Brawl Stars Hypercharge abilities improve both a brawler's Super ability, along with a brief stat boost. With over 20 available Hypercharge abilities, and so limited resources to earn them, you might wonder which are the best to get. Therefore, we created a tier list for all Brawl Stars Hypercharge abilities to help you find your favorite one. Without further ado, let's rank all current Hypercharges.

Brawl Stars Hypercharge Tier List – Which Hypercharge Is The Best?

The following tier list is based on Season 24.

Brawl Stars Hypercharge Tier List – S Tier

Supermassive (Tara) – 20% larger Gravity area

The best Super in the game with the best Hypercharge just supports our claim that Tara is the best brawler in the game. The expanded Gravity makes it tougher for enemies to escape your clutches. Once caught in Tara's Super, there's very little chance of you coming out alive.

Trick Shot King (Rico) – Super projectiles now bounce further

With this Hypercharge, Rico has virtually unlimited range. Although it takes time to master, this ability makes Rico one of the best brawlers in the game. The added damage and speed buff make it even more deadly. If you ever see this Hypercharge on sale and love Rico, we definitely recommend getting it.

Slushie Storm (Lou) – Super freezes enemies instantly

Overall, the #1 Hypercharge in the game belongs to Lou. His Hypercharge ability freezes enemies who step into his Super instantly. Given that Lou already ranks as a great brawler, this ability let him do what he does best, freeze and slow enemies in their path. In 3v3 modes, this ability works well as your teammates have an easier time taking down the opposition.

Dragon Kick (Fang) – Super enables Fang to charge through walls while dropping a trail of explosive popcorn

Fang up close and personal is a massive nightmare for several brawlers. Therefore, a Hypercharge ability which lets him kick past through walls makes him even worse. Additionally, the trail of explosive popcorn covers a big area, even if just a straight line. Nevertheless, it's nice to have as an extra source of potential damage. A great Hypercharge with an already great brawler makes Fang one of the best.

Overhyped Haze (EMZ) – Super pushes enemies towards the edge. Furthermore, it follows up with a wave of sprays that damages enemies

EMZ is already one of the best brawlers in the game. But she's even better with her Hypercharge. It essentially places enemies at the perfect spot for her to deal lots of damage. Unless you're a tanky brawler, this ability will likely defeat you if you're trapped in it.

Blooming Season (Spike) – Spike's Super has a 20% larger area

Paired with his Sticky Spikes Gear, this Hypercharge inevitably makes it impossible to escape Spike's Super. It allows him and teammates to finish off enemies and dominate with map control. Overall, it works wonders in modes like Hot Zone or Gem Grab, where dominating the map is key to winning. Therefore, this ability belongs in the S tier.

Blizzard (Gale) – Wider Super that fires twice and pushes enemies further

Galepocalypse is quietly a thing, and nobody seems to realize it. With this Hypercharge, Gale can use it in many modes for many applications. It can keep enemies away, and you can stun them if they hit the wall (A certain Star Power is require, though). Overall, it's a fantastic ability which makes combat much easier.

Headstrong (Tick) – Tick's deployed head moves faster and spawns six mines after exploding

Tick is already one of the most stressful brawlers to face. And now that his head moves faster, you'll have a tougher time trying to escape it. Furthermore, the six mines after exploding might also damage any nearby teammates who unfortunately stood near the explosion

Medic's Melody (Poco) – Super now overheals, adding decaying shield for the amount overhealed. Shield lasts for five seconds.

The best undisputed healer in the game has another tool in his arsenal to keep friends alive. But it does more than just heal, it adds a shield for any health not needed to reach the max. Now, Poco can have a fully shielded set of teammates tackling an objective and wiping the floor with the opposition.

Brawl Stars Hypercharge Tier List – A Tier

Level 5 (Surge) – Surge receives a fifth level where shots always split and have increased range

Surge receives another level, which as you expect makes him more powerful than ever.

