Sigewinne is a 5-star Hydro character who first appeared in Genshin Impact during version 4.0. The Fortress of Meropide's nurse debuts alongside Version 4.7. In this Genshin Impact Guide, we will be talking about Sigewinne, her abilities, weapon, and artifact build, as well as her ideal team compositions.

Genshin Impact Guide – Sigewinne Weapon and Artifact Build

Sigewinne will be available during the second phase of Version 4.7. She will be available until July 16, 2024 alongside Furina.

Sigewinne Abilities Overview

Sigewinne's Normal Attack allows her to attack up to three times. Her Charged Attack, once fully charged, will periodically fire slow-moving Stration Bubbles toward the target, dealing Hydro damage. Releasing the arrow will deal Hydro dmg to targets hit.

Her Plunging Attack has her strike the ground below her, dealing AoE Physical DMG on impact.

Her Elemental Skill, Rebound Hydrotherapy, creates a Bolstering Bubblebalm that bounces between nearby enemies. This deals Hydro DMG to enemies, while also healing the player's team (other than Sigewinne). Only after bouncing five times will it heal Sigewinne.

Players can also choose to hold the skill to make the Bolstering Bubblebalm even bigger. Each size increase (up to two) increases the DMG and Healing that it does. It will go down in size with each bounce. Weaker enemies hit by the big Bolstering Bubblebalm will be imprisoned.

Using this skill also creates Sourcewater Droplets near Sigewinne which grants her Bond of Life. Clearing the Bond of Life regenerates energy for Sigewinne.

Her Elemental burst, Super Saturated Syrenging, continuously deals AoE Hydro DMG in front of Sigewinne. She can move while casting this skill, similar to Neuvilette's Charged Attack.

When leveling her Talents, level her Skill first, as it increases the healing and damage it does. Then, level her Burst to increase its DMG. Finally, level her Normal Attack, as you will normally be using her Skill to heal and deal damage..

Sigewinne Weapon Guide

The values listed below are at R5.

Silvershower Heartstrings: The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 24%/48%/80%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 56%. This effect will be canceled 4s after falling under 3 stacks.

This is Sigewinne's signature weapon, and her best weapon right now. This is thanks to the up to 66% HP it provides at level 90, as well as the additional HP that Sigewinne can get from the weapon's Remedy stacks. Sigewinne can easily get the stacks as her Elemental Skill also provides Bond of Life and healing.

Once Sigewinne gets all three Remedy stacks, she will then be able to deal more damage with her Elemental Burst thanks to her increased CRIT Rate.

Aqua Simulacra: HP is increased by 32%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 40%. This will take effect whether the character is on-field or not.

This is a good alternate weapon for Sigewinne thanks to the bonus HP that it provides (though not as much as the substat from Silvershower Heartstrings). Additionally, it is also good as it increases Sigewinne's DMG, which she can take advantage of as compared to an ATK increase.

Players can take advantage of this DMG increase even if they just use her Elemental Skill then switch out, as the DMG increase applies even when Sigewinne is off-field.

Range Gauge: When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 7% ATK and 13% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

This is another fairly decent weapon for Sigewinne as she can easily get three stacks of Unity's Symbol from one cast of her Elemental Skill. The Struggle effect can then empower her Elemental Burst and Skill.

Sadly, as Struggle's buff increases ATK, Sigewinne won't be able to fully utilize all of its effects.

Favonius Warbow: CRIT Hits have a 100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 6s.

This is a decent F2P option for Sigewinne thanks to its Energy Recharge Substat, as well as the Elemental Particle generation. The downside is Sigewinne does need to hit a CRIT hit for the Elemental Particles to spawn, which may prove difficult since players won't normally build her with CRIT Rate.

Recurve Bow: Defeating an opponent restores 16% HP.

This is a last-resort weapon for Sigewinne, as the only good thing she can get from this bow is its Health % Substat. Other than that, you won't really be getting anything from it, especially in terms of stats as it is a 3-star weapon.

Sigewinne Artifact Guide

4-piece Song of Days Past

  • Healing Bonus +15%.
  • When the equipping character heals a party member, the Yearning effect will be created for 6s, which records the total amount of healing provided (including overflow healing). When the duration expires, the Yearning effect will be transformed into the “Waves of Days Past” effect: When your active party member hits an opponent with a Normal Attack, Charged Attack, Plunging Attack, Elemental Skill, or Elemental Burst, the DMG dealt will be increased by 8% of the total healing amount recorded by the Yearning effect. The “Waves of Days Past” effect is removed after it has taken effect 5 times or after 10s. A single instance of the Yearning effect can record up to 15,000 healing, and only a single instance can exist at once, but it can record the healing from multiple equipping characters. Equipping characters on standby can still trigger this effect.

