League of Legends Patch 12.10, dubbed the Champion Durability Update, brings one of the most game-changing adjustments in recent memory. With the goal of reducing overall damage, lessening one shots, and increasing the window for skill expression, this update gives literally every champion in the game more survivability. Read on for the whole League of Legends Patch 12.10 Notes.

League of Legends Patch 12.10b

Champions who were hit too strongly by the Champion Durability changes were addressed in this mid-patch update. More changes can be expected to come in patch 12.11.

Champion Buffs

Diana

  • W – Base Shield: 25/40/55/70/85 >>> 40/55/70/85/100
  • E – Magic Damage: 40/60/80/100/120 (+40% AP) >>> 50/70/90/110/130 (+45% AP)

Draven

  • Passive – Bonus Gold on Kill: 25 (+2 per Adoration stack) >>> 40 (+2.5 per Adoration stack)
  • Q – Bonus Damage: 40/45/50/55/60 (+70/80/90/100/110% bonus AD) >>> 45/50/55/60/65 (+75/85/95/105/115% bonus AD)

Kled

  • W – Cooldown: 14/12.5/11/9.5/8 >>> 12/10.5/9/7.5/6 seconds
  • R – Cooldown: 160/140/120 >>> 140/125/110 seconds

Renekton

  • Q – Cooldown: 8 >>> 7 seconds
  • Q – Base Healing Against Champions: 10/14/18/22/26 >>> 12/18/24/30/36
  • Q (Empowered) – Base Healing Against Champions: 30/42/54/66/78 >>> 36/54/72/90/108

Vladimir

  • Q – Heal: 20/25/30/35/40 (+30% AP) >>> 20/25/30/35/40 (+35% AP)
  • Q (Empowered) – Additional Heal AP Ratio: 3.5% per 100 AP >>> +4% per 100 AP
  • Q (Empowered) Additional Heal (Against Minions): 30% >>> 35%

Yuumi

  • E – Heal: 65/90/115/140/165 (+25% AP) >>> 70/100/130/160/190 (+35% AP)
  • E – Mana Cost: 40/45/50/55/60 (+15% maximum mana) >>> 40/45/50/55/60 (+12% maximum mana)

Champion Nerfs

Anivia

  • Q – Cooldown: 11/10/9/8/7 >>> 12/11/10/9/8 seconds
  • E – Magic Damage: 50/80/110/140/170 >>> 50/75/100/125/150

Taliyah

  • Passive – Bonus Move Speed: 10/20/35/55% >>> 10/15/25/40% (levels 1/9/12/15)
  • Passive – Falloff Time: 2.5 >>> 3 seconds
  • Q (On Worked Ground) – Slow: 30/35/40/45/50% for 2 seconds >>> 20/25/30/35/40% for 1.5 seconds
  • Q (On Worked Ground) – Damage against first Enemy hit: 200% >>> 190%
  • E – Slow: 20/22/24/26/28% >>> 20% at all ranks
  • E – Stun Duration: 0.6/0.7/0.8/0.9/1 >>> 0.75 seconds at all ranks

Kayle

  • Health Growth: 99 >>> 92
  • Base Magic Resistance: 26 >>> 22
  • E – Active Bonus Magic Damage On-Hit: 8/9/10/11/12% (+2% per 100 AP) >>> 8/8.5/9/9.5/10% (+1.5% per 100 AP) of target’s missing health

Vayne

  • Base Health: 585 >>> 550
  • W – Bonus True Damage: 50/65/80/95/110 (+4/6.5/9/11.5/14% of target's maximum health) >>> 50/65/80/95/110 (+4/6/8/10/12% of target's maximum health)

Senna

  • Base Health: 590 >>> 560
  • Passive – Bonus Physical Damage: 1-16% (by level 11) >>> 1-10% (by level 10) of target's current health

The ARAM balance changes can be found here.

League of Legends Patch 12.10: Champion Durability Update

Durability Base Stat Package

All champions* will receive the following Durability Base Stat Package.

