Genshin Impact 3.0 comes with the new region Sumeru, which you can explore using the new Rhythm mechanic by playing the Vintage Lyre gadget.

Each Rhythm has a piece of lore behind it, so beware of spoilers. These are all datamined information and were not released officially, so they may not represent the final result once Genshin Impact 3.0 ships.

Vintage Lyre

Use this traditional instrument from Mondstadt to play songs. It may work wonders when played in the forests of Sumeru.
A vintage lyre borrowed from Amadhiah in Vimara Village.
Mondstadt has a long-standing tradition of poetry and song. Bards from there tend to address their instruments as “Friend” or “Partner.” Thus, one of them trusting Amadhiah with the instrument was nothing less than a gesture of intimacy and trust.

Use the Vintage Lyre in the forest to play songs with mysterious power and realize their special effects. That said, these songs share a relationship of correspondence to certain objects. You will have to match the appropriate songs to the right objects for this to work out

 

The Vintage Lyre is a 4 star gadget, obtainable as a quest reward. This gadget, combined with several Songs and Rhythms, is the key to exploring key areas in Sumeru.

Rhythm of the Great Dream

Ararana’s song. It has the power to enter and exit dreamscapes. This is also one of the tunes that can quickly get Aranara to recognize you…

Play it to Silapna to enter and exit dreamscapes.
You would certainly like to call those “rocks with strange markings on them”… But if you think about it, you’ve seen way too many rocks with odd marks, so you might as well just use the term Arama used, “Silapna.”

According to Araja, Aranara songs all possess their unique character. As such, if you hear the song, you will know whose it is.

The Rhythm of the Great Dream features a sentient mushroom of some kind, presumably named Silapna. It also mentions dreamscapes, which might be a new way of exploring areas by transporting you to a dream-like space. It seems that this song is by Ararana.

These can be used near Phantasmal Gates, which brings you to a challenge upon playing this Rhythm and entering the dome.

During a challenge, you must collect all the Phantasmal Seeds and return to the Phantasmal Gate within the time limit. If you are hit by attacks from opponents during this time, the time allotted to you for the challenge will decrease…

After you have entered the Phantasmal Gate, certain special Dream Flowers will appear. Standing within the barrier that these flowers project will cause opponents to forget your existence and allow you to exit combat. Additionally, activating these Dream Flowers with Electro will allow them to mark the location of the remaining Phantasmal Seeds for you.

There will be a new form of challenges in these Phantasmal Gates, and introduces several new mechanics, introducing that one of the Dream Flower which shakes off enemy aggro.

Rhythm of Revival

Aranakin’s song. It can be used to borrow the power of plants to repair some broken Elemental Monuments.
Play this song on the Vintage Lyre when next to these broken monuments to restore their functions.

It can be used to awaken the life within the plants around you and borrow that strength to join some broken stone tablets together.
Even stones that were once blessed will split and crack given time. But Aranakin’s song can reawaken the wood and mend these broken tablets.

In the image alongside the tutorial, the Rhythm of Revival proves true to its name and reconstructs a Dendro Elemental Monument.

Rhythm of Vamadha

The song Ararycan taught you. It has the power to turn Vamadha such that paths will be opened.
Play this song on the Vintage Lyre when next to these strange spheres to activate the Vamadha. After this, attack the activated Vamadha to cause it to rotate.

Judging from how the Vamadha look, you could say that they confirm the legend that “plants dance to music” on some level.

https://media.discordapp.net/attachments/854801371651637289/999869261487013888/UI_SumeruTutorial_SumeruVineBall_01.png

During our exploration of Sumeru, our path may be blocked by “Vamadha,” and playing this Rhythm is the answer to getting through these ball-like structures. This was known as the “Rhythm of Huanma” in earlier versions of the beta.

Rhythm of the Gloomy Path

The song that Araji left behind. It can awaken dark roads in the woods that can help you open new paths.
According to Arayasa, Araji is very timid and enjoys hiding in quiet places.
As such, the song that he left behind has the power to unlock trails that lead to secret sites.

Play this song on the Vintage Lyre when next to these tree-hollow-like objects to unlock special portals.

Aside from the previously mentioned Dreamscapes, it seems we can cross onto another type of special area by using the Rhythm of the Gloomy Path.

Rhythm of the Beastly Trail

The song that Arayama left behind. If you play it to Claustroflora, you can cause certain obstacles to disappear.
It is said that Arayama used to hate humans and so used illusions to thwart them, but that he would ultimately meet a human friend because of those illusions.

The only song he left behind is one that can remove obstacles. As to whether a song that can create them is still hidden in the forest somewhere is unclear…

Play this song on the Vintage Lyre when next to these special flowers to clear the obstacles that correspond to them.

Special plants called “Claustroflora” are mentioned, which will debuff the player. It also teases an equal but opposite song, able to create the obstacles instead of removing them.

Rhythm of the Sprout

The song Aramaha left behind. If you play it to Sprouting Branches, you can summon Healthy Dendrograna that can then be used to revive Valaya.

Aramaha was known for a great love of flowers, but the idea of using flowers to hide songs is said to have been Arayama’s.

Play this song on the Vintage Lyre when next to these branches to obtain Healthy Dendrograna from within.

Dendrograna are of course present in Sumeru, consistent with all of the previous regions and their corresponding element. It's currently unknown what the Dendrograna exactly does, but it might be similar to Electrograna, as Sumeru has its own version of the Sacred Sakura Tree.

Rhythm of the Source Water

Arapandu taught you this song. It has the power to control the Varuna Contraption.

According to Arapandu, the Varuna Contraption once turned the black rain into sweet rain, bringing life to the forest.
Performing this tune will cause the Varunastra to activate or deactivate. However, you should probably be more conscientious in its use.

After all, Aranakula do not like too much rain, as it will impede the growth of plants. Arakunti also said before that “too much rain makes the mushrooms difficult to cook.”

Play this song on the Vintage Lyre when next to the Varuna Contraption, and you will be able to interact with it and to change the weather in the Apam Woods.

This one is the most interesting Rhythm, as it gives us the most details. In a region of Sumeru called the Apam Woods, there exists an interactable object that looks like a tree stump called the Varunastra, or Varuna Contraption. By playing the Rhythm of the Source Water near this contraption, we can change the weather in the woods.


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