This is a good Artifact set for Sigewinne thanks to the amount of healing she can potentially do. This healing will then translate into increased damage for the team DPS thanks to the effects of Yearning. This is especially good for characters that attack frequently and stay on the field for long periods of time.

Examples include characters like Navia, Clorinde, and Neuvilette.

4-piece Ocean-Hued Clam

  • Healing Bonus +15%.
  • When the character equipping this artifact set heals a character in the party, a Sea-Dyed Foam will appear for 3 seconds, accumulating the amount of HP recovered from healing (including overflow healing). At the end of the duration, the Sea-Dyed Foam will explode, dealing DMG to nearby opponents based on 90% of the accumulated healing. (This DMG is calculated similarly to Reactions such as Electro-Charged, and Superconduct, but is not affected by Elemental Mastery, Character Levels, or Reaction DMG Bonuses). Only one Sea-Dyed Foam can be produced every 3.5 seconds. Each Sea-Dyed Foam can accumulate up to 30,000 HP (including overflow healing). There can be no more than one Sea-Dyed Foam active at any given time. This effect can still be triggered even when the character who is using this artifact set is not on the field.

Similar to the Song of Days Past, this is also a good Artifact set for Sigewinne as it can potentially provide bursts of damage whenever Sigewinne provides healing. The only downside of this Artifact set is that, as Sigewinne's Elemental Skill has an 18s cooldown, the downtime between Sea-Dyed Foam explosions is long.

4-piece Maiden Beloved

  • Character Healing Effectiveness +15%
  • Using an Elemental Skill or Burst increases healing received by all party members by 20% for 10s.

Maiden Beloved is the tried and tested Artifact set for healers, so it will work well for Sigewinne. This does, however, turn her into a pure healer, as the 2 and 4 piece effects empower her healing.

2-piece Tenacity of the Millelith 2-piece Vourukasha's Glow

  • HP +20%
  • HP +20%

This is a more straightforward Artifact set for Sigewinne, focused on giving her as much HP as physically possible. While this does not have any special effects like the previous three Artifact sets, the sheer amount of HP does increase her healing and DMG by quite a lot.

Artifact Main Stats

As for Artifact Main Stats, get HP% or Energy Recharge for the Sands, HP% for the Goblet, and HP% or Healing Bonus for the Crown. For substats, focus on HP%, Energy Recharge, and Flat HP.

Sigewinne Team Guide

Sigewinne is, first and foremost, a healer, and as such she can fit in almost every team. However, it's good to put her with another Hydro character to further increase her HP thanks to the Elemental Resonance.

As such, here are some sample teams that players can run with Sigewinne:

Hydro-Crystallize Team: Sigewinne, Furina, Navia, Chiori

This is a pretty good team for Sigewinne to slot into for a few reasons. The first is that, since Sigewinne is with Furina, another Hydro character, she will enjoy a 25% HP increase. Additionally, Sigewinne's Presence lets Furina stay in her DMG mode, instead of having to swap to Healer mode to keep her team alive.

Navia performs well in teams that provide off-field Elemental DMG, something that Sigewinne's Elemental Skill provides. Not only that but if Sigewinne is able to trap an enemy inside a bubble, it makes it easier for Navia to aim and hit them with her Elemental Skill.

Chiori is in this team for the additional Geo DMG and the Geo Elemental Resonance.

Neuvilette Team: Sigewinne, Neuvilette, Kazuha, Nahida

This is another good team for Sigewinne to plug into thanks to the Sourcewater Droplet mechanic. Sigewinne's Elemental Skill can produce Sourcewater Droplets, so it's possible for Neuvilete to perform two quick Charged Attacks in a row by taking advantage of this.

Kazuha is in this team to keep enemies in place and clumped together, and Nahida is here to provide Elemental Reactions to the team o deal even more damage.

Hyperbloom Team: Sigewinne, Fischl, Furina, Nahida

Sigewinne can also help in Hyperbloom teams, serving as its healer and crowd control. Similar to the Hydro Crystallize team, having Sigewinne in the team allows Furina to stay in her DMG mode, providing a continuous source of off-field Hydro DMG for Fischl and Nahida to turn into Hyperblooms.

Of course, players can replace Fischl and Nahida with their own Electro and Dendro characters.

Of course, there are other teams that the player can ruin with Sigewinne in Genshin Impact. These teams just serve as a guideline for players who need a place to start.

That's all for our guide on Sigewinne's best weapon and artifact builds in Genshin Impact. Sigewinne will be available with the arrival of the second half of Genshin Impact Version 4.7. Once this rate-up ends, players will have to wait until another rate-up to get her.

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