Brawl Stars Season 20 introduced a new mechanic called Hypercharge. This new feature increases the overall power of the brawler that uses it, including their HP, Super, Damage, and more. Hypercharge, like your Super, is charged by dealing (and for some) taking damage to fill up a second bar for your new ability. Overall, it gives you a brief boost to help you gain an advantage over your opponents

Brawl Stars All Hypercharge Abilities

Each Hypercharge can either be unlocked for free via event, or purchased at the shop. Furthermore, all brawlers now  receive a 5% Damage Bonus, a 5% Shield Bonus, and a 20% Speed Bonus

The following Hypercharge abilities, as of December 2025, include:

  1. Shelly: Double Barrel – Shelly's Super is 33% larger.
  2. Colt: Dual Wielding – Colt's Super is 120% wider
  3. Spike: Blooming Season – Spike's Super has 20% larger area.
  4. Bull: Jaws Of Steel – Bull Bull takes 80% less damage while using his Super
  5. Jacky: Seismic Event – Jacky's Super slows down nearby enemies for 1.5 seconds
  6. Pearl: Pyrolytic – Pearl's Super leaves a burning area on the ground for a few seconds after use
  7. Jessie: Scrappy 2.0 – Jessie's turret has 50% more health and deals 20% more damage
  8. Rosa: Grasping Roots – Rosa slows down all nearby enemies while her Super is active
  9. Maisie: Aftermath – Maisie's Super also shoots her basic attack projectiles around her to all directions
  10. Lou: Slushie Storm – Lou's Super instantly freezes enemies in the area
  11. Colette: Teen Spirit – Colette's spirit follows her during her dash, damaging enemies on the way
  12. Charlie: Pestilence – When Charlie uses her super, three spiderlings hatch, dealing damage to enemies
  13. Dynamike: Boomer – Super bomb spawns smaller bombs
  14. Edgar: Outburst – After using Super, gain charging speed and reload speed for a few seconds
  15. Fang: Dragon Kick – Charge Through Walls while dropping popcorn on the way
  16. Leon: Limbo – Leon stays invisible while attacking enemies
  17. Crow: Utility Knives – Crow's knives are piercing and are returning like a boomerang
  18. Mico: Sound Check – Mico's Super also stuns enemies after landing for 1.5 seconds
  19. CordeliusComplete Darkness – Slows down his target when sending them to Shadow Realm
  20. Buzz: Buzzwatch – Buzz's torpedo can be used again if he hits a wall
  21. El Primo: Gravity Leap – Primo's Super pulls all enemies around him revealing invisible foes like Leon or foes in bushes
  22. Belle: Magnetic – Belle's Super now curve towards the closest enemy with 2 additional tiles of range
  23. Sprout: Thorns – Sprout's Hedges now deal damage if opponents make contact with them
  24. Bibi: Out of Bounds – Bibi's Ball now splits into two when making contact with first enemy it hits
  25. Brock: Rocket Barrage – Brock fires a barrage of rockets in a targeted area all at once in four waves
  26. Sandy: Swift Winds – Sandy and his allies receive 20% increased movement speed when inside the Sandstorm. Furthermore, his super now silences enemies for 0.5 seconds when it lands.
  27. Nita: Hyperbearing – Bruce increases in size along with receiving a 15% increase in movement speed and 20% increased health
  28. Max: Unlimited Energy – Max tosses an energy drink to her teammates which increases their movement speed while granting them a 25% Super charge
  29. Tick: Headstrong – Tick' deployed head chases after enemies faster and spawns six mines after exploding
  30. Gene: Hyper Hands – Gene's Super splits into three different hands, all capable of grabbing one enemy each. The first enemy grab goes straight, while the other 2 move diagonally.
  31. Barley: Bottled Up Rage – Barley hurls three big bottles that destroy bushes on impact.
  32. Frank: Seismic Smash – Frank's Super now hits all enemies surrounding him
  33. Angelo: In my Element – Angelo's Poison Cloud now moves with him
  34. Piper: Boppin' – Piper's Super now releases more bombs as she escapes much faster. Furthermore, she destroys any terrain she lands on
  35. EMZ: Overhyped Haze – Super now pushes enemies towards the edge of her Super. Furthermore, she follows up with a wave of sprays that damage all enemies
  36. Rico: Trick Shot King – Rico's Super projectiles bouncer further
  37. Gale: Blizzard – Wider Super that now fires twice and pushes enemies further away
  38. Poco: Medic's Melody – Encore now overheals, adding a decaying shield for the amount overhealed. Shield lasts for five seconds
  39. Mortis: Blood Boomerang – Life Blood now also returns to Mortis, allowing for double damage and healing
  40. Squeak: Bouncy Blob – The Sticky Blombs from Squeak's Super now bounce and split once more
  41. Tara: Supermassive – Gravity has 20% larger area
  42. Nani: Big Peep – Peep grows in size during travel
  43. Surge: Stage 5 – Surge's shots now ALWAYS split and have increased range
  44. 8-Bit: Aimbot – 8-Bit's turret now has a laser that shoots nearby enemies
  45. Otis: Silent Stunner – Otis' Super stuns enemies for 1.5 seconds on impact.
  46. Ruffs: The Goodest Boy – Ruffs' Super deals 25% more damage. Additionally, his power-up fully charges a Hypercharge.
  47. Darryl: Barrel O' Bullets – Shoots projectiles around himself while using his Barrel Roll.
  48. Penny: New Lobber – Cannon now fires two cannonballs instead of one.
  49. Stu: Infinitro – Super can be used infinitely during Hypercharge
  50. Gray: Another Dimension – Gray spawns a new pair of portals that give him and his allies a shield when they enter
