The Overwatch 2 PvP Beta began this week, and it introduces Junker Queen and a multitude of changes to other heroes.

Overwatch 2 New Hero: Junker Queen

Scatter Gun (Primary Fire)

  • Pump Action Shotgun

Jagged Blade (Secondary Fire)

  • Active: Junker Queen throws her blade. Re-activate to pull it back, along with any impaled enemy
  • Passive: Wound enemies with Quick Melee or Throw, dealing damage over time

Commanding Shout (Ability 1)

  • Temporarily increase health and movement speed for yourself and nearby allies

Carnage (Ability 2)

  • Wound all enemies in front of Junker Queen, dealing damage over time

Adrenaline Rush (Passive)

  • Heal from all damage over time dealt by wounds

Rampage (Ultimate)

  • Charge forward and wound enemies; dealing damage over time and preventing them from being healed

Tank Changes

Reinhardt

  • Armor reduced from 350 to 300
  • Health increased from 300 to 325

Winston

Barrier Projector

  • Projector health reduced from 800 to 700

Primal Rage (Ultimate)

  • Ultimate cost increased by 10%

D.Va

  • Mech Armor increased from 200 to 300
  • Mech Health decreased from 450 to 350

Doomfist

Seismic Slam

  • No longer slows enemies

Power Block

  • Damage reduction reduced from 90% to 80%

Orisa

Augmented Fusion Driver

  • Damage increased from 10 to 12
  • Projectile size no longer scales with distance
  • Projectile initial size reduced from 0.3 to 0.1
  • Critical damage bonus increased from 50% to 100%
  • Damage falloff at maximum range reduced from 70% to 50%
  • Maximum falloff range reduced from 15-35 meters to 15-25 meters

Fortify

  • 20% movement speed penalty removed
  • Headshot immunity removed

Javelin Spin

  • Cooldown decreased from 10 to 7 seconds
  • Speed boost reduced from 65% to 40%
  • Knockback increased

Energy Javelin

  • Impact damage reduced from 80 to 60
  • Cooldown increased from 6.5 to 8 seconds

Terra Surge

  • Max damage increased from 275 to 500
  • Damage begins to ramp after the old 200 damage timing

Damage Changes

Bastion

A-36 Tactical Grenade

  • Cooldown reduced from 10 to 8 seconds

Cassidy

Combat Roll

  • Now grants 50% damage reduction for its 0.4 second duration

Junkrat

Steel Trap

  • Fully locks movement again
  • Projectile speed increased from 10 to 15

Frag Launcher

  • Projectile size increased from 0.2 to 0.25

Pharah

Rocket Launcher

  • Reload starts 0.25 seconds sooner when out of ammo

Concussive Blast

  • Now deals 30 damage and deals additional knockback on direct hits

Symmetra

Photon Projector (Primary Fire)

  • Maximum ammo increased from 70 to 100
  • No longer generates ammo when damaging barriers

Photon Pojector (Secondary Fire)

  • Projectile speed increased from 25 to 50
  • Max damage reduced from 120 to 90 (45 impact, 45 explosion)
  • Max charge projectile size reduced from 0.5 to 0.4
  • Ammo cost increased from 7 to 10
  • Charge time increased from 1 to 1.2 seconds

Teleporter

  • Build time reduced from 2 to 1 second
  • Now has a maximum lifetime of 10 seconds
  • Cooldown increased from 10 to 16 seconds
  • Cooldown starts when Teleporter is placed
  • Health reduced from 300 to 200 (50 health, 150 shields)

Sentry Turret

  • Travel speed increased from 15 to 20
  • Movement speed reduction on targets reduced from 205% per turret to 15% per turret

Torbjörn

Rivet Gun (Primary Fire)

  • Fire recovery reduced from 0.6 to 0.55 seconds

Rivet Gun (Secondary Fire)

  • Fire recovery reduced from 0.8 to 0.7 seconds

Support Changes

Zenyatta

Orb of Discord

  • Time to fall off target when not in line of sight reduced from 3 to 2 seconds

Mercy

Guardian Angel

  • No longer can be canceled using crouch for a big vertical boost
  • Now automatically launches you upwards if you reach the end of Guardian Angel

Angelic Descent

  • Angelic Descent will now additionally slow ascent speed if held, not just descent speed
    • This means you can dampen vertical knockbacks (such as Junkrat’s Concussive Mine) but also reduce the amount of height that the GA vert boost gives you

Overwatch 2 Bug Fixes

  • Fixed a bug where using some ultimates could lock the camera below the map

Doomfist

  • Fixed a bug where Doomfist’s Power Block could reduce damage done by Bastion’s Sticky Grenade and Echo’s Sticky Bombs
  • Fixed a bug where hitting targets with a minimally charged Rocket Punch into the wall would deal no impact damage

Genji

  • Fixed a bug where Swift Strike would not reset after kill and would go on cooldown again
  • Fixed a bug where Genji was not taking the proper amount of damage when using Swift Strike while a sticky bomb explodes

Orisa

  • Fixed a bug where Orisa’s Javelin Spin could not be canceled by being hacked

Roadhog

  • Fixed a bug where Roadhog could still pull enemies with Chain Hook after getting stunned, hacked, or slept

Sombra

  • Fixed a bug where high frequency sounds would get cut off when in Stealth mode as Sombra

Zarya

  • Fixed a bug where Zarya could apply a Projection Barrier to an ally that was dying, consuming a charge

Zenyatta

  • Fixed a bug where reapplying the Orb of Discord on an enemy would show the ability icon as blue

Overwatch 2 Known Issues

  • Sprays are not appearing on some objects
  • Several Issues/Bugs with Golden Weapons
  • Controller Rumble is not present for all of Junker Queen’s abilities
  • Sombra’s “undetected” highlight will sometimes not play during Play of the Game
  • Some Zenyatta skins are missing coloring
  • Players can clip through or jitter when changing directions while Ice Wall spawns
  • Multiple heroes may have outdated hero tips
  • Baptiste’s Exo Boost may occasionally hitch
  • Some assets may not load during play of the game or kill cam

For more Overwatch 2 news, click here.