  • Base Health: +70
  • Health Growth: +14
  • Armor Growth: +1.2
  • Magic Resist Growth: +0.8

*Thresh will receive an adjusted Durability Base Stat Package

Heals, Shields, Sustain, and Grievous Wounds

  • Healing: Reduced by ~10% earlier in game, ¬28% in later phases of the game (varies by champion)
  • Shielding: Reduced by ~10%
  • Omnivamp: Reduced by ~10%
  • Grievous Wounds: 40% >>> 30% reduced healing
  • Enhanced Grievous Wounds: 60% >>> 50% reduced healing

Champions

Aatrox

  • E – Healing Against Champions: 20/22.5/25/27.5/30% >>> 18/20/22/24/26% of damage dealt
  • E (Empowered During R) – Healing Against Champions: 26/32/38/44/50% >>> 25/30/35/40/45% of damage dealt
  • R – Increased Self Healing: 30/45/60% >>> 25/40/55%

Ahri

  • Passive – Heal Upon Full Stacks (from Minions & Monsters): 40-120 (levels 1-18) (+25% AP) >>> 35-95 (levels 1-18) (+20% AP)
  • Passive – Heal Upon Champion Takedowns: 80-200 (levels 1-18) (+35% AP) >>> 75-165 (levels 1-18) (+30% AP)

Akshan

  • Passive – Shield: 40-300 (levels 1-18) (+40% bonus AD) >>> 40-280 (levels 1-18) (+35% bonus AD)

Alistar

  • Passive – Self-Heal: 25-161 >>> 23-142 (levels 1-18) (note: still doubled for allies)

Annie

  • E – Shield: 40/90/140/190/240 (+40% AP) >>> 40/85/130/175/220 (+35% AP)

Aphelios

  • Severum – Healing from Basic Attacks: 3-10% >>> 2.5-9% (levels 1-18) of damage dealt
  • Severum – Healing from Attacks from Abilities: 9-30% >>> 8.3-30% (levels 1-18) of damage
  • Severum – Overheal Shielding: Unchanged
  • R (Severum) – Heal upon Champion Hit: 275/400/525 >>> 250/350/450 (levels 6/11/16)

Azir

  • E – Shield: 80/120/160/200/240 (+70% AP) >>> 70/110/150/190/230 (+60% AP)

Bard

  • W – Minimum Heal: 30/60/90/120/150 (+30% AP) >>> 25/50/75/100/125 (+30% AP)
  • W – Maximum Heal: 60/105/150/195/240 (+60% AP) >>> 50/80/110/140/170/200 (+60% AP)

Camille

  • Passive – Adaptive Shield: 20% >>> 17% maximum health

Cassiopeia

  • E – Healing Against Poisoned Targets: 12/14/16/18/20% AP >>> 10/11.5/13/14.5/16% AP, (still reduced by 75% against minions and small monsters)

Cho'Gath

  • Passive – Heal: 20-71 >>> 18-52 (levels 1-18)

Darius

  • Q – Healing Against Champions and Large Monsters: 15% >>> 13% of missing health per enemy hit by blade, up to 3

Diana

  • W – Shield: 30/45/60/75/90 (+30% AP) (+10% bonus health) >>> 25/40/55/70/85 (+25% AP) (+9% bonus health)

Dr. Mundo

  • R – Increased Base Health: 15/20/25% >>> 10/15/20% missing health

Ekko

  • W – Shield: 80/100/120/140/160 (+150% AP) >>> 70/90/110/130/150 (+150% AP)

Elise

  • Passive (Spider Form) – Healing from Basic Attacks: 4/6/8/10 (+10% AP) >>> 4/6/8/10 (+8% AP)

Fiora

  • Passive – Healing Against Vitals: 40-115 >>> 35-100 (levels 1-18)
  • R – Heal Per Second: 80/110/140 (+60% bonus AD) >>> 75/110/125 (+60% bonus AD)

Fiddlesticks

  • W – Healing Against Monsters: 50% >>> 45% of damage dealt (still 15% against minions)
  • W – Healing Against Champions: 30/40/50/60/70% >>> 25/32.5/40/47.5/55% of damage dealt

