Thursday, May 30, 2024, League of Legends (LoL) released Patch Notes 14.11, and it comes with a couple of bug fixes, champion and item adjustments, and more exciting things.

Before diving into the details of LoL patch 14.11, Riot Games mentioned patch 14.10 that went unpublished but is “already live” in their blog post. Their page reads:

“In case you missed it we published a mid-patch update for patch 14.10. But due to an issue on our end, we weren't able to publish them as quickly as we usually do. Just to make sure some important changes aren't missed, we've noted them again in this patch, but they were already live. We'll denote the ones that were already live in case you're reading any of the notes from the team and you don't remember the change from 14.10 that they're talking about.”

What's New In League of Legends Patch Notes 14.11

The LoL patch 14.11 is bringing in a few champion nerfs and buffs here and there, some new skins, and several out-of-game changes. Let's dive into the specifics.

League of Legends (LoL) Patch 14.11 Highlights
League of Legends (LoL) Patch 14.11 Notes Highlights (via Riot Games)

According to Riot Games' blog post, patch 14.11 brings players a new fist bump emote that comes with fireworks in the Arena. Players can use this emote by pressing the key [U]. This adds a new way for players to celebrate and cheer on their duo in-game.

Additionally, patch 14.11 also comes with the return of the Blue Essence Emporium. The Blue Essence Emporium will run from May 30 at 6:00 PM UTC until June 19 at 6:00 PM UTC. However, players still will not be able to gift mystery wards and icons due to technical issues. “We're still working on bringing it back but weren't able to do it for this Blue Essence Emporium,” says Riot.

In League of Legends, the Essence Emporium is an event that happens twice a year in which players can trade blue essence for emotes, icons, exclusive skins, and other cosmetics. Players can earn Blue Essence, an in-game currency, by leveling up and completing missions.

Consequently, LoL patch 14.11 also gives players an opportunity to report offensive Riot IDs during both the champion select phase and in the end-of-game lobby. To do this in champion select, simply click the report button located next to the player's portrait and choose “Inappropriate Name” from the dropdown menu.

In Patch 14.11, Riot Games is reinstating the Apex MMR Duo Restriction for Solo/Duo Ranked games. Players with Grandmaster (GM) or higher MMR outside of China (CN) and Korea (KR) will no longer be able to duo queue. Similarly, players with Master or higher MMR in CN and KR will also be restricted from duo queueing.

The visible rank duo restriction remains the same as in previous patches. As a reminder, players with a GM or higher rank outside of CN and KR, as well as those with a Master or higher rank in CN and KR, cannot duo queue.

With regards to the LoL patch 14.11, the Middle East (ME) server will also officially launch on June 25, 2024. From the launch date until September 2, 2024, players with qualified accounts can transfer to the ME server for just 1 Blue Essence. After this promotional period, the transfer cost will increase to the standard 2600 RP for a one-way transfer. Additionally, Riot Games will introduce TFT Mobile on the ME server later in the year.

System Changes in LoL Patch Notes 14.11

Teams have recently reintroduced lane-swapping in professional play. However, Riot Games aims to make this strategy costlier. To achieve this, they are strengthening early-game turret defenses and increasing the gold reward for taking the First Turret, encouraging more active engagement from teams.

Turret Fortification

  • Damage reduction for first 5 minutes: 50% >>> 75%

Turret Gold

  • First Turret Gold: 150 >>> 300

Champion Changes in LoL Patch Notes 14.11

Here is a comprehensive breakdown of the changes in the League of Legends Champions brought by the patch 14.11.

Caitlyn

According to Riot Games, Caitlyn is currently powerful due to First Strike and they plan to increase her sustained damage while reducing her burst potential slightly. These adjustments aim to maintain her strength but redistribute her effectiveness.

Base Stats

  • Attack Speed Growth: .568 >>> .594

W – Yordle Snap Trap

  • Headshot damage decreased: 40/85/130/175/220 (+40/50/60/70/80% bonus AD) >>> 40/85/130/175/220 (+40% bonus AD)

R – Ace in the Hole

  • Physical Damage: 300/500/700 (+170% bonus AD) >>> 300/500/700 (+150% bonus AD)

Camille

Camille's resurgence in the top lane is welcomed, but Riot Games doesn't want her to dominate as the strongest top laner. Therefore, they are reducing her dueling power to balance her with other champions in a solo queue.

