League of Legends (LoL) Patch 14.12 introduces new runes and items, removes some keystones and items, and rebalances even more. Here are the patch notes for LoL Patch 14.12.

League of Legends Patch 14.12 Notes

Immortalized Legend Ahri, Risen Legend Ahri, Risen Legend LeBlanc, and Crystalis Indomitus Xerath will be available June 12, 2024 at 18:00 UTC.

 

 

For a quick summary, other than the usual champion nerfs and buffs, there are also some item adjustments, mostly on some ADC items. This patch also brings in the Faker Ahri and LeBlanc skins, as well as Crystalis Indomitus Xerath.

LoL 14.12 Champion Buffs, Nerfs, and Adjustments

Aatrox

Base Stats

  • Health Regeneration Growth: 1 ⇒ 0.5
  • Armor Growth: 4.45 ⇒ 4.8

E – Umbral Dash

  • Healing: 18/19.5/21/22.5/24% ⇒ 16% (+0.9% bonus Health)
  • Umbral Dash's healing is no longer increased by 20/24/28/32/36% during World Ender

R – World Ender

  • Increased Healing: 25/35/45% ⇒ 50/75/100%

Akali

E – Shuriken Flip

  • Total Damage: 100/187.5/275/362.5/450 (+85% Total AD) (+120% AP) ⇒ 70/140/210/280/350 (+100% Total AD) (+110% AP)
  • (Note: The first hit of Akali's Shuriken Flip deals 30% of the ability's total damage and the second hit deals the remaining 70%.)

Akshan

Passive – Dirty Fighting

  • Damage: 10-165 (levels 1-18) (+60% AP) ⇒ 15/40/80/150 (levels 1-5, 6-10, 11-15, 16-18)

E – Heroic Swing

  • Damage per Shot: 25/40/55/70/85 (+17.5% bonus AD) ⇒ 15/30/45/60/75 (+15% total AD)

Ashe

Passive – Frost Shot

  • Damage against Targets with Frost: 120% (+ Critical Strike Chance (Critical Strike Damage)) ⇒ 115% (+ Critical Strike Chance (Critical Strike Damage))

Blitzcrank

Base Stats

  • Base Health: 650 ⇒ 600

Passive – Mana Barrier

  • Duration: 4 ⇒ 10 seconds

Corki

Base Stats

  • Base Attack Damage: 55 ⇒ 52
  • Attack Speed Growth: 2.3% ⇒ 2.8%

Q – Phosphorus Bomb

  • Magic Damage: 70/115/160/205/250 (+120% bonus AD) (+70% AP) ⇒ 70/120/170/220/270 (+120% bonus AD) (+100% AP)
  • Cooldown: 9/8.5/8/7.5/7 ⇒ 8/7.5/7/6.5/6 seconds

E – Gatling Gun

  • Physical Damage: 100/150/200/250/300 (+250% bonus AD) ⇒ 100/145/190/235/280 (+250% bonus AD)
  • Armor/MR Shred Cap: 12/15/18/21/24 ⇒ 12/14/16/18/20
  • Mana Cost: 50/55/60/65/70 ⇒ 50/60/70/80/90

Ezreal

Base Stats

  • Attack Damage Growth: 2.5 ⇒ 2.75

Q – Mystic Shot

  • Damage: 20/45/70/95/120 (+130% Total AD) (+15% AP) ⇒ 20/45/70/95/120 (+140% Total AD) (+15% AP)

R – Trueshot Barrage

  • Base Attack Damage: 325/500/675 (+100% Bonus AD) (+90% AP) ⇒ 350/550/750 (+100% Bonus AD) (+90% AP)

Karma

E – Inspire

  • Shield Value: 80/125/170/215/260 (+60% AP) ⇒ 80/130/180/230/280 (+60% AP)
  • Bonus Movement speed Duration: 1.5 ⇒ 2 seconds
  • Defiance Bonus Shield: 50/90/130/170 (+45% AP) ⇒ 50/100/150/200 (+45% AP)
  • Defiance Secondary Target Bonus Movement Speed Duration: 1.5 ⇒ 2 seconds

Master Yi

Q – Alpha Strike

  • Bonus Damage to Monsters: 75/100/125/150/175 ⇒ 65/90/115/140/165

W – Meditate

  • Initial Damage Reduction: 90% ⇒ 70%
  • Cooldown: 9 seconds ⇒ 10 seconds

Naafiri

Passive – We Are More

  • Packmate Attack Damage: 6-30 (based on level) (+4.5% bonus AD) ⇒ 12-32 (based on level) (+5% bonus AD)

