The Arena game mode is finally live on League of Legends! Check out all of the Augments in Arena here.

League of Legends Arena – All Augments

Note that as of League of Legends Patch 13.14, not all of these Augments are available on the live server. Augments marked with a * are not yet available and cannot be acquired in a game on the live servers.

Prismatic Arena Augments

4-Leaf Clover*

  • Gain 40% Crit Chance and 30% Dodge Chance

Accelerating Sorcery

  • Casting an ability grants 8 ability haste. This effect stacks infinitely until the end of the round.

Arbiter of Freedom*

  • Immobilizing an enemy creates a 400-radius zone around you that reduces damage taken by 20% for allies within.

Back to Basics

  • Gain 35% increased damage, healing, and shielding, and 60 ability haste, but you can no longer cast your ultimate ability.

Blade Waltz

  • Replaces Flee Flee with Blade Waltz.
  • BLADE WALTZ: Dashes around the target enemy champion 8 times, dealing 30 − 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage and applying on-hit effects at 50% effectiveness for each dash and granting untargetability during the entire effect. Deals a total of 240 − 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) physical damage.

Blood Brothers*

  • Draven gains Darius passive and Darius gains Draven passive.

Bombardment*

  • Fire a barrage of cannon shots for the first 10s of combat before launching yourself from the last shot.

Botanical Bully*

  • Attacking a plant (includes shrines since they will become plants again in the future) creates an explosion that deals 15% true damage to enemies within range and knocks them back slightly

Can't Touch This

  • Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

Chauffeur

  • Become attached to your ally for the rest of the game, granting them 100% of your bonus movement speed as well as granting you 100 ability haste and 50% bonus attack speed.
  • Using a dash or blink spell detaches you for 1.5 seconds before attaching you back to your ally.

Circle of Death

  • Healing you do causes you to deal 40% of that value in magic damage to the nearest enemy champion.

Combat Medic*

  • Your AAs deal halved damage. The other half is converted to healing split amongst you and your ally. Gain 10% AD and AS.

Courage of the Colossus

  • Immobilizing an enemy champion grants a shield that absorbs 200 (+ 6% maximum health) damage.

Dashing

  • Movement abilities gain 150 ability haste.

Dragon Trainer*

  • Gain Nomsy to fight alongside you!

Earthwake

  • Your movement abilities leave behind a trail that detonates after 1 second, dealing up to 150 − 1500 (based on level) (+ 112.5% bonus AD) (+ 62.5% AP) physical damage to enemies hit.

Eureka

  • Gain ability haste equal to 20% AP.

Feel the Burn

  • Replaces Flee with Feel the Burn.
  • FEEL THE BURN: Casts both Exhaust Exhaust and Ignite Ignite on all enemy champions within 1000 units.
    • EXHAUST: Weakens the target enemy champion for 3 seconds, slowing them by 30% and reducing their damage dealt by 35%.
    • IGNITE: Sets the target enemy champion on fire for 5 seconds, Reveal icon revealing them and dealing 70 − 410 (based on level) true damage over the duration, with the first tick of damage occurring briefly after the cast and subsequent ticks occurring every 1.056 seconds after the previous. The target is also inflicted with Grievous Wounds for the same duration.

Goliath

  • Grants 35% bonus health, 15% adaptive force, and 50% increased size.

Hug of Death*

  • Active Summoner: Suppress yourself and an enemy next to you, dealing heavy damage to both over the course of the channel

I'm the Juggernaut*

  • Your movement speed is low and cannot be altered except by purchasing boots. Gain 50% size, 25% Health, Armor, Magic Resistance, and Tenacity.

Infernal Conduit

  • Your abilities apply a burn for 5 seconds that deals 1.2 − 12 (based on level) (+ 2.8% bonus AD) (+ 2% AP) bonus magic damage per second over the duration. This burn stacks infinitely and refreshes with each application.

Jeweled Gauntlet

  • Your abilities can critically strike for 140% damage. Additionally, gain 20% (+ 5% AP) critical strike chance.

Mad Scientist

  • At the start of each combat round, gain either 30% bonus attack damage, 20% bonus health, and 30% increased size or 70 ability haste, 30% bonus movement speed, and 30% reduced size.

Master of Duality

  • Basic attacks grant 6 − 18 (based on level) ability power and ability hits grant 3 − 9 (based on level) bonus attack damage. This effect stacks infinitely until the end of the round.

Mystic Punch

  • Basic attacks reduce your total cooldowns by 1 second.

Omni-Soul

  • Grants 3 random Dragon Souls.

Pass-a-Fist*

  • Your ally's attacks trigger your on-hit affects at reduced 50% damage.