Q – Precision Protocol

  • Move Speed: 30/35/40/45/50% >>> 25/30/35/40/45%

R – Hextech Ultimatum

  • On-hit Damage: 10/30/40 (+4/6/8% current HP) >>> 5/10/15 (+4/6/8% current HP)

Corki

These changes for Corki were implemented in the mid-patch update for 14.10, and we're mentioning them again for clarity. They are already active in the game.

Q – Phosphorus Bomb

  • Damage: 70/110/150/190/230 >>> 70/115/160/205/250

E – Gatling Gun

  • Bonus AD Ratio: 200% >>> 250%

R – Missile Barrage

  • Bonus AD Ratio: 70% >>> 80%

Draven

According to Riot Games, Draven was nerfed too much in a recent micro patch. Therefore, Riot Games is updating his recommended items to guide players in the right direction and adding some power that doesn't focus solely on bursting down lane opponents.

Passive – League of Draven

  • Adoration lost on death: 75% >>> 50%
  • Bonus gold per kill: 10 + 2 per Adoration >>> 25 + 2 per Adoration

Gangplank

Gangplank was affected by recent crit item changes, but he's still viable with Trinity Force and Infinity Edge builds. However, he's somewhat weak even with these optimal builds, so Riot Games is boosting his ability to engage in melee combat against other top laners. This aims to diversify his strategies beyond relying solely on Powder Keg combos.

Base Stats

  • Base Health: 600 >>> 630
  • Armor Growth: 4.2 >>> 4.7

Gnar

Riot Games is buffing Mini Gnar's damage to improve his effectiveness in isolated side lane skirmishes, without enhancing his teamfighting abilities, which typically require advanced play seen in professional matches.

Base Stats

  • Attack Damage Growth: 3 >>> 3.2

Q – Boomerang Throw

  • Physical Damage: 5/45/85/125/165 (+115% AD) >>> 5/45/85/125/165 (+125% AD)

Hwei

Hwei benefited greatly from the changes in 14.10, becoming overpowered in Riot's view. To address this, they are reducing his wave clear and overall team fight damage to restore balance.

QQ – Devastating Fire

  • Max Health Damage: 4/5/6/7/8% >>> 3/4/5/6/7%

QE – Molten Fissure

  • Damage per second: 20/40/60/80/100 (+25% AP) >>> 20/40/60/80/100 (+20% AP)

Irelia

Irelia received too much power from recent systemic changes, so Riot Games is reducing some of her strength. They are specifically targeting her high health growth, aiming to make her rely more on skillful dodging and using Defiant Dance to mitigate damage.

Base Stats

  • Health Growth: 124 >>> 115

Jinx

Jinx benefited greatly from the ADC item update, enjoying streamlined stats and straightforward builds. Due to Infinity Edge's nerf in this patch, Riot Games is giving her a minor adjustment to maintain balance and allow other crit champions to compete effectively.

Base Stats

  • Attack Damage Growth: 3.15 >>> 2.9

Karthus

Karthus is being nerfed further because the previous Blackfire Torch change didn't suffice. This adjustment is mild as he's almost in a good place after the micropatch. Since he didn't require faster jungle clear speeds with the item changes, Riot Games is reducing his Q damage to balance this out.

Q – Lay Waste

  • Magic Damage: 45/65/85/105/125 (+35% AP) >>> 43/62/81/100/119 (+35% AP)

Kha'Zix

Kha'Zix is receiving a buff to improve his clear speed and overall kill potential, aiming particularly at his Q damage to benefit players early in the game. This adjustment is to compensate for a previous ratio nerf and address his recent win rate loss.

Q – Taste Their Fear

  • Physical Damage: 70/95/120/145/170 (+110% Bonus AD) >>> 80/105/130/155/180 (+110% Bonus AD)

K'Sante

Riot Games is adjusting K'Sante to be more aggressive and less focused on tanking damage. This includes giving him more lane power and life steal with All Out while reducing his ability to absorb heavy damage. According to Riot, their goal is to keep him viable in the top lane for skilled players without making him the sturdiest tank. Consequently, they are also updating his recommended runes to highlight stronger but less popular options.

