Dead by Daylight (DBD)'s newest chapter, All Things Wicked, has officially launched in the game. That means that players can now play as DBD's newest Survivor, Sable Ward, including her new Perks, as well as the brand-new gameplay mechanic she brings with her.

Dead By Daylight (DBD)'s New Survivor: Sable Ward

Sable Ward is not afraid to embrace the darkness, or the power that lies within it.

Sable Ward is the 41st Survivor in DBD, coming out right after Alan Wake. As with all Survivors, Sable Ward comes with three perks, one of which introduces an all-new gameplay mechanic to the game: Invocations. We'll be going through each of Sable Ward's three Perks, as well as possible uses for the perk.

Invocation: Weaving Spiders

When in the Basement near the circle, press the ability button 1 to begin the Invocation. Invocations take 120 seconds. Other Survivors will see your aura during this and can join an ongoing interaction, increasing speed by 50% each. If they have an Invocation Perk equipped, they increase it by 100% instead. Once the Invocation is completed:

  • You become injured and Broken for the rest of the Trial.
  • Reduce the max required Generator progress of all remaining Generators by 8/9/10 charges (same effect as “Brand New Part”).
  • Completing the Invocation disables that Perk for all Survivors.

Invocations are a brand new gameplay mechanic arriving in DBD once All Things Wicked launches, and this Perk is the first of its kind. As you can see, Invocation: Weaving Spiders allows the player to immediately repair all Generators on the map by up to 10 charges. For reference, each Generator requires 90 charges to repair. That means that, theoretically, players can repair five generators to almost full, and have a player with this Perk do the Invocation. This can, theoretically, repair all five generators at the same time. The only downside of this Perk is that whoever starts the Invocation (even if they're not the one who finishes it) will be permanently Injured for the rest of the game.

Strength in Shadows

When in the basement, this Perk activates. Unlocks the Strength in Shadows ability, which allows you to heal without a med-kit at 70/70/70% normal healing speed. When you finish a heal in the basement, you see the Killer's aura for 6/8/10 seconds.

This perk is like a situational Self-Care, and has its share of advantages and disadvantages. For starters, it's better than Self-Care, as Strength in Shadows heals at 70% of normal healing speed (compared to the maximum 35% of Self-Care). Not only that, but the Player will be able to see where the Killer is for up to 10 seconds. The only downside of this Perk is that the Player does have to be in the Basement for it to be usable. Players will likely run this with other Basement-based perks.

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Wicked

Your self-unhook attempts in the basement always succeed. When you are unhooked or unhook yourself, you see the Killer's aura for 16/18/20 seconds.

This perk is very different from what it used to do when it first came out in the PTB, and this perk is, quite frankly, way stronger. Whenever Sable Ward gets hooked in the basement, which she likely will be thanks to her Invocation, she will be able to get out safely on her own. This perk also synergizes well with Strength in Shadows, which allows her to heal herself fast while in the Basement. However, players should take note that they should not run Strength in Shadows and Invocation: Weaving Spiders together, as Strength in Shadows becomes useless if the player is the one who starts the Invocation.

The values at launch are understandably different from those that were revealed in the PTB. Invokation: Weaving Spiders is the main perk that received a massive nerf, as being able to remove up to 15 seconds of repair time was a huge boon for Survivors.

That's all the information we have about DBD's new survivor Sable Ward, as well as her perks. All Things Wicked launched on March 12, 2024. Check out our gaming news articles for the latest in gaming news.