League of Legends Patch 12.13 introduces Nilah, The Joy Unbound. Coming with her is the mid-scope update for Sivir, as well as some pretty big changes for Master Yi, Taliyah, and multiple AP junglers.

Only a little over a day after the patch went live, Master Yi, Gwen, and Sivir already received hot fixes that took them down a peg. Riot Lead Designer Matt “Riot Phroxzon” Leung-Harrison provided a little context for the changes:

Gwen

  • Base Health: 660 >>> 620
  • Passive – Healing From Damage Against Champions: 60% of damage dealt >>> 50% of damage dealt
  • R – Cooldown: 100/90/80 >>> 120/100/80

Master Yi

  • Base AD: 66 >>> 65
  • AD Growth: 3 >>> 2.5
  • Q – Cooldown: 18.17.5/17/16.5/16 >>> 20/19.5/19/18.5/18
  • W – Damage Reduction – 60/62.5/65/67.5/70%, increased to 90% for the first 0.5 seconds >>> 45/47.5/50/52.5/55%, increased to 90% for the first 0.5 seconds

Sivir

  • Q – Base Damage: 25/40/55/70/85 >>> 15/30/45/60/75
  • W – Mana Cost: 60 >>> 60/65/70/75/80
  • W – Cooldown: 10 >>> 12

Champions

Nilah

Nilah becomes available on July 14! Read about her abilities here.

Sivir

Dev note: Sivir has been dethroned as the queen of late-game teamfights. Her short range meant she had to work twice as hard as other ADCs to do damage, which led to her opting for lethality builds instead of crit. While other marksmen have gained attack range over time, we are giving Sivir new tools that lean into her strengths as a close range, AoE DPS hyper carry that reward her for playing on the edge of danger.

With this mid-scope update, we’re setting Sivir up to have the strongest AoE DPS output of all the marksmen—so long as she can stay alive to use it. We’re hoping Sivir players find that her damage potential is now much higher and more consistent due to the adjustments we’ve made to her Ricochet and signature Boomerang Blade. Ultimately, these should help shift Sivir's identity from a chauffeur for her teammates to a high damage AoE marksman with the added ability to help clean up winning fights.

  • Base Stats
    • Base Health: 632 >>> 600
    • Base Mana: 325 >>> 340
    • Mana Growth: 50 >>> 40
    • Base Mana Regeneration: 1.6 >>> 1.2 per second
    • Mana Regeneration Growth: 0.18 >>> 0.16
    • Base Attack Damage: 63 >>> 58
    • Attack Damage Growth: 3 >>> 3.3
    • Attack Speed Growth: 1.6% >>> 2%
  • Passive – Fleet of Foot
    • Bonus Movement Speed: 35/40/45/50/55 >>> 55/60/65/70/75 (levels 1/6/11/16/18)
    • Bonus Movement Speed Duration: 2 seconds >>> Decays over 1.5 seconds
  • Q – Boomerang Blade
    • Base Damage: 35/50/65/80/95 (+70/85/100/115/130% total AD) (+50% AP) >>> 25/40/55/70/85 (+80/85/90/65/100% total AD) (+60% AP)
    • Cooldown: 7 seconds at all ranks >>> 10/9.5/9/8.5/8 seconds
    • Cast Time: 0.25 seconds >>> 0.25-0 seconds (scales down with attack speed)
    • Mana Cost: 70/80/90/100/110 >>> 55/60/65/70/75
    • Missile Speed:  1350 >>> 1450 outwards and 1200 inwards
    • NEW: Now scales with critical strike chance, dealing up to 50% bonus damage at 100% crit chance
  • W – Ricochet
    • Damage: 30/45/60/75/90% total AD >>> 30/35/40/45/50% total AD
    • Mana Cost: 75 >>> 60
    • UPDATED – Buff Duration: 3 attacks >>> 4 seconds
    • Cooldown: 12/10.5/9/7.5/6 >>> 10 seconds at all ranks
    • NEW – Speed Boost: Activating Ricochet now grants Sivir 20/25/30/35/40% bonus attack speed
    • NEW: Now deals 80% damage against minions
    • Max Bounces: Unlimited bounces >>> 8 bounces per Attack
    • Bounce Range: 450 >>> 500 (note: approximately 1 additional Teemo)
    • Bounce Missile Speed: 700 >>> 1000
    • NEW – Bounce Boost: Ricochets can now bounce back to targets that have already been hit, but only one additional time. Ricochets will prioritize new targets first.
  • E – Spell Shield
    • Cooldown: 22/19/16/13/10 >>> 22/20/18/16/14 seconds
    • NEW: Blocking an enemy ability now heals Sivir for 60/65/70/75/80% of her total AD (+50% total AP)
    • NEW: Blocking an enemy ability now procs Sivir’s Passive – Fleet of Foot
    • REMOVED: Blocking an enemy ability with E no longer refunds mana
  • R – On The Hunt
    • Cooldown: 120/100/80 >>> 100/85/70 seconds
    • Duration: 8 seconds at all ranks >>> 8/10/12 seconds
    • NEW: If Sivir assists with a recent takedown while her R – On the Hunt buff is active, its aura will now refresh its duration
    • NEW: Sivir’s basic attacks during R – On the Hunt now reduce her basic ability cooldowns by 0.5 seconds per attack
    • REMOVED: Sivir no longer gains bonus attack speed from R – On the Hunt
    • REMOVED: No longer gives Sivir and her allies an initial movement speed burst