  51. Janet: Magnum Opus – Janet retains full control of her movement during her Super
  52. Ash: Rat King – Little Helper spawns an additional five Rats
  53. Eve: Generations – Baby boom spawns hatchlings over time
  54. Berry: Double Scoops – Sweet Swirl drops double the scoops of ice cream
  55. Melodie: Flash Mob – Melodie adds up to three Hypercharge notes during Catchy Chorus.
  56. Mr. P: Super Porters! Assemble – Home base spawns much stronger porters. Furthermore, he can have two active super porters at once.
  57. Bea: Protect The Queen – Bea's Super projectiles split into two when at max distance (and on hit), increasing distance + spread more
  58. Bo: Catch a Bear – Bo's Super deploys five mines instead of 3. However, they do not override any mines already placed by his Super
  59. Hank: Homing Fish-iles – Hank's Super now homes in on targets
  60. Mandy: Sugar For All – Mandy's Super fires off in three different directions
  61. Carl: Flame Spin – Carl gains a flame trail when using his Super that burns on contact and deals damage over time
  62. Lola: Inflated Ego – Lola's Ego has increased damage and health
  63. Chester: Crunchy, Chewy, Gooey – Chester's Super now uses three abilities at once: An explosion, a poison cloud, and a slowing area
  64. Grom: Grom Bom Goes Boom –  After Grom's super first lands, it lands again but in an X-shape.
  65. Meg: Tungsten Toughness:
    1. When inside the Mech: Swipe range increased
    2. When outside of Mech: Meg receives a shield
  66. Buster: Plot Armor – Super now covers Buster at a 360 degree
  67. Sam: Hyper Fist – Knuckle Busters travel faster and fully charge Super if enemy is hit by them during Hypercharge duration
  68. Gus: Spooky Pop – Gus fires off spirits in all directions while damaging enemies and healing teammates
  69. Lily: Germinate – Her Super now bounces off walls and transports Lily and the enemy to the Shadow Realm
  70. Clancy: Recall of Duty – Paintballs from Super now pierce enemies and return to Clancy, dealing more damage
  71. Amber: Oil Spill – Increases the size of her Super's Oil Puddle. Additionally, Oil keeps burning for 3 seconds after being set on fire.
  72. Willow: Psychic Safety – Grants Willow invulnerability when using her Hex
  73. Griff: Tax Rebate – Griff's Notes multiply at max range before returning, dealing damage along the way. Furthermore, they now pierce through environments
  74. Kenji: All You Can Eat – Pulls enemies into the middle of his Super, and re-appears at the center of the X instead of where he initially launched it.
  75. Kaze:
    1. Geisha Form – Center of Fan Storm Damages enemies over time
    2. Ninja Form – Increased Dash Speed. Additionally Kaze's marks damage enemies instantly if their health is low enough to be defeated
  76. Lumi: Drum Solo –  Final explosion from Super has an extra blast on both sides
  77. Doug: Free Toppings – Doug's Snack Attack is also mirrored for the ally buffed with the Second Serving
  78. Kit: Making Biscuits
    1. On Enemy: Kit can actually roam freely while Super stuns enemy
    2. On Ally: Heals more and provides more range on bounced attack
  79. R-T: 360-Degree Surveillance
    1. R-T summons a ton of mines that rotate around him
  80. Shade: The Frightener – Main attacks during Hypercharged Super deal max damage
  81. Chuck: Full Steam Ahead – Unlimited Range on his next dash. Furthermore, he leaves a trail of smoke that deals damage
  82. Moe: The Big Cheese – Increased Drill Range and longevity
  83. Draco: Fire & Flames – Increased width and length of Dragon Flames
  84. Bonnie: Daredevil – Stuns enemies upon takeoff and landing. Furthermore, she launches more projectiles around her.
  85. Ollie: Ain't No Half-Supering – Ollie Jumps, increases music blast area (without consuming ammo)
  86. Byron: Unstable Concoction – Super bow fires main attack in multiple directions (won't consume ammo when charging)
  87. Finx: Temporal Traveling – Finx activates an extra Super area around him that follows him
  88. Jae-Yong: Crowd-Pleaser – reduced cooldown during Hypercharge, and each Super activation is boosted
  89. Juju: Bokor – Summons a larger Gris-Gris with bigger needles, higher damage, increased movement speed and more health
  90. Meeple: The Last Rulebender – Super covers a larger area. Furthermore, allows Meeple and teammates
  91. Larry & Lawrie: The Three-Bot Problem – Larry summons a 2nd Lawrie bot that deals more damage and has increased health (Gadgets do not affect this both)
  92. Trunk: Retread – Super causes them to leave ants on enemies, dealing damage over time
  93. Pam: Mama's Love – Turret heals on deployment/ heals more beyond a brawler's max health
  94. Alli: Swamp Snacking – Heals 20% of health & deals max % of health damage
  95. Mina: Triplecane – Fires three hurricanes which bounce on impact
  96. Ziggy: The Grand Vortex – Super returns to Ziggy after reaching max destination
  97. Gigi: Pas de Deux – Super deals damage when appearing at a target location, as well as returning to the original location
  98. Pierce: Second Wave – “Super fires 2 waves of projectiles, 2nd wave deals 50% less damage. Projectiles pierce Brawlers.
  99. Glowy (formerly Glowbert): You Need a Friend! – Super now surrounds Glowy, and any enemies hit will be feared! Feared targets now take 25% extra damage from all sources.
  100. Sirius: Unlimited Power! – Increases Shadow's damage and health during Hypercharge

