Renata Glasc is slated for some nerfs, according to Riot game designer Blake “Squad5” Smith. Read on for the full details.

Renata Glasc

  • Base Stats
    • Armor per level reduced: 4 >>> 3.5
      • Developer notes: General power reduction. Her Armor/lvl was a bit high overall in [her] class.
  • Passive – Leverage
    • Damage on both hits reduced: 1 – 5% >>> 1 – 3%
      • Numbers for growth are the same, it just doesn't scale anymore past level 11.
      • Developer notes: Optimization of the passive is a lot of damage, and we think generally leans toward higher MMR skill bands. Reducing power here that also hopefully disproportionately affects higher MMR. Doing this scaling model to keep the growth more appreciable but later in the game not reach as high of a value.
  • W – Bailout
    • Cooldown increased: 28/26/24/22/20 >>> 28/27/26/25/24
      • Developer notes: Uptime on Renata Glasc's W is too high – at high haste levels the duration of the buff almost reaches half of the cooldown.
    • Burn down duration reduced: 3 seconds >>> 2.5 seconds
      • Developer notes: Otherwise we want to make it easier to both run away from a dying enemy or burn them down.
    • Health on revive reduced: 35% >>> 20%
      • Developer notes: Additionally it should be kill a target that has successfully saved themselves. [These changes to Renata Glasc's W] should lead to less chain W revive cases, and make it easier to kill and burn down W targets.

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