Gravity Leap (El Primo) – Super pulls enemies towards him, and reveals invisible foes like Leon

El Primo's newest Hypercharge enables him to pull enemies towards him. For close-range brawlers, an ability like this works miracles. Overall, it works extremely well in modes like Brawl Ball, where you can use it to steal the ball, stop a potential goalscorer on defense, or just break walls. Regardless of how you use it, it makes El Primo much more fun to play as again.

Complete Darkness (Cordelius) – Slows down enemy when sending them to Shadow Realm

With Cordelius's Shadow realm already giving him an advantage, adding another makes him even more difficult to face. Overall, using this ability can slow enemies down with low HP, allowing Cordelius to finish off weak foes. Additionally, the added stat boosts make him much more powerful, while already in his own realm.

Utility Knives (Crow) – Crow's knives pierce and return like a boomerang

Crow's main jobs involve poisoning enemies and revealing their location. However, his Utility Knives Hypercharge makes him a bit more viable for straight up combat. Overall, Crow's best attack is his Super in terms of damage. Therefore, increasing its effectiveness, while allowing it to pierce foes, makes it all the more better. We definitely recommend this Hypercharge to our fellow Crow mains.

Swift Winds (Sandy) – Sandy and his allies receive 20% increased movement speed inside the Sandstorm. Furthermore, his super also silences enemies for 0.5 seconds when it lands.

This ability grants Sandy and his teammates increased movement speed inside the Sandstorm. Sandy's Super is already one of the best in the game, and any buff to his Sandstorm is a warm welcome. But the real icing on the cake is the 0.5 second silencing enemies receive when Sandstorm lands on them. It gives you a slight edge in combat situations.

Boppin' (Piper) – Super releases more bombs, Piper escapes faster, and she destroys terrain she lands on

Overall, this Hypercharge makes Piper's super more valuable in several ways. The faster escape and extra bombs keeps her out of harms way. Plus, the explosion when she lands is just another way to keep enemies at bay.

Outburst (Edgar)  – Increased Speed and Super recharge rate after using Super

Overall, Outburst allows Edgar to regain his Super and chase down foes with more ease. Since Edgar is usually victim to several stuns, slows, or knockbacks, his Hypercharge sometimes helps him get the last laugh. Regardless of where you place Edgar in the meta, his Hypercharge does help him out in crucial moments.

Buzzwatch (Buzz) – Super instantly recharges if you torpedo into walls

This ability enables Buzz to traverse most walled-maps with ease. Therefore, we easily recommend it for modes like Brawl Ball or Gem Grab to make quick moves. Furthermore, the extra stat boosts helps Buzz potentially win more 1-v-1 situations. We think this Hypercharge should lead to some crazy highlights.

Grasping Roots (Rosa) – Slows down all nearby enemies when Super is active

Overall, Grasping Roots lets Rosa (with her Super activated) demolish all foes around her while slowing them down. Fighting a Rosa head-on with her Super is a suicide mission. Therefore, when she uses this ability, she can easily take down any foes trying to get out of her way. This ability works especially well in bushy maps like Snake Prairie.

Brawl Stars Hypercharge Tier List – B Tier

Dual Wielding (Colt) – Wider AoE for Super

A wider AoE, along with boosted stats makes this a simple yet effective Hypercharge. Overall, Colt is already a great brawler, and his Hypercharge, although not broken, provides a great upgrade for him. Additionally, it works well in just about any mode.

Rocket Barrage (Brock) – Brock fires a barrage of rockets in a targeted area all at once in four waves

Brock fires a barrage of rockets in a targeted area in successive waves. While it's relatively easy to dodge, it can have numerous applications in combat. Whether you need to break walls, keep enemies away from an objective, or you just need to deal damage to the safe, Rocket Barrage is a pretty safe bet for all of those needs.

Teen Spirit (Colette)  – Colette's Spirit follows her during her Super, causing extra damage

Colette's Super is her most efficient way of defeating enemies. Therefore, her Spirit only adds more firepower to an already impressive Super. It deals 1000 damage on normal brawlers. However, it deals 5000 damage on special targets. Therefore, we definitely recommend it for Colette mains.