Corki

  • E – Gatling Gun
    • Damage Per Tick: 7.5/10.63/ 13.75/16.88/20 (+10% bonus AD) >>> 7.5/10.63/13.75/16.88/20 (+15% bonus AD)
  • R – Missile Barrage
    • Rocket Damage: 90/125/160 (+15/45/75% AD) (+20% AP) >>> 80/115/150 (+15/45/75% AD) (+12% AP)
    • Big One Rocket Damage: 180/250/320 (+30/90/150% AD) (+40% AP) >>> 160/230/300 (+30/90/150% AD) (+24% AP)

Elise

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  • Base Stats
    • Base Health: 625 >>> 650
    • Health Growth: 107 >>> 109
    • Base Armor: 27 >>> 30
  • Human Form Q – Neurotoxin
    • Base Damage: 40/70/100/130/160 >>> 40/75/110/145/180

Evelynn

  • Passive – Demon Shade
    • Self Heal at Low Health: 15-75 (levels 1-18) >>> 15-150 (levels 1-18) per second
  • W – Allure
    • Enemy Magic Resistance Reduction: 25/27.5/30/32.5/35% >>> 35/37.5/40/42.5/45%
  • R – Last Caress
    • NEW: Using R now puts Passive – Demon Shade on a 1.25 second cooldown (rather than the usual 4 second cooldown)

Fiddlesticks

  • Q – Terrify
    • Fear Duration: 1/1.25/1.5/1.75/2 >>> 1.25/1.5/1.75/2/2.25 seconds
  • R – Crowstorm
    • Damage: 625/1125/1625 (+225% AP) >>> 750/1250/1750 (+250% AP)

Galio

  • Q – Winds of War
    • Tornado Damage per Tick: 2% (+0.66% per 100 AP) of target's maximum health >>> 2.5% (+1% per 100 AP) of target's maximum health
    • Tornado Max Damage (over 5 seconds): 8% (+2.64% per 100 AP) of target's maximum health >>> 10% (+4% per 100 AP) of target's maximum health

