A recent balance change to Escape From Tarkov brings back what veterans are calling “Old Tarkov”, alongside an event that involves the game's notorious Labs map.

A recent balance change in Escape From Tarkov has players, both old and new, jumping in joy thanks to the changes it brought. Players have even gone as far as to say that “Old Escape From Tarkov” is back. But what exactly did the recent balance change bring?

For starters, the “Found in Raid” requirement for the Flea Market has been removed. For those not familiar with the game, Found in Raid items are any items, be it consumables, weapons, or armor, that players successfully extract from a raid.

Only Found in Raid items can be sold in the game's Flea Market, as this prevents the market from being flooded by items, which could potentially drive down prices for rare items such as the Ledx and Graphics Cards.

Without this restriction, players can now not only sell items from the Traders but also items that they extract using their Secure Container (which normally removes the Found in Raid tag if the player dies with the item in the Secure Container).

Other than the removal of the Found in Raid restriction, the balance change also increases the loot that players can find in Escape From Tarkov's various maps:

  • Adjusted loot balancing on all locations except Streets of Tarkov
  • Adjusted loot balancing on locations: increased the chance of rare loot spawning in locked rooms

This is yet another huge change, as it incentivizes players to run other maps, especially those that contain locked rooms.

Perhaps the biggest change that this balance change brings to Escape from Tarkov, however, is the adjustments to the player's inertia, stamina, and weight limit:

  • Reduced base inertia strength by 20%
  • Increased overweight limit by 15%
  • Increased base stamina capacity by 15%

The game's inertia system was perhaps one of the most controversial updates to the game in the past, as it completely changed how players are expected to move in the game, preventing things like bunny hops or quick turns. Inertia was implemented to make the games slower and more tactical, which divided the community.

The last of the balance changes are some small changes various aspects of the game:

  • Successfully executed Gym QTEs give more skill points
  • Increased the number of AI Scav spawns on Interchange
  • Adjusted the number of slots on the Flea Market for all reputation levels
  • Added 9x19mm PBP gzh for sale at Prapor LL4
  • Increased the selling value of PMC dogtags

These changes are not as big as the previous ones, but are still some pretty good changes to the game.

Additionally, apart from the above changes, an in-game event has started in Escape From Tarkov, where players can now access Labs, one of the game's best locations for loot and fights, without needing a TerraGroup Labs access keycard.

This, partnered with the loot changes, should further incentivize people to participate in the event.

Escape From Tarkov Finally Experiences A Win

The positive reception from players regarding this balance change may just be what the Escape From Tarkov developers needed after weeks of negativity.

From the release of the Unheard Edition of the game to the reaction of the developers to criticism, Escape From Tarkov has been suffering from so much bad press in recent times. This sudden positive reception to an update for the game likely serves as a breath of fresh air for them.

Personally, I believe that the negative reactions that the game got were well-deserved, especially with how they initially reacted to it all. Let's just hope that the developers learned from their mistake, and continue to release win after win for the game. After all, other than the cheaters, Tarkov is actually pretty fun.

That's all the information we have about the recent Escape From Tarkov balance changes.

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