Q – Darkin Daggers

  • Execute: 30-70 (based on level) vs Minions and Medium/Large Monsters ⇒ 30-70 (based on level) vs Minions and non-Epic Monsters
  • Heal on Bleeding Target: Champions only ⇒ Champions and Large/Epic Monsters
  • Cooldown: 11/10/9/8/7 ⇒ 9/8.5/8/7.5/7 seconds

Nilah

Base Stats

  • Health Regeneration: 4 ⇒ 6
  • Armor Growth: 4.2 ⇒ 4.5

Rek'Sai

Q – Queen's Wrath

  • Bonus Attack Speed: 45% ⇒ 35%

W – Unburrow

  • Damage: 50/75/100/125/150 (+80% AP) ⇒ 30/55/80/105/130 (+80% AP)

Skarner

Base Stats

  • Base Health: 650 ⇒ 610
  • Health Growth: 102 ⇒ 105

Passive – Threads of Vibration

  • Quake Magic Damage: 7-10% (based on level) of the target's maximum health ⇒ 5-11% (based on level) of the target's maximum health

Talon

Q – Noxian Diplomacy

  • Q's cast time now scales with attack speed.

W – Rake

  • Jungle Modifier: 105% ⇒ 100%
  • Outgoing Damage: 40/50/60/70/80 ⇒ 50/60/70/80/90

Tryndamere

Q – Bloodlust

  • Bonus Attack Damage: 10/15/20/25/30 ⇒ 5/10/15/20/25

E – Spinning Slash

  • Physical Damage: 80/110/140/170/200 (+130% Bonus AD) ⇒ 75/105/135/165/195 (+130% Bonus AD)

Twisted Fate

Base Stats

  • Attack Damage Growth: 3.3 ⇒ 2.5

Q – Wild Cards

  • Magic Damage: 60/100/140/180/220 (+50% bonus AD) (+90% AP) ⇒ 60/100/140/180/220 (+50% bonus AD) (+85% AP)

W – Pick A Card

  • Mana Cost: 30/40/50/60/70 ⇒ 50/55/60/65/70
  • Blue Card Mana Restored: 50/75/100/125/150 ⇒ 70/90/110/130/150

Viktor

Q – Siphon Power

  • Discharge: Viktor's Q empowered auto attack now applies to towers.

Vladimir

W – Sanguine Pool

  • Current Health Cost: 20% ⇒ 15%
  • Healing: 15% ⇒ 30% of Pre-Mitigation Damage
  • Bonus Health Ratio: 80/135/190/245/300 (+10% bonus health) ⇒ 80/135/190/245/300 (+15% bonus health)

Yone

Base Stats

  • Base Armor: 30 ⇒ 33

Yuumi

E – Zoomies

  • Cooldown: 12/11.5/11/10.5/10 ⇒ 10 seconds at all ranks

R – Final Chapter

  • Heal per Hit: 25/40/55 ⇒ 35/50/65

LoL 14.12 Item Changes

Lord Dominik's Regards

  • Item Recipe: Last Whisper + Cloak of Agility + 950 gold ⇒ Last Whisper + Noonquiver + 150 gold

Noonquiver

  • Item Recipe: Long Sword + Cloak of Agility + 450 gold ⇒ Long Sword + Long Sword + Cloak of Agility + 100 gold (total cost unchanged)
  • Attack Damage: 25 ⇒ 20

Scout's Slingshot

  • Item Recipe: Dagger + 600 gold (900 total) ⇒ Dagger + Dagger + 200 gold (800 total)
  • (Note: Rapid Firecannon, Runaan's Hurricane, and Statikk Shiv's total gold costs are unchanged.)

Serylda’s Grudge

  • Passive – Rancor Bonus Armor Penetration: 20% (+0.11% per 1 Lethality)  25% (+0.11% per 1 Lethality)

Statikk Shiv

  • Item Recipe: Scout's Slingshot + Rectrix + 1000 gold ⇒ Scout's Slingshot + Rectrix + Pickaxe + 225 gold (total cost unchanged)

Void Staff

  • Ability Power: 80 ⇒ 90

LoL 14.12 Rune Changes

First Strike

  • Flat Gold: 15 ⇒ 10
  • Damage Amp: 8% ⇒ 7%

LoL 14.12 Recommended Rune Changes

Changes were made to the recommended runes for certain champions, specifically those whose “alternative runes seem to perform much better than the current popular options.”