Quantum Computing

  • Automatically slash in a circle around you over 0.75 seconds, afterwards dealing 120 − 300 (based on level) (+ 100% bonus AD) (+ 60% AP) physical damage to enemies on the outer edge (15 second cooldown). Additionally, the cooldown of all your automatic augments are now affected by ability haste.

Shitake Happens*

  • Three deadly Teemo shrooms spawns randomly in the arena. Enemies and Allies can both trigger it. Your trap effects are increased by 50%.

Slow Cooker

  • Surrounds you in flames, causing you to apply a burn every second to enemies within 500 units for 5 seconds that deals magic damage every second equal to 0.5% of the target's maximum health over the duration. This burn stacks infinitely and refreshes with each application.

Spirit Link

  • Redirect 40% of the damage dealt to your ally to you, and heal yourself equal to 40% of the healing they receive.

Summoner's Roulette

  • After casting a Summoner Spell, gain a random new one that's on cooldown for 7s.

Symphony of War

  • Gain the Conqueror and Lethal Tempo keystone runes.

Tap Dancer

  • Basic attacks grant 10 bonus movement speed, stacking infinitely until the end of the round. Additionally, gain bonus attack speed equal to 10% movement speed.

Thief's Gloves

  • Removes all your current items. At the start of each combat round, gain random items instead, with the stats and damage of these items being increased by 30%.

Trueshot Prodigy

  • Damaging an enemy from over 700 units away automatically casts Ezreal's Trueshot Barrage in their direction, dealing 200 − 700 (based on level) (+ 100% bonus AD) (+ 90% AP) magic damage to enemies hit (5 second cooldown).

Ultimate Revolution

  • Casting your ultimate ability resets its cooldown immediately after it starts. This may only occur once per combat round.

Windspeaker's Blessing*

  • Heals and shields also grant the target 45 − 105 (based on level) bonus armor and bonus magic resistance for 3 seconds.

Wisdom of Ages

  • Grants 1 level and an additional level every other round. Removes the level cap.

Zhonya's Epiphany

  • Replaces Flee Flee with Zhonya's Epiphany Zhonya's Epiphany.ZHONYA'S EPIPHANY: Put yourself in Stasis icon stasis for 3 seconds, rendering you untargetable and invulnerable for the duration but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items. Afterwards, reset the cooldowns of all your basic abilities.

Gold Arena Augments

Allure of the Fox*

  • Sniping an enemy charms them for 1s (8s cooldown)

Apex Inventor

  • Grants 300 item haste, which is equivalent to 75% cooldown reduction for items.

Assimilation*

  • Gain 5% of all enemy primary stats on takedown

Banner of Command

  • Replace Flee with Banner of Command.
  • BANNER OF COMMAND: Grants your ally 15% bonus health, attack damage, ability power, and attack speed for 10 seconds.

Cannon Fodder

  • Automatically enter a Catapult at the start of each combat round.

Celestial Body

  • Gain 1000 bonus health, but reduce your damage output by 10%.

Combo Master

  • Gain the Electrocute and Phase Rush keystone runes.

Dawnbringer's Resolve

  • Upon dropping below 50% maximum health, heals you for 30% maximum health over 3 seconds.

Defensive Maneuvers

  • Replaces Flee with Defensive Maneuvers.

     

  • DEFENSIVE MANEUVERS: Casts both Barrier and Heal on you and your ally.

     

    • BARRIER: Grants a 105 − 411 (based on level) shield for 2 seconds.

       

    • HEAL: Heal power icon Heals for 80 − 318 (based on level) and grants 30% bonus movement speed for 1 second.

Demon's Dance

  • Gain the Fleet Footwork and Grasp of the Undying keystone runes.

Die Another Day

  • Replaces Flee with Die Another Day.

     

  • DIE ANOTHER DAY: Blesses the ground underneath you, summoning a zone for 4 seconds that grants a minimum health threshold to all units inside equal to 10% of their maximum health. At the end of the duration, units inside are healed for 250.

Dive Bomber

  • Your team's first death each round creates an explosion at the location, dealing true damage equal to 20% of the target's maximum health to enemies within 500 units.

Ethereal Weapon

  • Your abilities apply on-hit effects at 100% effectiveness (1 second cooldown per target).

Extendo Arm

  • Automatically casts Blitzcrank's Rocket Grab at a nearby enemy champion (12 second cooldown).

Feeling Lucky*

  • Grants 2 random Silver augments

Firebrand

  • Basic attacks apply a burn for 5 seconds that deals bonus magic damage per second equal to 0.6% of the target's maximum health over the duration. This burn stacks infinitely and refreshes with each application.

Flicker*

  • (Autocast): At start of combat and every 13 seconds, teleport to a random location within the arena and stealth for 1s. Your first stealth each round lasts 3.5s instead.