Boomer (Dynamike) – Spawns smaller bombs around Dynamike's Super

Overall, not the most powerful Hypercharge, but definitely destructive. It works great if you need to create a carpet of bombs, but you should still aim your Super for an actual enemy. It works great in any map control mode like Gem Grab or Hot Zone.

Double Barrel (Shelly)  – 33% Larger Super

Like Colt's Dual Wielding, it just makes Shelly's Super bigger. While simple compared to other Hypercharges, it still works really well. Shelly's Super is arguably amongst the best in the game. Furthermore, it helps her win most 1-v-1 close-quarter situations. Considering many received it for free during the initial Hypercharge launch, it never hurts to use it.

Bottled Up Rage (Barley) – Barley throws three big bottles which destroy bushes on impact.

Overall, this ability helps in two big ways. One, the extra damage bonus makes it more likely to defeat enemies. Furthermore, the destroyed bushes should help Barley expose Close range brawlers. If you're playing on a bushy map but want to even the odds, use Bottled Up Rage.

Magnetic (Belle) – Super curves towards enemies

Belle's Hypercharge makes her Super a tad more accurate. However, users only get one shot of making it work. Charging a Hypercharge twice isn't easy in some modes, so take your time when using it. Nevertheless, the added stat boost and homing make it worthwhile.

Blood Boomerang (Mortis) – Life Blood now returns to Mortis

Mortis' ability essentially gives his Super a Boomerang effect. This lets Mortis double down on both healing and damaging. Even if you miss your opponent the first time, they'll be so distracted to focus on its return. And if they are, you can use the chance to chase them down.

Unlimited Energy (Max) – Max tosses an energy drink to her teammates, increasing their movement speed and granting them a 25% Super charge

The increased movement speed makes a big difference in every team-based mode. You can reach your objective faster which might make a huge difference to the outcome of the match. Additionally, the 25% Super charge gives your teammates a head start as they can start dominating early on.

Big Peep (Nani) – Peep grows in size during travel

The extra size makes Nani's powerful Super a bit easier to land. However, we think it would be better if there was a bit more to it. Otherwise, the added stat buffs are about the only other thing that make it worthwhile. Nevertheless, it's a good ability.

Seismic Event (Jacky) – Super slows enemies for 1.5 seconds

Overall, Jacky is not a great brawler, but her Hypercharge makes her a bit more bearable. Since it slows enemies, it makes it much easier for Jacky to finish off enemies caught in her Super. Therefore, while it is good, we don't recommend you use it unless you love Jacky.

Out of Bounds (Bibi) – Super splits off into two after hitting first enemy

Bibi's Hypercharge essentially her range and potential damage output. Overall, with her Super splitting into two after hitting an enemy, it gains more potential to damage more foes, or objectives. We definitely love using it in Heist, where her Bubbles sometimes both hit the Heist Safe.

Brawl Stars Hypercharge Tier List – C Tier

Seismic Smash (Frank) – Super now hits all enemies surrounding Frank

Despite the delay, this Hypercharge now gives Frank more range in his Super. However, Frank's delayed attacks are his biggest weakness. It's really easy to avoid Frank and his Super as long as you keep your distance.

Aftermath (Maisie) – Super launches her basic attack projectiles to all directions

Overall, the best thing about this Hypercharge is the stat boosts, rather than the effect itself. Maisie's attack does indeed launch in several directions, but almost all shots don't usually land. Nevertheless, the increased speed and damage output make Maisie lethal at point blank range. A solid Hypercharge for Maisie Mains.

Thorns (Sprout) – Damages enemies too close to Sprout's Hedges

Overall, Sprout's Thorns Hypercharge make his hedges more lethal. While this might help when you box enemies out of the map, it won't usually do much in other scenarios. Nevertheless, you can at least use it to damage an enemy once by dropping it on them. So, it's a relatively moderate Hypercharge ability.