How To Get Hypercharge Abilities in Brawl Stars?

Overall, players can unlock Hypercharge abilities in a few ways with either Starr Drops, Shop Deals, or just buying them outright.

  • Purchase Hypercharge from shop via Collector Sets, Hyperdeals, etc. 
  • Purchase Hypercharge ability (Requires either Gold or Gems)
  • Receive ability via Legendary Starr Drop (16.3% chance)
  • *Hypercharge Starr Drop via Hypercharge Unleashed Events (Only applies if/when event is active)
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Firstly, players can either purchase a hypercharge from the shop via Collector's Sets, Hyperdeals, or other such offers. However, these offers are usually limited and won't stay in the shop forever. Therefore, if you really don't mind spending precious gems on Hypercharges, that's the best way to do so.

Additionally, players can purchase Hypercharge abilities for 5000 gold on the brawler's page (same place where you purchase gears, gadgets, and star powers). While grinding for 5000 coins takes time, it provides the best and most consistent option for free-to-play users.

Lastly, some Legendary Starr Drops might reward you with a Hypercharge. However, at the time of writing this, you only have a 16.3% chance of unlocking a Hypercharge with a Legendary Starr Drop. Additionally, no other type of Starr Drop offers a Hypercharge at all. Nevertheless, they used to offer just a 5% chance. Therefore, Supercell did ease up on the chances of receiving one.

Furthermore, Brawl Stars recently implemented new Hypercharge Skins, which come with both a cosmetic skin and Hypercharge. However, Hypercharge skins are only cosmetic, as they do not affect a brawler's actual gameplay value.

Overall, that's every Hypercharge in the game and every known way to get them so far. Furthermore, we hope this guide helps you out in retrieving some new abilities for your favorite brawlers.

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