Q – Ntofo Strikes

  • Mana Cost: 28/26/24/22/20 >>> 20

W – Path Maker

  • Damage Reduction: 40-65% based on level >>> 30%
  • Maximum Hold Duration: 1.5 seconds >>> 1 second
  • All Out Damage Reduction: 57.35-75% based on level >>> 60%

R – All Out

  • Healing: 10/15/20% >>> 15/20/25%

Lulu

Lulu's R knockup is increased, and cooldown at lower ranks is reduced. This compensates for the nerfs to Shurelya's Battlesong, emphasizing her supportive strengths in empowering carries.

R – Wild Growth

  • Knockup Duration: 0.75 >>> 1
  • Cooldown: 120/100/80 >>> 100/90/80

Master Yi

After being over-nerfed in Patch 14.9 and losing power with Lethal Tempo's removal, Riot Games is addressing Master Yi's suppressed base stat growth. They aim to undo some of this suppression by adding significant power, particularly benefiting less experienced players. Master Yi's base health growth, armor growth, attack damage growth, and attack speed growth have all been increased in this patch.

Base Stats

  • Health Growth: 100 >>> 105
  • Armor Growth: 4.2 >>> 4.7
  • Attack Damage Growth: 2.2 >>> 2.5
  • Attack Speed Growth: 2% >>> 2.5%

Mordekaiser

Mordekaiser's passive damage and Q damage late game are reduced in this patch, while the monster cap is increased. These changes target Mordekaiser's strength in lower MMRs, particularly his isolated Q and E abilities. Additionally, some power is restored to his passive for jungle play, with a focus on minimizing impact on the top lane role.

Passive – Darkness Rise

  • Monster damage cap: 28-164 (based on level) >>> 40-200 (based on level)
  • Damage per second: 5-15.2 (based on level) + 30% AP + 1-5% target max HP (based on level) >>> 5 + 30% AP + 1-5% target max HP (based on level)

Q – Obliterate

  • Damage: 75/95/115/135/155 + 5-139 (based on level) (+70% AP) >>> 80/110/140/170/200 + 0-45 (based on level) (+70% AP)

Nami

Nami's base attack damage is increased, and her W mana cost is reduced at higher ranks, while her R slow is increased at lower ranks. These buffs aim to boost Nami's win rate to match her ease of play and enhance her laning and ultimate abilities.

Base Stats

  • Attack Damage: 51 >>> 54

W – Ebb and Flow

  • Mana Cost: 70/80/90/100/110 >>> 70/75/80/85/90

R – Tidal Wave

Slow: 50/60/70% >>> 70%

Nasus

Nasus' Attack Damage Growth is increased, and his E mana cost is reduced while its armor reduction is increased. These adjustments aim to improve Nasus' performance, particularly enhancing his Q synergy with Trinity Force and increasing the popularity of his Sundered Sky ability as a second item choice.

Base Stats

  • Attack Damage Growth: 3.5 >>> 4

E – Spirit Fire

  • Mana Cost: 70/85/100/115/130 >>> 60/70/80/90/100
  • Armor Reduction: 25/30/35/40/45% >>> 30/35/40/45/50%

Ornn

Ornn can now upgrade all Legendary items to Masterwork items, simplifying his passive and ensuring consistent power access without relying on allies' item choices.

Passive – Living Forge

  • Ornn can now upgrade all (minus a few exceptions like Mejai's Soulstealer, Archangel's Staff, and similar items) Legendary items to Masterwork items.
  • Masterwork Items gain extra stats based on the stats the original Legendary item provides. (If an item gives AD and HP, the upgrade will give you more AD and HP etc.)

Pantheon

Pantheon's Q now has an AP ratio, W deals more damage based on max HP, and E grants armor and magic resist after use. These changes aim to improve Pantheon's scaling with bruiser items and against other fighters and tanks, while also enhancing his empowered Aegis Assault. Some AP ratios are adjusted without expecting a significant impact on Summoner's Rift, but potentially adding fun ARAM or Arena builds.