Galio

  • W – Magic Damage Shield: 8/9.75/11.5/13.25/15% >>> 7.5/9/10.5/11/13.5% maximum health

Gangplank

  • W – Heal: 50/75/100/125/150 (+15% missing health) >>> 45/70/95/120/145 (+13% missing health)

Garen

  • W – Shield: 70/95/120/145/170 (+20% bonus health) >>> 65/85/105/125/145 (+18% bonus health)

Gragas

  • Passive – Heal: 8% >>> 6.5% maximum health

Gwen

  • Passive – Healing Against Champions: 70% >>> 60% of damage dealt
  • Passive – Maximum Healing Against Champions: 12-30 (levels 1-18) (+7% AP) >>> 10-25 (levels 1-18) (+6.5% AP) per instance

Illaoi

  • Passive – Heal: Tentacles heal Illaoi for 5% >>> 4.5% of her missing health upon hitting at least one enemy champion

Irelia

  • Q – Heal: 8/10/12/14/16% AD >>> 7/8/9/10/11% AD

Ivern

  • E – Shield: 80/115/150/185/220 (+80% AP) >>> 70/100/130/160/190 (+75% AP)

Janna

  • E – Shield: 80/110/140/179/200 (+65% AP) >>> 75/100/125/150/175 (+60% AP)
  • R – Heal per Second: 100/150/200 (+50% AP) >>> 90/145/200 (+45% AP)

Jarvan IV

  • W – Base Shield: 60/85/110/135/160 >>> 60/80/100/120/140
  • W – Shield Increase: 1.5% >>> 1.3% maximum health per enemy champion hit

Kai'Sa

  • R – Shield: 75/100/125 (+100/150/200% AD) (+100% AP) >>> 70/90/110 (90/135/180% AD) (+90% AP)

Karma

  • W (R – Empowered) – Heal: 20% (+1% per 100 AP) >>> 17% (+1% per 100 AP) missing health
  • E – Shield: 90/135/180/225/270 (+50% AP) >>> 80/120/160/200/240 (+45% AP)
  • E (R – Empowered) – Primary Shield: 25/80/135/190 (+50% AP) >>> 25/70/120/170 (+45% AP)

Katarina

  • R – Grievous Wounds Applied: 60% >>> 50%

Kayle

  • W – Heal: 60/90/120/150/180 (+30% AP) >>> 55/80/105/130/155 (+25% AP)

Kayn

  • Passive (Darkin Slayer) – Healing from Abilities Against Champions: 30-40% (levels 1-18) >>> 25-35% (levels 1-18) of physical damage dealt
  • E – Heal: 100/115/130/145/160 (+40% bonus AD) >>> 90/100/110/120/130 (+35% bonus AD)
  • R (Darkin Slayer) Heal: 10.5% (+9.1% per 100 bonus AD) >>> 9.75% (+8.45% per 100 bonus AD) of target's maximum health (70% >>> 65% of damage amount)

Kha'Zix

  • W – Heal: 60/85/110/135/160 (+50% AP) >>> 55/75/95/115/135 (+50% AP)

Kindred

  • W (Passive) – Healing upon Full Stacks: 49-100 >>> 47-81 (based on missing health)
  • R – Heal: 250/325/400 >>> 225/300/375

Kled

  • Passive – Skaarl's Health upon Returning: 50/60/70/80% >>> 45/55/65/75% (levels 1/6/11/16) of Skaarl's maximum health
  • Q (Mounted) – Grievous Wounds upon Pull: 60% >>> 50%

Lee Sin

  • W1 – Shield: 55/110/165/220/275 (+80% AP) >>> 50/100/150/200/250 (+80% AP)
  • W2 – Bonus Life Steal & Spell Vamp: 5/10/15/20/25% >>> 5/9.5/14/18.5/23%

Lillia

  • Passive – Healing Against Large Monsters: 27-104 (levels 1-18) (+6% AP) >>> 24-75 (levels 1-18) (+5.4% AP)
  • Passive – Healing Against Champions: 12-140 (levels 1-18) (+20% AP) >>> 11-125 (levels 1-18) (+18% AP)