Yone

  • Replaced Legend: Haste with Legend: Alacrity

Seraphine

  • First Strike + Sorcery
  • Summon Aery + Resolve
  • Arcane Comet + Inspiration
  • Updated stat shards to Ability Haste + Adaptive Force + Flat HP

Draven

  • Press the Attack + Domination
  • Press the Attack + Sorcery
  • Conqueror + Sorcery

Talon

  • Conqueror + Inspiration
  • Electrocute + Sorcery
  • First Strike + Sorcery

Karma

  • Summon Aery + Resolve
  • Summon Aery + Domination
  • Arcane Comet + Domination

Zed

  • First Strike + Precision

LeBlanc

  • Electrocute + Sorcery

Katarina

  • Conqueror + Resolve
  • Conqueror + Domination

Zoe

  • Electrocute + Sorcery
  • Dark Harvest + Sorcery
  • Summon Aery + Inspiration

Gangplank

  • Fleet Footwork + Resolve
  • First Strike + Precision
  • Grasp of the Undying + Inspiration

LoL 14.12 ARAM Changes

Buffs

  • Gangplank: Damage Dealt: 100% ⇒ 105%
  • Jayce: Damage Dealt: 100% ⇒ 105%
  • Shyvana: Damage Dealt: 95% ⇒100%
  • Sivir: Damage Taken: 108% ⇒ 105%
  • Xayah: Bonus Attack Speed: 0% ⇒ 3%

Nerfs

  • Tahm Kench: Damage Taken: 100% ⇒ 105%
  • Xerath: Damage Taken: 100% ⇒ 105%
  • Ziggs: Damage Dealt: 90% ⇒ 87%

LoL 14.12 Arena Changes

System Changes

  • All players now receive their own ban
  • Bans are blind across teams. This allows duplicate bans if multiple teams choose the same champion.
  • The ban reveal phase has been removed.
  • Pick Phase timer adjusted from 30 to 35 seconds.
  • Ban display UI updated to account for the additional bans.

Augments

Chauffeur

  • Ability Haste: 100 ⇒ 130
  • Attack Speed 50% ⇒ 65%

Frost Wraith

  • Cooldown: 7 ⇒ 6.5 seconds
  • Root Duration 1 ⇒ 1.25 seconds

Castle

  • Cooldown: 30 ⇒ 15 seconds
  • Movement Speed Buff Duration: 2 ⇒ 4 seconds

Earthwake

  • Bonus AD Ratio: 135% ⇒ 100%
  • Bonus AP Ratio: 40% ⇒ 30%

Jeweled Gauntlet

  • Critical Strike Damage: 150% ⇒ 140%

Phenomenal Evil

  • Per Spell Cooldown: 4 ⇒ 5 seconds

Don't Chase

  • AP Ratio: 12% ⇒ 10%

Quest: Urf's Champion

  • If picked as your 2nd augment, Quest: Urf's Champion will now require 10 ⇒ 15 takedowns.

Skilled Sniper

  • Now works with abilities that deal damage over time. However, these reset their cooldown to 3 seconds. Other ability cooldowns are still reset to 0.5 seconds.

Phenomenal Evil

  • Now has a per spell cooldown instead of a global cooldown. This will nerf the augment for DOT users and buff it for champions that use all their abilities in quick succession.

Champions

Aurelion Sol

  • Q Percent Max Health Damage per Stack: 0.031% ⇒ 0.04%
  • W Cooldown: 15/14/13/12/11 ⇒ 10/9/8/7/6 seconds
  • E Cooldown: 10 ⇒ 8 seconds

Bel'Veth

  • E Lifesteal: 20% ⇒ 30%
  • R On-Hit True Damage: 6/8/10 ⇒ 8/10/12 per rank
  • Lavender Stacks per Round: 8 ⇒ 12

Neeko

  • Q Follow Up Hit Damage: 35/60/85/110/135 ⇒ 75/100/125/150/175
  • E Minimum Root Duration: 0.7/0.9/1.1/1.3/1.5 ⇒ 1/1.2/1.4/1.6/1.8 seconds
  • W Cooldown: 16/15/14/13/12 ⇒ 12/11/10/9/8 seconds

Renata

  • Passive Mark AP Ratio: 0.02 AP ⇒ 0.03 AP
  • Q Cooldown: 16 ⇒ 10 seconds
  • W Cooldown: 28/27/26/25/24 ⇒ 22/21/20/19/18 seconds

Diana

  • E Cooldown: 22/20/18/16/14 ⇒ 20/18/16/14/12 seconds
  • R Base Damage: 300/450/600 ⇒ 350/550/750
  • Passive AP ratio: 75% > 85%