Q – Comet Spear

  • Charged Damage: 70/100/130/160/190 (+115% bonus AD) (+50% AP)
  • Uncharged Damage: Unchanged

W – Shield Vault

  • Physical Damage: 60/100/140/180/220 (+100% AP) >>> 5/5.5/6/6.5/7% max HP (+1% per 250 bonus HP) (+1.5% per 100 AP)
  • Min damage against Monsters and Minions: 50
  • Max damage against Monsters and Minions: 200
  • The new addition of damage against monsters and minions won't be reflected in the tooltip in 14.11 but will be added in 14.12

E – Aegis Assault

  • Now grants 5-30 (depending on level) (+2.5% bonus HP) Armor and Magic Resist for 4 seconds after the spell finishes
  • A new VFX element will be added to represent this buff being active on Pantheon

R – Grand Starfall

  • The spear hit will gain the bonus AP addition noted above in the change and will have its tooltip adjusted

Samira

These changes for Samira were implemented in the mid-patch update for 14.10, and we're mentioning them again for clarity. They are already active in the game.

Base Stats

  • AD Growth: 3.3 ⇒ 3

W – Blade Whirl

  • Damage: 20/35/50/65/80 (+80% Bonus AD) >>> 20/35/50/65/80 (+60% Bonus AD)

R – Inferno Trigger

  • Damage: 5/15/25 (+50% total AD) >>> 5/15/25 (45% Total AD)

Singed

Singed's Q damage is increased and his R cooldown is reduced at lower ranks to balance his recent setbacks in the game. These changes aim to compensate for a previous unnecessary nerf to his Q and the high cooldown of his ultimate, especially considering the recent Ghost nerf and Singed's lack of ability haste build.

Q – Poison Trail

  • Total Magic Damage: 40/60/80/100/120 (+80% AP) >>> 40/60/80/100/120 (+85% AP)

R – Insanity Potion

  • Cooldown: 120/110/100 >>> 100

Smolder

Smolder's Base Attack Damage, passive crit scaling, and Q critical strike scaling are increased while Q cost is reduced. These changes aim to make high AD crit builds more effective and encourage more frequent spell usage, compensating for mana itemization changes.

Passive – Dragon Practice

  • Super Scorcher Breath: 40-52% (based on critical strike chance) >>> 40%-70% (based on critical strike chance)

Q – Super Scorcher Breath

  • Mana Cost: 23/26/29/32/35 >>> 25
  • Critical Strike scaling: 0-50% (based on critical strike chance) >>> 0-75% (based on critical strike chance)

Taliyah

Taliyah's Q damage is reduced to balance her performance in both elite and pro play, especially as she benefits from a new item favoring her early game. These changes aim to scale back her early power and affect both her roles, with a greater impact on elite jungling due to clear speed considerations.

Q – Threaded Volley

  • Damage Per Rock: 60/78/96/114/132 (+50% AP) >>> 56/74.5/93/111.5/130 (+50% AP)

Item Changes in LoL Patch 14.11

Balcfire Torch

This change for the Blackfire Torch was implemented in the mid-patch update for 14.10, and we're mentioning it again for clarity. They are already active in the game.

  • Burn Damage: 60 (+12% AP) >>> 45 (+9% AP)

Celestial Opposition

This change aims to make using these items together feel better for players.

  • Passive no longer triggers off of Knight's Vow Damage

Essence Reaver

  • Total Gold Cost: 3200 >>> 3100

Fated Ashes

These changes for the Fated Ashes were implemented in the mid-patch update for 14.10, and we're mentioning it again for clarity. They are already active in the game.

  • AP: 40 >>> 30
  • Burn Damage: 21 >>> 15

Immortal Shieldbow

This aims to provide more burst resilience for users seeking a strong defensive option.

  • Shield: 320-530 (based on levels 1 -18) >>> 320 -720 (based on levels 9-18)

Infinity Edge

Infinity Edge is being nerfed because it's currently too powerful, reducing the potential burst damage available to ADCs from lucky critical strikes.

  • Crit Damage: 50% >>> 40%

Knight's Vow

These changes for the Knights were implemented in the mid-patch update for 14.10, and we're mentioning it again for clarity. They are already active in the game.

