With GTA 6 confirmed from the horse's mouth itself, we're now letting Rockstar Games know what GTA 6 new features we want to see. The massive success of GTA 5 made a lot of people doubt Rockstar ever having the intention to release a sequel. But now that it's confirmed, the onus is now on Rockstar. They now have to surpass everything that GTA 5 did, and that's a pretty high hurdle to pass. A lot of people lost faith in Rockstar Games and Take-Two Interactive after the whole GTA Trilogy Definitive Edition debacle, and Rockstar has to be very careful in making sure that the sequel could get back the fans' trust. With Take-Two Interactive Big Boss Strauss Zelnick saying they're making GTA 6 because “that's what fans want,” we hope that they'd also take the time to consider these new features we'd love to see in the sequel. Since they're still just early in development, I think there's a lot of room for Rockstar Games to actually put the following features into consideration. So, without further ado, here are 5 new features we want to see in GTA 6.

GTA 6 – New Features We Want To See

1. Smart Traffic AI

We'd like it when AI gets better and better at realizing what's going on in their environment. Some open-world games don't put a lot of emphasis on this, and usually, it doesn't really hurt the game overall. However, we've seen how poor traffic AI can ruin a game, just like how dumb drivers and mindless pedestrians ruined Cyberpunk 2077. While GTA 5 had a relatively smart AI, we'd like Rockstar to take it up a notch. Amazing smart traffic AI would end up completely unnoticeable for the player, just like how good systems are usually invisible.

How will this be implemented? Imagine the times when you started wreaking havoc in the game. Do you remember how private vehicles would keep on coming to the block where you're shooting RPGs? Smart AI would put all vehicles on notice, like a PSA being sent out to everyone telling them to avoid the area as much as possible. With that, your rampages won't last that long anymore and only police will be driving up to your area. This is just one of the most intricate implementations of a smart traffic AI in an open world, but if Rockstar nails this, everything else would follow.

2. Better Shooting Mechanics

You spend a lot of time shooting in Grand Theft Auto games, but shooting never felt perfect. Sure, you get used to it eventually. But there are better shooting mechanics out there that Rockstar Games could copy to make the game better. They don't even need to look far. As noted by Screen Rant a few years ago, GTA 6 could benefit from a more arcadey style of shooting, similar to Max Payne 3. “Max could move fluidly between cover and running,” says Screen Rant, “and the slow-motion action hero moments were perfect for either a last ditch attempt to clear out a room full of enemies or just for whenever the player wanted to look extra cool.” They can also look for inspiration from games like Borderlands 3, Call of Duty, or even Cyberpunk 2077, on how great gunplay could work. Apply these improvements in everything in-game, from melee to drive-bys, and you'll get an enormous difference in the feel of the game.

While an overall improved shooting would help, GTA 6 could also introduce brand-new mechanics in weaponry. Some could say that GTA has become stale when it comes to its weapons, and the new title could be the perfect time to try out new mechanics like bullet time, weapon crafting, inventory management, and even environmental weapons – like how you can use objects in the environment to your advantage in the Yakuza games.

3. Game Modes Like Zombie Mode

Face it, most people play GTA 6 like a sandbox – use cheats here and there and then wreak havoc in the streets. Sometimes, even those who play the story would descend to madness and just start shooting everyone around. Grand Theft Auto games allow this easily, thanks to the low repercussions of dying or getting arrested, as well as the quick respawn. Cheats make it easy to get a lot of weapons and armor and even infinite health, but inputting codes over and over again could get tiresome. So, what if you could just quit back to the main menu, and then enter a game mode where you always have these things available to you?

Let's go one step further. What if we have different game modes with online lobbies for things like Zombie Mode, Battle Royale Mode, Turf Wars, Racing, etc. A lot of these things found their way to GTA 5 through mods, but it's time for Rockstar Games to make the game modes and shenanigans first-party. Then, let's go one more step further. What if you can create your own scenarios in the game, and share them for the community to try out? There's also a mod for that for GTA 5, and it would be cool if Rockstar can follow suit.

4. Parkour, Skateboards, and Better Modes of Transportation

Running around Los Santos is fun and easy, but we can take things further. The amazing Dying Light 2 Stay Human is critically lauded for the mobility of its main character, Aiden. While we're not sure how such mobility would translate to a third-person game, I'd still like to see Rockstar Games try. Aside from parkour, Rockstar could also take inspiration from a game like Rider's Republic for better modes of transportation that they can implement in the game. In our Rider's Republic review, we mentioned how we wish its vehicles, skateboards, and the like were implemented in other open-world games because vehicles in that game really made you want to explore the environment without fast traveling.

5. More Verticality

Finally, we end with one feature that I think can revolutionize the entire series. Grand Theft Auto games have always had large cities that the players can explore and call home, but we rarely see a high degree of density in the games' buildings. We saw how verticality can add a lot of life to the world, like how Cyberpunk 2077 made Night City an interesting world to explore. The high verticality also allowed Cyberpunk 2077 to design exciting missions that occur in a single building.

While there have been buildings in the GTA franchise that were more explorable than others, they weren't as dense and as common as they were in Night City. Having a large city with buildings you could enter and buildings with an actual purpose, residents, and patrons would make any setting where GTA 6 might be headed to the best open-world ever made in a video game. But Cyberpunk 2077's fault here was that the environment within these buildings wasn't very interactive. Having casinos and arcades in GTA 6 that you can actually play would really flesh out the game.

And those are the 5 new features we want to see implemented in GTA 6. We're sure that GTA 6 will sell really well, but it would still be up to Rockstar Games to release a great game that would also do well with critics. With their last game coming out almost four years ago, many fans hope that Rockstar Games hasn't lost its touch in making interesting open-worlds with characters we actually care about. The bare minimum for Rockstar would be to make a game that rivals GTA 5, so hopefully, they achieve that at the very least. However, if Rockstar actually pulls off a large improvement on GTA 6 from GTA 5, then fans would revere them again for another console generation.