Lissandra

  • R – Minimum Self-Heal: 100/150/200 (+30% AP) >>> 90/140/190 (+25% AP)

Lulu

  • E – Shield: 80/120/160/200/240 (+40% AP) >>> 75/110/145/180/215 (+35% AP)
  • R – Bonus Health: 300/450/600 (+50% AP) >>> 275/425/575 (+45% AP)

Lux

  • W – Shield: 45/65/85/105/125 (+35% AP) >>> 40/55/70/85/100 (+35% AP)

Malphite

  • Passive – Shield: 10% >>> 9% maximum health

Maokai

  • Passive – Healing from Empowered Basic Attacks: 5-65 (+5-15% maximum health) by level 17 >>> 5-45 (+4.5-11% maximum health) by level 15

Mordekaiser

  • W – Shield to Heal: 40/42.5/45/47.5/50% >>> 35/37.5/40/42.5/45%

Morgana

  • Passive – Healing from Abilities: 20% >>> 18% of damage dealt against champions, large minions, and medium & large monsters

Nami

  • W – Heal: 60/85/110/135/160 (+30% AP) >>> 55/75/95/115/135 (+25% AP)

Nasus

  • Passive – Life Steal: 10/16/22% >>> 9/14/19% (levels 1/7/13)

Nautilus

  • W – Shield: 45/55/65/75/85 (+9/10/11/12/13% maximum health) >>> 40/50/60/70/80 (+8/9/10/11/12% maximum health)

Nidalee

  • E – Base Heal: 35/55/75/95/115 (+32.5% AP) >>> 35/50/65/80/95 (+27.5% AP)

Nocturne

  • Passive – Healing from Empowered Basic Attacks: 15-40 (levels 1-18) (+15% AP) >>> 13-30 (levels 1-18) (+30% AP) per enemy hit (still reduced by 50% against minions)

Nunu & Willump

  • Q – Base Healing Against Non-Champions: 75/110/145/180/215 (+90% AP) (+10% bonus health) >>> 65/95/125/155/185 (+70% AP) (+6% bonus health) (still reduced to 60% against champions)

Olaf

  • W – Shield: 10/45/80/115/150 (+25% missing health) >>> 10/40/70/100/130 (+22.5% missing health)

Orianna

  • E – Shield: 60/100/140/180/220 (+50% AP) >>> 55/90/125/160/195 (+45% AP)

Poppy

  • Passive – Shield: 15/17.5/20% >>> 13/15.5/18% maximum health (levels 1/7/13)

Pyke

  • Passive – Grey Health Upper Cap: 60% >>> 55% maximum health
  • Passive – Damage to Grey Health: 10% (+0.25% per 1 Lethality) >>> 9% (+0.2% per 1 Lethality)
  • Passive – Empowered Damage to Grey Health: 45% (+0.5% per 1 Lethality) >>> 40% (+0.4% per 1 Lethality)

Rakan

  • Passive – Shield: 33-254 (levels 1-18) (+90% AP) >>> 30-225 (levels 1-18) (+85% AP)
  • Q – Heal: 18-120 (levels 1-18) (+70% AP) >>> 18-90 (levels 1-18) (+55% AP)
  • E – Shield: 40/65/90/115/140 (+80% AP) >>> 35/60/85/110/135 (+70% AP)

Rell

  • Q – Heal per Champion Hit: 10/15/20/25/30 (+5% missing health) >>> 10/15/20/25/30 (+4% missing health)
  • W (Crash Down) – Shield: 40/70/100/130/160 (+13% maximum health) >>> 35/60/85/110/135 (+12% maximum health)

Renata Glasc

  • E – Shield: 50/70/90/110/130 (+50% AP) >>> 50/65/80/95/110 (+50% AP)