  • Health: 300 >>> 200
  • Ability Haste: 15 >>> 10

Statikk Shiv

Statikk Shiv is receiving a buff to become more stat-efficient and gain movement speed, distinguishing it better from other non-critical strike items.

  • Build Path: Scout's Slingshot + Hearthbound Axe + 1000 Gold >>> Scout's Slingshot + Rectrix + 700 Gold
  • Total Gold Cost: 2900 >>> 2800
  • NEW: Movement Speed: 7%
  • Attack Damage: 50 >>> 55
  • Attack Speed: 40 >>> 45
  • Electrospark damage: 90 >>> 120

Serrated Dirk

To address unintended strength, Serrated Dirk's stackability is limited to one per inventory, although multiple finished items can still be built from it.

  • Maximum Serrated Dirks in inventory: 6 >>> 1

Zeal

This change for the Zeal was implemented in the mid-patch update for 14.10, and we're mentioning it again for clarity. They are already active in the game.

  • Critical Strike Chance: 20% >>> 15%

Runes Changes in LoL Patch Notes 14.11

Cut Down

  • Deal 8% increased damage (except true damage) to champions above 60% maximum health >>> Deal 8% increased damage (except true damage) to champions above 50% maximum health

Absorb Life

  • Healing: 2-17 (based on level) >>> 2-20 (based on level)

All Random All Mid (ARAM) Balance Changes in Lol Patch Notes 14.11 

For ARAM balance, adjustments are made in response to Summoner's Rift changes.

Buffs

  • Corki: Ability Haste: 10 >>> 20
  • Ezreal: Damage Dealt: 95% >>> 100%
  • Yasuo: Total Attack Speed: +2.5%
  • Yone: Total Attack Speed: +2.5%
  • Miss Fortune: Damage Taken: 115% >>> 110%

Nerfs

  • Shen: Damage Dealt: 100% >>> 95%
  • Veigar: E Cooldown: 20/18.5/17/15.5/14 >>> 23/21.5/20/18.5/17
  • Akshan: W Scoundrel Duration: 25s >>> 10s
  • Morgana: Damage Taken: 105% >>> 110%
  • Nautilus: Damage Taken: 105% >>> 110%
  • Hwei: Ability Haste: 10 >>> 0
  • Skarner: Damage Taken: 100% >>> 105%

Arena Changes in Lol Patch Notes 14.11 

  1. Augments – Several healing and shielding augments are being nerfed to reduce overall healing in the mode.

Augment Adjustments

Earthwake

  • Turns out Earthwake's damage was stuck at 140.
  • Physical Damage: 140-2000 (+80%AP) (+150% Bonus AD) >>> 80-2000 (+40%AP) (+135% Bonus AD)

Augment Nerfs

Critical Healing

  • Increased Heal Effectiveness: 50% >>> 40%
  • Critical Strike Chance: 20% >>> 25%

Holy Fire

  • Maximum Burn Percentage: 5% >>> 4%

All For You

  • Increased Heal and Shield Effectiveness: 40% >>> 30%

First Aid Kit

  • Heal and Shield Power: 25% >>> 20%

Ocean Soul

  • Heal: 150 (+26% bonus AD) (+17% AP) (+7% bonus health) >>> 100 (+26% bonus AD) (+17% AP) (+7% bonus health)

Courage of the Colossus

  • Shield: 100-400 (+6% maximum health) >>> 100-300 (+5% maximum health)

Guilty Pleasure

  • Heal: 10-180 (+2% maximum health) >>> 10-150 (+1.5% maximum health)

Minionmancer

  • Increased Pet Damage, Size, and Health: 50% >>> 45%

2. Champions – In the LoL patch notes 14.11, Riot Games aims to buff struggling champions and focus on utility outputs. Additionally, it is also focused on nerfing strong champions, primarily targeting their healing to reduce their impact in the mode.

