New World players have recently discovered an exploit that allows them to become invulnerable. Players claim that triggering this exploit depends on the client. However, Amazon Game Studios denies this claim, saying that New World isn't client-authoritative and that it's entirely server-based. 

The most recent invulnerability exploit in New World is now patched which is good news for the game’s future. However, looking back at the exploit, it was as simple as moving the window game is running on. This led to speculations on social media that New World is actually a client-authoritative application. If ever this were the case, New World being client-authoritative would be a huge flaw in the game. New World is an MMO which means anything that happens within the game should be according to the server’s algorithm. 

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In the New World Forums, Amazon responded to the claims that the game is client-authoritative. The developers shut down these claims and state that New World is entirely server-based. All inputs and actions made by players are sent directly to the server before sending back a response to players. In fact, players rubberbanding because of lag is already significant proof that the server has authority. Amazon clarifies that the invulnerability exploit is just a bug within the New World. There is a specific weapon in the game which allows a player to become invulnerable for a few seconds only. However, due to exploiting the game’s window feature, the exploit prolongs the server’s responsiveness making it seem “client-authoritative”. 

Obviously, this is all water under the bridge now. It’s reassuring to know that Amazon is serious about maintaining New World with their quick responses to matters like these. For now, it seems like the game is in good hands and might still have a bright future ahead.