It's a small patch and not a single Agent was changed. The only singular change that was shipped was a very minor one to Haven. Read along for that change and the full VALORANT Patch 4.10 Notes.

Agents with a duration in their kit will now have a more standardized location and size for better game clarity. The bug that was causing the combat report to just disappear for games on end seems to have been fixed, too!

Agent Updates

Agent Progress/Charge Bars – Moved to a consistent location and made a consistent size on the following Agents:

  • Reyna
  • Cypher
  • Breach
  • Fade
  • Jett
  • Omen
  • Phoenix
  • Raze
  • Skye
  • Yoru

Omen

Updated Third-Person model to increase detail and fidelity.

Map Updates

Haven

Removed some pixel collision on the following areas:

  • Can no longer walk up the front of A site cover
  • Can no longer jump onto the top of C site cover without a boost ability

Gameplay Systems

Added new Performance graph to display Shooting Error values for recent shots on the Client. This is the same information visible in the crosshair error settings, but should help players to better diagnose their own performance after an engagement.

Fixed an issue where ping or framerate spikes could cause an excessive move processing buffer to develop and persist for multiple seconds. While this was happening, you may have been experienced:

  • Increased Server side input latency, which could make inputs take longer to be applied than would be expected on your ping.
  • Additional delay in your view of other players, which could give you less time to react.
  • In both of these cases, the additional latencies were not reflected in the current “Network RTT Avg/Max” graph or in-game scoreboard ping values.

Added new Performance graph showing “Network RTT Jitter” to help you understand if you're experiencing network issues not reflected in the Network RTT Avg/Max values

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Added new Performance graph “Network RTT + Processing Delays,” which captures the effective latency you experience due to Network Round Trip Time, Server move processing, and Client move processing delays

Bugs

Agents

  • “Destroyed” Voice lines for deployable abilities will now be heard globally by allies. This includes:
    • Chamber: Trademark and Rendezvous
    • Killjoy: Turret and Alarmbot
    • Cypher: Trapwire and Spycam
    • Yoru: Gatecrash
  • Fixed a bug where Neon’s High Gear would automatically stop after using Fast Lane or Relay Bolt
  • Fixed issue where observers would see Viper’s enemies glow red when they were near but outside of Viper’s Pit.
  • Fixed Chamber’s Rendezvous radius not showing for spectators and observers
  • Fixed Brimstone’s Incendiary (Q) feeling damage in chunks of 15 instead of 1 like the other zone damage abilities in the game
    • Overall DPS should be unchanged.

Cosmetics

Bug fix for some minor flickering that was occurring on Protocol weapon’s transparent line VFX when inspecting, ADSing, reloading, etc.

Gameplay Systems

  • Fixed a bug where agent specific keybinds would sometimes not work properly even though the settings menu showed them as applied
    • This fix actually went out in 4.09, but we wanted to make sure users on the live game weren’t experiencing issues in this area before calling it “fixed.”
  • Fixed a bug where the combat report would rarely not show up for the entirety of the game.

Known Issues

Spike plant and defuse bar are not shown for Observers with Minimal HUD enabled, even when spectating the Agent who is planting or defusing.


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