Champion Buffs

Ekko

  • Health Growth: 99 >>> 121
  • Q Outgoing Damage: 70-130 (+30% AP) >>> 90-150 (+30% AP)
  • W Cooldown: 22/20/18/16/14 >>>14/13/12/11/10

Fizz

  • Health Growth: 106 >>>125
  • W Active Magic Damage: 50/70/90/110/130 (+40% AP) >>>70/90/110/130/150 (+40% AP)
  • E Cooldown: 16/14/12/10/8 >>>13/11.75/10.5/9.25/8
  • E Slow: 40/45/50/55/60% >>>50/55/60/65/70%
  • R Cooldown: 100/85/70 >>>50

Leblanc

  • Health Growth: 121 >>>130
  • W Cooldown: 16/14/12/10/8 >>>12/11/10/9/8
  • W Magic Damage: 75/115/155/195/235 (+70% AP) >>>75/115/155/195/235 (+80% AP)
  • Q Magic Damage: 75/100/125/150/175 (+45% AP) >>>85/110/135/160/185 (+45% AP)

Corki

  • W 23/22/21/20/19/ >>>20/18/16/14/12
  • E Cooldown: 20s >>> 12s

Viktor

  • E Magic Damage: 70/110/150/190/230 (+40% AP) >>> 80/120/160/200/240 (+50% AP)
  • E Cooldown: 13/12/11/10/9 ⇒ 12/11/10/9/8
  • R Initial Burst Magic Damage: 75/125/175 (+50% AP) >>> 100/175/250 (+50% AP)

Ziggs

  • P Magic Damage: 20-160 (based on level) (+65% AP) >>> 20-160 (based on level) (+75% AP)
  • Q Magic Damage: 125/175/225/275/325 (+75% AP) >>> 125/175/225/275/325 (+80% AP)
  • W Cooldown: 12/11/10/9/8 >>> 10/9.5/9/8.5/8
  • R Cooldown: 120/95/70 >>> 30

Akshan

  • Q Bonus Decaying Movement Speed: 20% >>> 40%
  • E Cooldown: 18/16.5/15/13.5/12 >>> 15/14/13/12/11
  • R Cooldown: 100/85/70 >>> 40

Champion Nerfs

Darius

  • Q Missing Heal Per Champ Hit: 15% >>> 10%
  • Q Physical Damage: 50/80/110/140/170 (+100/110/120/130/140% AD) >>> 50/80/110/140/170 (+80/90/100/110/120% AD)
  • Q Cooldown: 9/8/7/6/5 >>> 10/9/8/7/6
  • W Cooldown: 5s >>> 7s

Vi

  • E Physical Damage: 0/15/30/45/60 (+120% AD) >>> 0/15/30/45/60 (+100% AD)
  • R Physical Damage: 150/275/400 (+90% bonus AD) >>> 150/200/250 (+70% bonus AD)

Kayn

  • P Darkin Heal: 25% (+0.5% per 100 bonus health) post-mitigation damage >>> 15% (+0.5% per 100 bonus health) post-mitigation damage
  • R Darkin Heal: 75% of R damage >>> 50%

Gragas

  • P Maximum Health Heal: 6.5% >>> 3.5%

Garen

  • W Damage Reduction Percent: 30% >>> 20%
  • W Damage Reduction Duration: 4s >>> 3s
  • E AD Ratio Per Spin: 36/37/38/39/40% AD >>> 33/34/35/36/37% AD

Trundle

  • Q Damage: 10-90 (+115-155% AD) >>> 10-90 (+105-145% AD)
  • R Total Magic Damage: 20/25/30% of the target's maximum health >>> 10/15/20%

Briar

  • P Increased Healing: 0-40% (based on missing health) >>> 0-35% (based on missing health)
  • Q Resistances Reduction: 10/12.5/15/17.5/20% >>> 8/10/12/14/16%
  • W Healing: 36/39/42/45/48% of damage dealt >>> 24/28/32/36/40% of damage dealt
  • W Bonus Attack Speed: 60/70/80/90/100% >>> 50/60/70/80/90%

Vladimir

  • Q Cooldown: 9/7.9/6.8/5.7/4.6 >>> 10/9/8/7/6
  • Q Heal: 20/25/30/35/40 (+35% AP) >>> 20/25/30/35/40 (+20% AP)

Aatrox

  • E Healing: 20/23/26/29/32% of post mitigation damage dealt ⇒ 18/19.5/21/22.5/24%
  • E Healing Increase During R: 24/29/34/39/44% >>> 20/24/28/32/36%
  • R Increased Healing: 30/45/60% >>> 25/35/45%

3. Items – Patch notes 14.11 aims to adjust both Legendary and Prismatic items, buffing those that need help and nerfing those that are too strong.