From Beginning to End

  • Gain the First Strike and Dark Harvest Keystone Runes.

In Perfect Tempo*

  • (Autocast): Every 6s, cast Sona Q or Sona W at random.

Intimidating Aura*

  • Enemies near you lose 25% Tenacity

It's Critical

  • Grants 40% critical strike chance.

Keystone Conjurer

  • Gain the Summon Aery and Arcane Comet Keystone Runes.

Lightning Strikes

  • Gain 3 bonus attack damage per 10% attack speed.

Momentous Strike*

  • Generates bonus MS while moving. At max MS, Lee Sin kick the first enemy you AA.

Mythical

  • Removes the Mythic item limit at the shop.

Nimble*

  • Gain 30% Dodge Chance

OK Boomerang

  • Automatically casts Sivir's Boomerang Blade at a nearby enemy, dealing 55 − 275 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (7 second cooldown).

Outlaw's Grit

  • Casting a movement ability grants 15 bonus armor and bonus magic resistance, stacking up to 5 times for a total of 75 bonus resistances. This effect lasts indefinitely until the end of the round.

Parry*

  • Root yourself: For 1s all incoming damage is reflected back to your attacker.

Perseverance

  • Grants 500% base health regeneration, increased to 1000% while below 25% maximum health.

Phenomenal Evil

  • Ability hits against enemies permanently grant 1 ability power (1 second cooldown).

Plating*

  • Gain 75 Armor

Rabble Rousing

  • Casting an ability Heal power icon heals you for 2% maximum health.

Recursion

  • Grants 60 ability haste.

Restless Restoration

  • Heal for 0.5 − 1.5 (based on level) (+ 0.025% maximum health) per 10 units travelled.

Runic Bulwark*

  • Gain 75 Magic Resistance

Scoped Weapons

  • Gain (Melee: 200 / Ranged: 100) bonus attack range.

Searing Dawn

  • Your abilities mark enemies, causing them to take 24 − 160 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0.5-second cooldown per target).

Shadow Drafting*

  • You are stealthed while standing behind your ally, taking damage disables this for 2s

Shrink Ray

  • Basic attacks reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit.

Soul Siphon

  • Your critical strikes benefit from 30% life steal. Additionally, gain 20% critical strike chance.

Summoning Expert*

  • Gain 200 Summoner Spell Haste.

Take the Wheel*

  • Replace your current items with random ones of a higher tier. Gain random items instead of gold during buy phase.

The Brutalizer

  • Grants 25 bonus attack damage, 10 ability haste, and 15 lethality.

Thread the Needle

  • Grants 25% armor penetration and magic penetration.

Twice as Nice*

  • Your Per Round Augments activate an additional time, on round start gain 100g or 500xp at random (twice) (affects Blood pact, Castle, Dawnbringer's Resolve, Fallen Aegis, Kamikaze, Repulsor, Ultimate Backup)

Unholy Grail*

  • Damaging enemies with abilities stores 30% of the damage, your next heal or shield on an ally heals them for the stored amount

Vampirism*

  • Gain 30% Spell Vamp

Vanish

  • Replaces Flee Flee with Vanish Vanish.

     

  • VANISH: Grants invisibility for 4 seconds. Attacking or casting abilities ends the stealth immediately.

Vengeance

  • Grants 30% increased damage and 30% omnivamp while your ally is dead.

Virtuoso's Flourish*

  • Every 4th hit crits and deals bonus %missing health damage

Willing Sacrifice

  • When your ally drops below 30% of their maximum health, reduce your current health by 30% to grant them a shield equal to that same amount for a duration.

With Haste

  • Grants bonus movement speed equal to 200% ability haste.

Silver Arena Augments

Adaptive Consumer*

  • AD and AP from items are converted to Adaptive Force.

Blue Buff*

  • Gain a permanent Blue Buff

Blunt Force

  • Increases attack damage by 10%.

Buckle Up

  • Spawns a Battle Sled at the start of a combat round.

     

  • BATTLE SLED: Summons a sled at the start of each combat round that you and your ally can enter and ride. The first player to enter the sled moves it in the direction of their cursor, with increasing speed. The sled stops upon colliding with an enemy champion or terrain, destroying itself and dealing true damage to nearby enemies as well as knocking them back.

Buff Buddies

  • You gain permanent Red and Blue Buffs.

Castle

  • Replaces Flee Flee with Castle Castle.

     

  • CASTLE: Swap places with your ally, then gain 50% bonus movement speed for 2 seconds.

Chemtech Soul*

  • Gain Soul

Cloud Soul*

  • Gain Soul

Contract Killer

  • At the start of each combat round, mark a champion on the enemy team. The mark causes them to take 15% increased damage from your team and grants 350 Gold to you and your ally when they die.

