League of Legends Patch 12.5 is a relatively small patch with only one thing of note – the small Master Yi rework. The tweaks will discourage lethality builds an incentivize on-hit builds. Hullbreaker also receives some nerfs. New Bee skins goes live this patch.

Champion Changes


Developer Notes: While we’re happy that players are charmed by Ahri’s refresh in 12.3, she’s been a little too strong since. We’re pulling some power out of her early game to reduce her overall strength. 

  • W – Fox-Fire
    • Damage:  60/85/110/135/160 (+30% AP) >>> 50/75/100/125/150 (+30% AP)
    • Mana Cost: 25 >>> 30
  • E – Charm
    • Mana Cost: 50 >>> 60


Developer Notes: Gwen has been shredding up top and jungle in Pro play for some time now. So we’re snipping off some of her power so her weaknesses are more apparent and her strength as a flex pick is reduced. 

  • Passive – Thousand Cuts
    • Maximum Damage against Monsters: 10 (+25% Ability Power) >>> 10 (+15% Ability Power)
  • E – Skip ‘N Slash
    • Bonus Attack Range: 100 >>> 50


Developer Notes: Kennen hasn’t had much presence in top lane, so we’re giving him some small buffs to shock the current meta. 

  • W – Electrical Surge
    Basic Attack Bonus Magic Damage at full stacks:  20/30/40/50/60 (+60/70/80/90/100% bonus AD) (+25% AP) >>> 35/45/55/65/75 (+80/90/100/110/120% bonus AD) (+35% AP)

Master Yi

Developer Notes: Master Yi’s Duskblade builds have been a bit strong recently, but more importantly are both frustrating to play against and unhealthy for gameplay. We’re decreasing his Q’s synergy with lethality and Ability Haste and instead adding on-hit scaling so the Wuju Bladesman is forced to show himself while fighting. 

  • Q – Alpha Strike
    • Damage: 25/60/95/130/165 (+90% AD), reduced by 75% for subsequent hits on the same target >>> 30/60/90/120/150 (+60% AD), reduced by 75% for subsequent hits on the same target
    • Bonus Damage from Critical Strikes: 60% (+ bonus critical strike damage %)  >>> 50% (+ bonus critical strike damage %)
    • Each mark of Q – Alpha Strike now applies on-hit effects including his E – Wuju Styl (on-hit effects from subsequent hits are also reduced by 75%)
    • Q – Alpha Strike’s cooldown reduction upon attacks now scales down with Ability Haste. For example, if Master Yi has 100 Ability Haste, each on-hit now reduces its cooldown by 0.5 seconds instead of 1.
    • Q – Alpha Strike’s cast time no longer counts against his E – Wuju Style and R – Highlander active durations (similar to W – Meditate)
    • Master Yi can now activate E – Wuju Style and R – Highlander during his Q – Alpha Strike
  • E – Wuju Style
    • True Damage: 30/40/50/60/70 (+35% bonus AD) >>> 30/38/46/54/62 (+35% bonus AD)

Miss Fortune

Developer Notes: We’re giving Miss Fortune a quality of life update for struttier spawns. 

  • W – Strut
    • Miss Fortune now spawns with the maximum amount of movement speed granted by Strut’s passive.


Developer Notes: For a thrillseeker, the Desert Rose hasn’t been very daring recently. We’re ramping up her durability over time so she can more comfortably stack her Style in big late-game teamfights before getting focused down. 

  • Base Stats
    • Health Growth: 88 >>> 94
    • Health at Level 18: 2026 >>> 2128
    • Armor Growth: 3 >>> 3.5
    • Armor at Level 18: 77 >>> 85.5
  • R – Inferno Trigger
    • Cooldown: 8 seconds >>> 5 seconds
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Developer Notes: Seraphine’s been enjoying the mid lane limelight, but it’s clear that players want to share her stage in bot lane, too. We’re introducing some buffs to her support kit without turning the volume up too high on her solo performances in mid. 

  • W – Surround Sound
    • Mana Cost: 50/70/90/110/130 >>> 50/60/70/80/90
    • Cooldown: 26/25/24/23/22 seconds >>> 28/26/24/22/20 seconds
    • Shield: 75-225 (levels 1-18) (+45% AP) >>> 60/80/100/120/140 (+40% AP)
    • Ally Shields: 50-150 (levels 1-18) (+30% AP) >>> 60/80/100/120/140 (+40% AP) (Note: Allies now receive the same shield amount as Seraphine)
    • Healing (if already shielded): 5% (+1.125% per 100 AP) of missing health per ally in range >>> 5/5.5/6/6.5/7% (+0.75% per 100 AP) of missing health per ally in range
  • E – Beat Drop
    • Cooldown: 13/12/11/10/9 seconds >>> 11/10.5/10/9.5/9 seconds

Xin Zhao

Developer Notes: Xin’s a staple in Pro play right now, in part due to the consistent and reliable engage of his E combined with the safety of his R. We’re targeting some of that engage power while also ensuring his ultimate doesn’t provide him with too much of a safety net. 

  • E – Audacious Charge
    • Cooldown: 11 seconds >>> 12 seconds
  • R – Crescent Guard
    • Invulnerability Duration: 5 seconds >>> 4 seconds



Developer Notes: Ranged Hullbreaker users have been taking over top lane, so we’re decreasing its benefits for them. Hullbreaker should still feel like an option for ranged champs, but without overshadowing melee users. 

  • Passive – Boarding Party
    • Bonus Armor and Magic Resist: 20 – 60 (levels 1-18) >>> [20-60 (levels 1-18) for melee/10-30 (levels 1-18) for ranged]
    • Siege and Super Minion Bonus Armor and Magic Resist: 60 – 180 (levels 1-18) >>> [60-180 (levels 1-18) for melee/30-90 (levels 1-18) for ranged]

VFX Updates


Check it out here!


Ranked Borders and Divisions

Developer Notes: Based on your feedback, an updated look for ranked borders will be hitting the loading screen in patch 12.5. In addition, Ranked divisions will be visible in game lobbies, hovercards, loading screens, and profiles. 


BZZZiggs, Heimerstinger, Nunu & Beelump, and Orbeeanna will release this patch! Splash arts