Item Buffs

Atma's Reckoning

  • Critical Strike Chance: 15 >>> 20% (passive still grants up to 30%)

Everfrost

  • Ability Haste: 20 >>> 25
  • Damage: 100 (+30% AP) (+50% bonus AD) >>> 150 (+50% AP) (+50% bonus AD)
  • Slow: 65% >>> 70%

Galeforce

  • Attack Damage: 60 >>> 65
  • Active Bonus AD Ratio: 60% >>> 80%

Demonic Embrace

  • Ability Power: 70 >>> 80

Mirage Blade

  • Movement Speed: 10% >>> 12%
  • Adaptive Force: 55 >>> 65

Sword of the Divine

  • Adaptive Force: 100 >>> 110

Luden's Companion

  • Passive Cooldown: 12s >>> 8s

Voltaic Cyclosword

  • Attack Damage: 45 >>> 50
  • Ability Haste: 15 >>> 20

Youmuu's Ghostblade

  • Active Cooldown: 45s >>> 20s

Hextech Gunblade

  • Active Cooldown: 30s >>> 20s

Immortal Shieldbow

  • Critical Strike Chance: 20% >>> 25%

Galeforce

  • Critical Strike Chance: 20% >>> 25%

Item Nerfs

Darksteel Talons

  • Attack Speed: 60% >>> 50%
  • Armor: 65 >>> 55

Divine Sunderer

  • Spellblade Heal: 55% of pre-mitigation damage >>> 40%

Reality Fracture

  • Cooldown: 5s >>> 8s
  • Voidgrub Damage: 8 (+8% AP) (+4% AD) >>> 6 (+8% AP) (+4% AD)

Eleisa's Miracle

  • Maximum Heal and Shield Amount: 40% >>> 35%
  • Armor: 70 >>> 65
  • Magic Resistance: 70 >>> 65

Hemomancer's Helm

  • Heal: 12% of the damage nearby enemies take >>> 10%

Radiant Virtue

  • Total Self and Allied Heal: 16% of maximum health >>> 10%

Liandry's Torment

  • Ability Power: 60 >>> 50
  • Health: 300 >>> 250

Eclipse

  • Attack Damage: 60 >>> 50

Hellfire Hatchet

  • Heal: 2% of target's current health >>> 1.5% of target's current health
  • Omnivamp: 12% >>> 10%

Sundered Sky

  • Missing Health Heal: 6% >>> 5%
  • Heal Base AD Ratio: 110% >>> 100%

Guardian's Amulet

  • Heal and Shield Power: 20% >>> 15%

Guardian's Hammer

  • Life Steal: 8% >>> 5%

Force of Entropy

  • Critical Strike Chance: 30% >>> 25%

4. Arena Bug Fixes And Quality of Life (QoL) Changes

QoL Changes

  • Added a button to toggle the augment/anvil display selection cards. This will let you now scout other teams before committing to your choice.
  • You can now fist-bump your partner in Arena.
  • Arena Recommended Items have been updated for all champions.
  • Items offered via an anvil display their Item brief tag to help you quickly identify their use case.
  • Accelerating Sorcery now correctly states that it resets each round.
  • Various Augment offerings have been updated to avoid situations where you are offered an augment that would do nothing.
  • Hubris's tooltip has been updated to clarify what it does in Arena.
  • Blackfire Torch and Malignance's burns count as burns for Infernal Conduit.

