance from 64m to 57m
  • Overheat cool-off time increased from 2.5 to 3.6
  • Slightly increased handling times

Devotion

  • Damage reduced from 16 to 15
  • Reduced headshot damage multiplier from 1.75 to 1.5
  • Reduced headshot distance from 64m to 57m
  • Increased reload time from 2.8 to 3.2
  • Draw time increased from 0.7 to 0.8
  • Holster time increased from 0.65 to 0.75
  • Raise time increased from 0.55 to 0.65
  • Lower time increased from 0.5 to 0.6

Havoc

  • Improved recoil at the start of the pattern

Dual Shell

  • Removed from floor loot and crafting bundles
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Mozambique & Peacekeeper

  • Increased limb damage from 0.8 to 1.0

Crate Weapons

  • Spitfire back to floor loot
  • Mastiff into crate

Spitfire

  • Damage decreased from 19 to 18
  • Purple & Gold Magazine capacity reduced from 55 to 50
  • Crouched hipfire spread increased
  • Removed barrel attachment slot
  • Reduced headshot damage multiplier from 1.75 to 1.5
  • Reduced headshot distance from 64m to 57m
  • Increased reload time from 3.2 to 3.4
  • Draw time increased from 0.7 to 0.8
  • Holster time increased from 0.65 to 0.75
  • Raise time increased from 0.55 to 0.65
  • Lower time increased from 0.5 to 0.6

Mastiff

  • Tightened blast pattern
  • Ammo capacity reduced from 6 to 4
  • Stockpile ammo: 28
  • Damage per pellet increased from 11 to 14
  • Increased pellet size
  • Fire rate increased from 1.1 to 1.2

Cells & Syringes

  • Spawn rates lowered by ~18%

Rampart

  • Sheila spin-up time decreased from 1.75 seconds to 12.5 seconds
  • Amped Cover deploy health increased from 45 to 120
  • Amped Cover deploy time decreased from 4.25 to 3.6

Valkyrie

  • Can no longer freely spin while launching during Skyward Dive

Out of Bounds

  • When going out of bounds the following will be disabled
    • Legends' Abilities
    • Weapons, Ordinances, and Survival Items
    • Healing items
    • All Active Passives (e.g. Valkyrie's Jet Packs)

World's Edge

  • Redesigned windows at Lava Siphon's Control Tower to focus sightlines
  • Added some additional cover around Lava Siphon's Lava Pit
  • Gondola loot tweaked. The chances of finding high-tier armor in them have been notably reduced. Climatizer and Lava Siphon will still remain as High Tier Loot POIs.

Other Changes

Arena pricing changes, multiple bug fixes, and the new Custom Match system will also ship this patch. For more information, check out the full patch notes here.


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