Renekton

  • Q – Healing Against Non-Champions: 2/3/4/5/6 (+3% bonus AD) >>> 2/3/4/5/6 (+2% bonus AD)
  • Q – Healing Against Champions: 12/18/24/30/36 (+16% bonus AD) >>> 10/14/18/22/26 (+15% bonus AD)
  • Q (Empowered) – Healing Against Non-Champions: 6/9/12/15/18 (+9% bonus AD) >>> 6/9/12/15/18 (+6% bonus AD)
  • Q (Empowered) – Healing Against Champions: 36/54/72/90/108 (+48% bonus AD) >>> 30/42/54/66/78 (+45% bonus AD)

Riven

  • E – Shield: 85/115/145/175/205 (+120% bonus AD) >>> 80/105/130/155/180 (+110% bonus AD)

Rumble

  • W – Shield: 60/95/130/165/200 (+50% AP) >>> 60/90/120/150/180 (+45% AP)

Senna

  • Q – Heal: 40/60/80/100/120 (+40% bonus AD) (+40% AP) (+1.6 per 1 Lethality) >>> 40/55/70/85/100 (+30% bonus AD) (+40% AP) (+1.6 per 1 Lethality)
  • R – Shield:  120/160/200 (+40% AP) (+1.5 per Soul) >>> 100/150/200 (+40% AP) (+1.5 per Soul)

Seraphine

  • W – Shield: 60/80/100/120/140 (+40% AP) >>> 50/70/90/110/130 (+35% AP)
  • W – Heal per Ally: 5/5.5/6/6.5/7% (+0.75% per 100 AP) >>> 5/5.5/6/6.5/7% (+0.6% per 100 AP) of target's missing health

Shen

  • Passive – Shield: 50-101 (levels 1-18) (+14% bonus health) >>> 50-101 (levels 1-18) (+12% bonus health)
  • R – Shield: 140/320/500 (+17.5% bonus health) >>> 130/290/450 (+16% bonus health)

Singed

  • Q (during R) – Grievous Wounds Applied by Poison Trail: 40% >>> 30%

Sion

  • W – Shield: 60/85/110/135/160 (+10/11/12/13/14% maximum health) >>> 60/85/110/135/160 (+8/9/10/11/12% maximum health)

Skarner

  • W – Shield: 10/11/12/13/14% maximum health (+80% AP) >>> 9/10/11/12/13% maximum health (+80% AP)

Sona

  • W – Shield: 25/50/75/100/125 (+30% AP) >>> 25/45/65/85/105 (+25% AP)
  • W – Heal: 30/50/70/90/110 (+20% AP) >>> 30/45/60/75/90 (+15% AP)

Soraka

  • W – Heal: 100/130/160/200/220 (+65% AP) >>> 90/110/130/150/170 (+50% AP)
  • R – Heal: 130/215/300 (+55% AP) >>> 125/205/ 285 (+50% AP)

Swain

  • Passive – Heal per Soul Fragment: 4/5.5/7/9% >>> 3.5/4.5/5.5/7% (levels 1/6/11/16) maximum health
  • R – Drain Heal per Second: 15/40/65 (+25% AP) >>> 15/30/45 (+20% AP)

Sylas

  • W – Heal: 25/50/75/100/125 (+40% AP) >>> 20/40/60/80/100 (+35% AP)

Tahm Kench

  • Q – Heal: 10/15/20/25/30 (+4/4.5/5/5.5/6% missing health) >>> 10/12.5/15/17.5/20 (+3/3.5/4/4.5/5% missing health)
  • E – Damage Stored into Grey Health: 15/25/35/45/55% >>> 13/21/29/37/45%
  • E – Increased Damage Stored into Grey Health: 45/50/55/60/65% >>> 40/42.5/45/47.5/50%

Talon

  • Q – Heal: 10-70 (levels 1-18) >>> 9-55 (levels 1-18)

Taric

  • Q – Heal: 30 (+20% AP) (+1% Taric's maximum health) >>> 25 (+15% AP) (+0.75% Taric's maximum health)
  • W – Shield: 8/9/10/11/12% >>> 7/8/9/10/11% of target's maximum health

Thresh

  • Health Growth: 95 >>> 115
  • Armor Growth: Unchanged (does NOT receive Durability Base Stat Package)
  • W – Shield: 60/90/120/150/180 (+2 per Soul) >>> 50/75/100/125/150 (+2 per Soul)