Jayce

  • Q (Shock Blast) Base Damage: 55/110/165/220/275 ⇒ 40/80/120/160/200
  • W (Hyper Charge) AD Ratio: 0.7/0.78/0.86/0.94/1.02/1.1 ⇒ 0.65/0.73/0.81/0.89/0.97/1.05

Rammus

  • W Bonus Percent Armor: 60/70/80/90/100% ⇒ 35/45/55/65/75%
  • W Bonus Percent Magic Resistance: 40/45/50/55/60% ⇒ 30/35/40/45/50%

Gragas

  • W Maximum Health Damage: 12% ⇒ 9%
  • E Cooldown: 14/13.5/13/12.5/12 ⇒ 15/14.5/14/13.5/13 seconds

Zed

  • Q AD Ratio: 130% ⇒ 115%
  • W Cooldown: 16/15.25/14.5/13.75/13 ⇒ 18/17.25/16.5/15.75/15 seconds

Kha'Zix

  • Q AD Ratio: 140% ⇒ 130%

Naafiri

  • R Bonus AD: 8/16/24% ⇒ 6/13/20%

Vi

  • Q Cooldown: 12/10.5/9/7.5/6 seconds ⇒ 13/11.5/10/8.5/7 seconds

Zac

  • R Percent Increased Healing: 1/2/3% ⇒ 0.5/1/1.5%
  • W Cooldown: 5 ⇒ 6 seconds

Ashe

  • Passive Slow Duration: 2 ⇒ 1.5 seconds
  • W Cooldown: 18/14.5/11/7.5/4 ⇒ 20/16.5/13/9.5/6 seconds

Poppy

  • Q Max Health Damage: 9% ⇒ 8%
  • W Bonus Resists: 12% ⇒ 8%

Items

Anvils and Item Shop

  • Perplexity is no longer in the fighter tab, and not offered via the Legendary Fighter Anvil.
  • Rite of Run is no longer offered via the Legendary Marksman Anvil.

Consumables Tab

  • Removed Legendary Item Anvils
  • Order has been updated to show Juices first, and the Stat and Prismatic Anvil when expanded.

Gambler's Blade

  • Chance to Gain Gold: 10% ⇒ 12%
  • Attack Speed: 60% ⇒ 70%

Flesheaster

  • Armor/Magic Resist Shred per Stack: 2 ⇒ 3
  • Max Health Heal on Takedown: 12% ⇒ 18%

Turbo Chemtank

  • Cooldown: 30 seconds ⇒ 25 seconds
  • Active Speed Buff: 60% ⇒ 80%

Moonflair

  • AP: 70 ⇒ 85
  • Health: 350 ⇒ 400

Duskblade of Draktharr

  • Attack Damage: 60 ⇒ 55
  • Ability Damage Amp: 25/15% (melee/ranged)⇒ 22.25/12.25% (melee/ranged)

Prowler's Claw

  • Ability Haste: 25 ⇒ 20
  • Attack Damage: 70 ⇒ 65

Gargoyle Stoneplate

  • Armor: 90 ⇒ 75
  • Magic Resistance: 90 ⇒ 75

Dawncore

  • Ability Power: 40 ⇒ 60
  • Heal/Shield Power: 12 ⇒ 16
  • First Light Heal/Shield Power and AP per 100 base Mana Regeneration: 3% and 5 AP ⇒ 2% and 10 AP

Hellfire Hatchet

  • Passive Burn Damage: 4 (+12% bonus AD) (+10% AP) ⇒ 4 (+8% bonus AD) (+8% AP)

QoL Changes

  • Anvils and Augment selection cards now show their corresponding tooltip when hovering the icon within the card.
  • Multiple Augment offerings have been adjusted.
  • You can no longer purchase Wordless Promise if your ally already has one.
  • Phenomenal Evil now uses a per Ability cast cooldown instead of a global cooldown (matches similar Augments like Spellwake and Magic Missile).
  • The loading screen's tinier player cards on the side will now display champion name and title instead of player name and title.
  • Improved matchmaking algorithm after a team surrenders.