Gwen

  • Base Stats
    • Health Regen Growth: 0.55 >>> 0.9 per 5 seconds
  • Passive – Thousand Cuts
    • Maximum Damage Against Monsters: 10 (+15%) >>> 6 (+10%)
  • Q – Snip Snip!
    • Damage per Snip: 9/12/15/16/21 (+5% AP) >>> 10/14/18/22/26 (+5% AP)
    • Final Snip Damage: 45/60/75/90/105 (+25% AP) >>> 60/80/100/120/140 (+35% AP)
    • Center Snip: 100% true damage >>> 75% true damage
    • NEW: Now deals 75% damage against minions with more than 20% health
    • NEW: Minions below 20% health take 1000% bonus damage instead
  • W – Hallowed Mist
    • Bonus Armor and Magic Resist: 12/14/16/18/20 (+5% AP) >>> 17/19/21/23/25 (+7% AP)
    • Duration: 5 >>> 4 seconds
  • E – Skip ‘N Slash
    • Bonus Magic Damage On-Hit: 10 (+15% AP) >>> 15 (+20% AP)
    • Bonus Range: 50 >>> 75
    • Cooldown: 13/12/11/10/9 >>> 13/12.5/12/11.5/11 seconds
    • Cooldown Refunded on First Basic Attack: 50% >>> 25/35/45/55/65%
  • R – Needlework
    • Damage per Needle: 30/55/80 (+8% AP) >>> 35/65/95 (+10% AP)
    • UPDATED: Recast resets after damaging an enemy champion >>> Recast resets after 1 second

Karthus

  • Base Stats
    • Base Armor: 18 >>> 21
    • Health Growth: 101 >>> 110

Kled

  • Mounted Q – Bear Trap on a Rope
    • Initial Damage: 30/55/80/105/130 (+60% bonus AD) >>> 30/55/80/105/130 (+65% bonus AD)
    • Second Activation Damage: 60/110/160/210/260 (+120% bonus AD) >>> 60/110/160/210/260 (+130% bonus AD)
  • W – Violent Tendencies
    • Cooldown: 12/10.5/9/7.5/6 >>> 11/9.5/8/6.5/5 seconds

Master Yi

  • Base Stats
    • Attack Range: 125 >>> 175
  • Q – Alpha Strike
    • NEW: When Alpha Strike ends, Yi is placed 75 units in front of his primary target >>> By default, Master Yi will be placed 75 units in front of his primary target. During Alpha Strike, Master Yi may right click to instead be placed 75 units in the direction clicked
  • W – Meditate
    • Cooldown: 28 >>> 9 seconds
    • Mana Cost: 50 >>> 40 + 6% maximum mana per second
    • Damage Reduction during Meditate: 60/62.5/65/67.5/70% >>> 90% for the first 0.5 seconds, reduced to 60/62.5/65/67.5/70% for the remainder of the channel
    • Lingering Damage Reduction: For 0.5 seconds after Meditate ends, but not exceeding a total of 4 seconds >>> For 0.5 seconds after Meditate ends

Olaf

  • Base Stats
    • Health Regeneration: 8.5 >>> 6.5
    • Health Regeneration Growth: 0.9 >>> 0.6
    • Health Regeneration at 18: 23.8 >>> 16.7
  • Passive – Berserker Rage
    • Maximum Bonus Attack Speed: 40-100% >>> 60-100% (levels 1-18)
  • Q – Undertow
    • Mana Cost: 40/45/50/55/60 >>> 50/55/60/65/70

Renekton

  • R – Dominus
    • Magic Damage per Tick: 25/50/75 (+10% AP) >>> 20/50/75 (+10% AP)(+10% bonus AD)

Taliyah

  • Passive – Rock Surfing
    • NEW: Taliyah’s passive cooldown will no longer reset due to proc damage (like Liandry’s Anguish)
  • Q – Threaded Volley
    • 1-Rock Damage: 40/60/80/100/120 (+50% AP) >>> 45/65/85/105/125 (+50% AP)
    • 5-Rock Damage: 104/156/208/260/312 (+130% AP) >>> 117/169/221/273/325 (130% AP)
    • Boulder Damage: 76/114/152/190/228 (+95% AP) >>> 85.5/123.5/161.5/199.5/237.5 (+95% AP)
    • Mana Cost: 60/65/70/75/80 >>> 55/60/65/70/75
    • Bonus Damage Against Monsters: 30 (+10% AP) >>> 25 (+10% AP)
    • NEW: Hitting jungle monsters with Taliyah’s boulder (created when activating Q on Worked Ground) now stuns jungle monsters for 3 seconds
  • R – Weaver's Wall
    • UPDATED: R – Weaver’s Wall no longer goes on cooldown when Taliyah damages wards or traps