Trundle

  • Passive – Heal: 2-7% >>> 1.8-5.5% (levels 1-18) of enemy's maximum health

Tryndamere

  • Q – Minimum Heal: 30/40/50/60/70 (+30% AP) >>> 25/33/41/49/57 (+30% AP)
  • Q – Additional Heal per Fury: 0.5/0.95/1.4/1.85/2.3 (+1.2% AP) >>> 0.45/0.75/1.05/1.35/1.65 (+1.2% AP)

Udyr

  • W – Shield: 60/95/130/165/200/235 (+50% AP) >>> 60/90/120/150/180/210 (+45% AP)
  • W – Heal: 2.5-5% >>> 2-4% based on missing health

Urgot

  • E – Shield: 60/80/100/120/140 (+150% bonus AD) (+15% bonus health) >>> 55/75/95/115/135 (+135% bonus AD) (+13.5% bonus health)

Varus

  • E – Grievous Wounds: 40% >>> 30%

Viego

  • Passive – Heal upon Possession: 3% (+3% bonus AD) (+2% AP) (+5% per 100% attack speed) >>> 2.5% (+2.5% bonus AD) (+2% AP) (+5% per 100% attack speed) of target's maximum health
  • Q – Healing upon Basic Attacks against Marked Champions: 150% >>> 135%
  • Q – Healing upon Basic Attacks against Marked Monsters: 155% >>> 145% (healing against minions still reduced to 10%)

Viktor

  • Q – Shield: 30-115 (levels 1-18) (+20% AP) >>> 27-105 (levels -18) (+18% AP)

Vex

  • W – Shield: 50/80/110/140/170 (+80% AP) >>> 50/75/100/125/150 (+75% AP)

Vladimir

  • Q – Heal: 20/25/30/35/40 (+35% AP) >>> 20/25/30/35/40 (+30% AP)
  • Q (Empowered) – Additional Heal: 30-200 (levels 1-18) + (5% (+4% AP) missing health) >>> 30-200 (levels 1-18) + (5% (+3.5% AP) missing health)
  • Q (Empowered) – Additional Heal (Against Minions): Reduced to 35% >>> 30%
  • R – Healing Against Subsequent Targets: 50% >>> 40% of damage

Volibear

  • W – Heal: 20/35/50/65/80 (+8/10/12/14/16% of Volibear's missing health) >>> 20/35/50/65/80 (+7/8.5/10/11.5/13% of Volibear's missing health)
  • E – Shield: 15% maximum health (+80% AP) >>> 14% maximum health (+75% AP)
  • R – Bonus Health: 200/400/600 >>> 175/350/525

Warwick

  • Q – Heal Percentage: 30/45/60/75/90% >>> 25/37.5/50/62.5/75%

Xin Zhao

  • Passive – Heal: 7-92 (levels 1-18) (+10% AD) (+55% AP) >>> 6-74 (levels 1-18) (+7% AD) (+55% AP)

Yasuo

  • Passive – Shield: 115-525 >>> 100 – 475 (levels 1-18)

Yone

  • W – Shield: 40-60 (levels 1-18) (+60% bonus AD) >>> 35-55 (levels 1-18) (+55% bonus AD)

Yorick

  • Q – Minimum Heal: 12-82 (levels 1-18) >>> 10-68 (levels 1-18)

Yuumi

  • Passive – Shield: 60-400 (levels 1-18) (+30% AP) >>> 56-360 (levels 1-18) (+25% AP)
  • E – Heal: 70/100/130/160/190 (+35% AP) >>> 65/90/115/140/165 (+25% AP)

Zac

  • Passive – Healing upon Consuming Chunks: 4/5/6/7% >>> 4/4.75/5.5/6.25% maximum health

League of Legends Patch 12.10 Skins

The second wave of the new High Noon skins release on League of Legends Patch 12.10! This set includes Sion, Viktor, Samira, Twitch, and Tahm Kench. Read more about them here.

League of Legends Patch 12.10 Items, Runes, and Other Changes

These changes can be found in this article.


Check out more League of Legends news here.