Bugfixes

  • Removed the standard ‘Champion Balance Buff' from all champions
  • Heimerdinger's turrets now correctly gain Minionmancer's bonus health instead of a smaller amount.
  • Fixed a bug that caused Riftmaker to give extra unintended Omnivamp
  • Talon is now correctly offered dashing-related augments and prismatic items.
  • Abyssal Masks – Now correctly applies its debuff.
  • Hamstringer – DoTs that crit will no longer add a stack of hamstringer with each tick.
  • Maw of Malmortius – Now correctly gives Omnivamp instead of Lifesteal
  • Spectral Cutlass – No longer displays debug text.
  • Turbo Chemtank Slow Debuff – No longer displays debug text.
  • Stidebreaker is now correctly part of the Hydra item grouping, and can no longer be offered via an anvil if you have a hydra item.
  • Thornmail's healing tracker will now update.
  • Statikk Shiv no longer shows up when you filter by crit.
  • Jeweled Gauntlet now correctly shows its crit chance.
  • Center of the Universe stars no longer stick around after death.
  • In-game scoreboard now blocks click-throughs, to prevent accidentally selecting an augment or anvil when trying to drag it around.
  • Combat overlays displays now properly show and hide when reconnecting during combat.
  • End of Game screen ‘Add Friend' button now functions properly.

BUG FIXES & QOL CHANGES in LoL Patch Notes 14.11

QoL Changes

  • Intro Bot AI Update – AI Behavior improvements focused on helping new players.
  • Several places where players would enter a Riot ID have been split into two input boxes, one for Game Name, and the other for Tagline.

Bug Fixes

  • Fixed an issue that caused the spectate option to be sometimes greyed out and prevent you from viewing your friends' games.
  • Fixed an issue that sometimes caused replay downloads to not fully complete and would display the “replay corrupted” error message when attempting to view them.
  • Fixed an issue where when attacking a Wukong clone once it could trigger Statikk Shiv on Wukong.
  • Fixed an issue that caused Statikk Shiv to display damage done as zero.
  • Fixed an issue that caused Corki's ammo count display to be incorrect after leveling up.
  • Fixed a visual issue with Corki's ammo count where it wouldn't display 2 rockets on the first R level up.
  • Fixed an issue that caused Heimerdinger's Q to be locked out sometimes when he had charges.
  • Fixed an issue where Statikk Shiv would trigger off Fiddlesticks Effigies.
  • Fixed an issue where Synchronized Souls out of combat move bonus would dissipate after attacking a ward.
  • Fixed an issue where Statikk Shiv can proc off clones, sometimes your own clones.
  • Fixed an issue where Tristanna's W or R would instantly proc her E when she had AP.
    Fixed an issue where Yun Tal Wildarrows damage done display would display an absurdly incorrect number due to counting pre-mitigation damage, and/or minion/monster damage… we think.
  • Fixed an issue that caused The Brutalizer to not display the lethality value.
  • Fixed an issue that caused Jack of All Trades stats from displaying in the champion stat panel.
  • Fixed an issue where Blackfire Torch/Fated Ashes DoTs are able to stack Spear of Shojin's Focused Will passive.
  • Fixed an issue where killing Voidgrubs and the Rift Herald would count towards Legend stacks for both Epic and Large monster kills.
  • Fixed an issue where if Mordekaiser would cast his R on Malzahar while he has his passive shield would not consume the shield.
  • Fixed an issue where Malignance would continue to deal damage to epic monsters after the burn dissipated.
  • Fixed an issue that allowed Yasuo to E+Q and then recall to delay his knockup.
  • Fixed the Stridebreaker tooltip as it was missing the cleave description.
  • Fixes an audio issue from playing on Elise's W ability while in human form.
  • Fixed an issue that prevented Evelynn from hearing her Q SFX while hitting a target at max range.
  • Fixed an issue where Viego's passive would deal no damage from Corki's Q when cast as a possessed Corki.

Upcoming Skins And Chromas In LoL Patch Notes 14.11

A game patch will not be completed without the release of a new skin. In this patch, we're going to have not one, not two, but three new skins. The following skins will be released in this patch:

  • Infernal Ashe
  • Infernal Olaf
  • Infernal Karma

The game's official X account also posted a clip featuring the new skins.

And that concludes our guide to all the changes in the League of Legends Patch Notes 14.11. Riot Games surely did not disappoint and gave us a massive overhaul. Additionally, it's clear that League of Legends continues to evolve with each update.

From champion buffs and nerfs to item adjustments and ARAM balance tweaks, players can expect a dynamic and shifting meta as they navigate the Summoner's Rift. Keep experimenting, strategizing, and adapting to stay ahead in the ever-changing landscape of League of Legends!

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