Deft

  • Grants 50% bonus attack speed.

Don't Blink

  • Deal 1% increased damage per 10 movement speed you have more than the target.

Double-Edged Sword*

  • You deal 20% more damage and take 10% more damage

Electric Field*

  • Casting a Summoner Spell damages all enemies within 450 range and grants you 10% movespeed for 3s.

Erosion

  • Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1.5% for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

Evocation

  • Replaces Flee Flee with Evocation Evocation.

     

  • EVOCATION: Channel for 4 seconds, restoring 60% of your maximum health and maximum mana over the duration. Upon completion, also gain 50% bonus movement speed for 2 seconds.

Executioner

  • Deal 15% increased damage to enemies below 50% of their maximum health. Scoring a champion takedown resets the cooldown of all your basic abilities.

Fallen Aegis

  • At the start of each combat round, gain a shield for 12 seconds that absorbs 50 − 350 (based on level) magic damage and grants crowd control immunity.

Fast Starter*

  • For the first 10 seconds each round you have 40 Ability Haste and receive 15% less damage.

First Aid Kit

  • Grants 20% heal and shield power.

Frost Wraith

  • Automatically roots enemies within 450 units for 1 second (7 second cooldown).

Frozen Foundations

  • Replaces Flee with Frozen Foundations.

     

  • FROZEN FOUNDATIONS: Summons a wall of ice at the target location for 5 seconds, knocking aside enemies in the area. The wall has a width of 500 units and a knock back distance of 120 units for champions and 250 units for non-champions

Guilty Pleasure

  • Immobilizing an enemy champion heals you for 4% maximum health.

Hextech Soul*

  • Gain Soul

Ice Cold

  • Your slowing effects reduce the movement speed of targets by an additional 100.

Infernal Soul

  • You gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.

Ionic Spark*

  • Enemies who use abilities near you take damage equal to 100% of the mana cost

Juice Box

  • Each round, you and your ally gain an additional Juice for free.

Light 'em Up

  • Basic attacks grant a stack, up to 4. The fourth stack consumes them all to deal 15 − 105 (based on level) (+ 45% bonus AD) (+ 19% AP) bonus magic damage on-hit.

Midnight Express

  • Automatically casts Thresh's Dark Passage at your ally's location (12 second cooldown).

Mind to Matter

  • Grants bonus health equal to 50% maximum mana.

Mountain Soul*

  • You gain the Mountain Soul, gaining Shield after being out of combat for a short time.

Now You See Me

  • Replaces Flee with Now You See Me.

     

  • NOW YOU SEE ME:

     

    • PASSIVE: Casting a movement ability leaves behind a mark at the cast location.

       

    • ACTIVE: Flash Blinks you to the mark's location and grants you 50% bonus movement speed for 2 seconds.

Ocean Soul

  • Gain the Ocean Soul, granting high Health and Mana regen after damaging enemies.

Red Buff*

  • Gain a permanent Red Buff

Repulsor

  • Upon dropping below 60% or 30% of your maximum health, knock back all enemies within a 500 radius by 750 units.

Shadow Runner

  • Upon casting a movement ability or exiting stealth, gain 300 bonus movement speed for 2 seconds.

Sonic Boom

  • Granting a buff, heal, or shield to your ally deals 40 − 160 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).

Spontaneous Altruism*

  • Every 10s your next heal/shield ability is increased by 30%.

Sweet Tooth*

  • Grants 50 gold on healing from a plant, and the heal is increased by 50%.

Tank It Or Leave It

  • Gain Critical Defend Chance equal to 100% critical strike chance, up to 60%. Additionally, gain 20% critical strike chance.

     

  • CRITICAL DEFEND CHANCE: Grants you a chance to reduce an instance of damage taken by 40%.

Tormentor

  • Immobilizing an enemy champion inflicts them with a burn for 5 seconds, dealing magic damage every second equal to 0.8% of the target's maximum health over the duration. This burn stacks infinitely and refreshes with each application.

Typhoon

  • Basic attacks fire a bolt at an additional target that deals 30% AD and applies on-hit effects at 100% effectiveness.

Virtuous Cycle

  • Your heals grant a shield for 5 seconds that is equal to 20% of the healing value, and your shields grant a heal equal to 20% of the shield's strength. This effect cannot trigger from itself.

Vulnerability

  • Damage dealt by items and damage over time effects can critically strike for 50% bonus damage. Additionally, gain 20% critical strike chance.

Warmup Routine

  • Replaces Flee with Warmup Routine.

     

  • WARMUP ROUTINE: Channeling icon Channel to increase your damage output by 2% per second, up to 24%. This effect lasts until the end of the round.

Witchful Thinking

  • Grants 70 ability power.