Bugfixes

  • Lux Cameo R now damages enemies at max range.
  • You can no longer shop by hiding your Augment/anvil selections.
  • Ongoing fights no longer end prematurely when a separate fight has a zombie champion (Sion, Kog'Maw) that kills the opponent team after their combat has resolved and is in a zombie state.
  • Revives should no longer trigger when the reviving champion dies on the same server tick as the revive completes.
  • Clones will now get the same hats you have!
  • Fiddlesticks can no longer cast Flashy/Flashy while channeling his ultimate and interrupting it.
  • Gun Goddess Miss Fortune custom skin UI now properly shows and hides during planning and combat phases.
  • Bel'Veth's per direction Q Cooldown is now properly reduced by Mystic Punch, Mirage Blade, and Navori Flickerblade.
  • Akshan will no longer automatically target-swap off Power Flower with his Passive second shot (unless he will kill it with the first).
  • Spin To Win: Now works with Draven E and R (already works with Q).
  • Summoner's Roulette: Missing snowball now goes on the standard 6 second cooldown instead of 15 seconds (Snowball Fight remains at a 15 second cooldown).
  • Minionmancer: Heimerdinger's turrets now correctly gain Minionmancer's bonus health instead of a smaller amount.
  • Earthwake now triggers repeatedly with Akshan E.
  • Fey Magic works with abilities tagged as ultimates, notably Heimerdinger and Twitch
  • Chauffeur: Ornn can now cast R2 while attached to his ally.
  • Spellwake: Now works with Jayce's E and Q.
  • Center of the Universe: Now sets the start position of the stars at the start of each round based on your current attack range.
  • Demon's Dance now correctly grants bonus HP if taken after your first augment.
  • Marksmage now correctly applies to Twitch's R and Sylas' passive.
  • Dashing now correctly reduces Warwick's Q cooldown.
  • Chauffeur no longer interrupts Galio during his R.
  • Ultimate Revolution now correctly works with Udyr, refreshing his passive ultimate after 3 seconds.
  • Fey Magic now correctly works with Karma's RQ and RW.
  • All For You should not work with all sources of ally healing, notably Sanguine Gift and Sword of Blossoming Dawn.
  • Dashing now works with Volibear's Q and R
  • Guardian's Hammer now shows up if you sort by Vamp.
  • Guardian's Blade no longer shows up if you sort by Vamp.
  • Maw of Malmortius grants Omnivamp instead of Lifesteal on its lifeline.
  • Hamstringer is no longer a burn, and instead says Bleed
  • You can now buy both Infinity Edge and Navori Flickerblade.

LoL 14.12 Bugfixes and QoL Changes

QoL Changes

  • We are changing the way we display ‘successful' ability casts. We used to display success cases such as Aatrox's sweet spot hits using the critical strike symbol, but it caused confusion since it was not an actual critical strike. Going forward we will be using a different icon to signal these kinds of situations.

Bugfixes

  • Fixed a bug with Syndra's Scatter the Weak (E) where it can move Rek'Sai's Tunnel (E), causing the Tunnel to move. In case you weren't familiar, tunnels are not actually movable objects.
  • Fixed a bug with Syndra's Scatter the Weak (E) where it can damage Gwen inside her Hallowed Mist (W).
  • Fixed a bug that caused Viego to receive the base version of an item if he possessed a champion with an Ornn upgraded item.
  • Fixed a bug that caused Viego to permanently lose his Masterwork Item upgrade upon Possessing another champion.
  • Fixed a bug that caused Sundered Sky to not proc on Rengar's empowered leaps.
  • Fixed a bug that caused attacks that tag multiple targets (Twitch R or Smolder Q) to not receive the damage amp from Press the Attack.
  • Fixed a bug that caused Nautilus' W to not apply spell effects.
  • Fixed a bug that caused the display of the first turret destroyed to display an inaccurate gold amount.
  • Fixed a bug that caused Opportunity to grant two Jack of All Trades stacks despite granting three unique stats.
  • Fixed a bug that caused champions with active stealth to not gain energized stacks faster.
  • Fixed a bug that caused Morgana's Joke VO to not display the correct animation.
  • Fixed a bug that caused minions killed by a support item to not count towards Absorb Life.
  • Fixed a bug that caused Flash to not play its VFX if used by the enemy to Flash into the Fog of War.
  • Fixed a bug that caused Malignance to continue to deal damage to Epic monsters after the ground burn disappeared.
  • Fixed a bug that caused Akshan to not prioritize enemy champions with his E if he learned it after marking them with his Passive.
  • Fixed a bug that caused Elise's E damage and healing increased tooltip to show approximately 1000x the amount of damage (don't worry, only the tooltip was bugged).
  • Fix a bug where Pentakill celebrations were being triggered additional times after killing a Champion clone.
  • Fixed a bug where Soul Fighter Samira’s Pentakill celebration had confetti and spotlight VFX partially missing.
  • Fixed a bug where Arcade Ahri’s tails did not fully overlap during the walk cycle and therefore appeared thicker.

That's all for the patch notes for LoL Version 14.12, including information about changes to runes, items, and more. Other information, like the ARAM cup details can be found on the official website.

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