Vex

  • Q – Mistral Bolt
    • Cooldown: 9/8/7/6/5 >>> 8/7/6/5/4 seconds
    • Magic Damage:  60/105/150/195/240 (+60% AP) >>> 60/105/150/195/240 (+70% AP)

Volibear

  • Q – Thundering Smash
    • Bonus Movement Speed: 10/14/18/22/26% >>> 8/12/16/20/24%
    • Damage: 20/40/60/80/100 (+120% bonus AD) >>> 10/30/50/70/90 (+120% bonus AD)
  • W – Frenzied Maul:
    • Damage: 10/35/60/85/110 (+100% AD) (+ 6% bonus health) >>> 5/30/55/80/105 (+100% AD) (+5% bonus health)
  • E – Skysplitter
    • Damage: 80/110/140/170/200 (+80% AP) (+11/12/13/14/15% of target's maximum health) >>> 80/110/140/170/200 (+80% AP) (+9/10/11/12/13% of target's maximum health)
    • Damage Cap against Non-Champions: 750 >>> 650

Item Changes

Divine Sunderer

  • Spellblade Damage: (12% melee/9% ranged) of target's maximum health >>> 125% base AD (+(6% melee/3% ranged) of target's maximum health)
  • Heal: 50% of premitigation damage (+(6% melee/3% ranged) of target's maximum health) >>> 65% of premitigation damage (+(4.8% melee/2.4% ranged) of target's maximum health) (+100% base AD)
  • Mythic Passive Bonus for Legendary Items: 5% armor penetration and 5% magic penetration >>> 3% armor penetration and 3% magic penetration
  • UPDATED: These same changes will apply to the Ornn Masterwork item, Deicide

Demonic Embrace

  • UPDATED: Passive – Azakana Gaze now stacks when applied by multiple users (however one user cannot refresh another user’s application of the passive)

Liandry's Anguish

  • UPDATED: Passive – Torment now stacks when applied by multiple users (however one user cannot refresh another user’s application of the passive)

Duskblade of Draktharr

  • Mythic Passive Bonus for Legendary Items: 5 Ability haste >>> 5 Ability haste and 5 move speed (same for Ornn Masterwork item, Draktharr's Shadowcarver)

Eclipse

  • Mythic Passive Bonus for Legendary Items: 4% Armor penetration >>> 4% Armor penetration and 5 move speed (same for Ornn Masterwork item, Syzygy)

Prowler's Claw

  • Mythic Passive Bonus for Legendary Items: 5 Lethality >>> 5 Lethality and 5 move speed (same for Ornn Masterwork item, Sandshrike’s Claw)

Objective Bounty Changes

  • Bounty Lingering Duration: 5 >>> 60 seconds
  • NEW: Bounties will now start to fall off a little earlier when the losing team reduces the lead
  • NEW: Claiming an objective bounty as bounties are lingering now cancels all other objective bounties on the map (until bounties are reactivated due to a large lead)
  • NEW: Champions with gold accumulating passives such as Draven or Gangplank and runes like Treasure Hunter no longer count towards your team’s total gold when calculating bounties
  • UPDATED: The way dragons and towers are weighted when calculated for bounties has been updated to be more in line with player expectations

Skins

The first wave of the new Star Guardian skins will release in League of Legends Patch 12.13! Star Guardian Nilah, Kai'Sa, Sona, Ekko (+ Prestige), as well as Star Nemesis Fiddlesticks will be available on July 14, 2022.

League of Legends Patch 12.13 Bug Fixes

Find the full list of League of Legends Patch 12.13 bug fixes here.


For more League of Legends news, click here.