Hyperbearing (Nita) – Bruce increases in size along with receiving a 15% increase in movement speed and 20% increased health

The increased size, speed, and health do make Bruce more dangerous. However, you need to time it perfectly, because Bruce does not keep this buff forever. And although the increase in speed should let him reach his target faster, he'll waste precious time chasing instead of attacking. Nevertheless, it's a pretty decent Hypercharge, but nothing special.

Scrappy 2.0 (Jessie) – Scrappy has 50% more health and deals 20% more damage

Overall, this ability makes Scrappy a slightly better partner. While not the greatest Hypercharge, the extra health at least keeps enemies off of your tail for an extra second or two. Additionally, the extra damage from both your turret and your stat boosts help make it better.

Bouncy Blob (Squeak) – Stickly Blombs bounce and split once more

Good for its range, but not insanely effective. The extra split helps you potentially damage more enemies. But the damage from each individual blomb isn't exactly life-ending. Overall, a serviceable Hypercharge which at least makes firing your Super easier.

Sound Check (Mico) – Super stuns enemies for 1.5 seconds

Mico's Hypercharge is great for stunning enemies and making an escape or attack. However, the problem is Mico himself, who's attack isn't really all that great. Sure, the added stat boosts are good, but he has a slow reload. Therefore, you'll want some backup before using this powerful but risky move.

Hyper Hands (Gene) – Gene's Super splits into three different hands, all heading off to different directions

This ability sounds great in theory, but can also cost you your own life at times. Sure, the extra hands make it more likely to catch an enemy. But then we must pose the question – when do you need to pull 3 enemies at once? Gene isn't strong enough to fight three foes at the same time. The applications for this Hypercharge are actually pretty low.

Brawl Stars Hypercharge Tier List – D Tier

Jaws of Steel Bull (Bull) – Gives Bull an 80% shied during his Super

While we love Bull, this Super only gives him extra protection for his Super only. Once he's actually done charging and up close with the enemy, he's back to basic Bull. However, at least his stat boosts will help him wipe out any nearby enemies. But the biggest problem is that so many brawlers come with stun, slow, or knockback abilities to negate this whole move.

Overall, it's not great, but has some uses in CQC maps.

Pestilence (Charlie) – Super spawns 3 spiders who deal damage to enemies

Overall, Charlie is a great brawler, but her Hypercharge doesn't do anything spectacular. It just spawns three weak spiders that usually die before they can do anything. Furthermore, Charlie's Hypercharge received multiple nerfs in Season 24, making it less viable than before. Overall, there's better Hypercharges to invest your resources in.

Pyrolytic (Pearl) – Leaves burning area after using Super

Overall, the only thing keeping this ability out of the F tier is the fact that it deals some damage. However, beyond that, it's arguably the worst Hypercharge right now. The AoE isn't that big, and the damage it deals is only significant if the opponent stays in the area. Do not purchase this Hypercharge… yet.

In my Element (Angelo) – Poison Cloud now moves with Angelo

Angelo's Poison cloud is too small to really make an impact on the battlefield. After all, Angelo really shouldn't be charging after foes considering his weak attack. But, at least it adds a layer of protection from short range brawlers. Use it if you have it, but don't purchase it.

Brawl Stars Hypercharge Tier List – F Tier

Limbo (Leon) – Keeps Leon invisible during Super, even when attacking

The whole point of this Hypercharge is to make Leon harder to discover. However, it defeats its own purpose when people see Leon's projectiles swinging across the map. Despite the stat improvements, the Hypercharge ability itself really doesn't do much for Leon. Outside of fighting in Bushes, we argue it's the worst in the meta right now.

Overall, that wraps up our tier list for all Brawl Stars Hypercharge abilities. While these are the best abilities in our opinion, we understand everyone has their own favorite brawler and way of playing. Therefore, just use the ability that caters best to your play styles. We look forward to seeing more Hypercharge abilities make their way into the game.

Lastly, feel free to check out our other Tier lists for Rare, Super RareEpic, Mythic, and Legendary Brawlers if you're interested.

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