The new Valorant Patch 8.11 is almost here, and it's bringing changes to agents and game balance. Fans are getting more and more excited as it gets closer.

If you're looking for details on the release date, agent changes, map pool updates, and more, you're in the right place. This article will serve as your guide for the upcoming Valorant patch 8.11. Continue reading to get a sneak peek into the upcoming changes coming to the game soon.

The Valorant community is on fire these days. There has been a lot going on in regard to the game. A few weeks ago, patch notes 8.10 was released. Additionally, the VCT Masters Shanghai Tournament happened and just ended yesterday with Gen.G Esports as the winner. Furthermore, a new bundle has been leaked. Lastly, the reveal of a new map called Abyss, and the upcoming release of patch notes 8.11.

Valorant Patch 8.11 Release Date 

Valorant players anticipate that the release date for update 8.11 will be either the 11th or 12th of June 2024. The exact date depends on what region you play on. According to Valorant's official X account (formerly known as Twitter), the full 8.11 patch notes will be out on June 11, 2024.

As usual, before the patch arrives, servers will go down for a maintenance period. Brazil, LATAM, and North America servers will undergo maintenance on Tuesday at 6:00 am PT. The servers will then come back up at around 10:00 am PT.

On the other hand, European servers will go down at 4:00 am BST on Wednesday, June 12. The server will then return on the same day at 8:00 am BST.

What's New With Valorant Patch 8.11

In the upcoming Valorant 8.11 update, several character changes and balance adjustments have been revealed by the game's development team, offering players a glimpse of what to expect.

Among these changes, Clove is set to receive a nerf, with adjustments to their Pick-Me-Up ability. The cost of this ability will increase from 100 to 200. Additionally,  its duration will be reduced from ten seconds to eight seconds.  Furthermore,  the time required to activate its damaging assist will be decreased from ten seconds to six.

Another character facing a nerf is Raze, specifically with changes to her Blast Pack. The satchels will no longer explode for damage or knockback upon opponent destruction.

On the other hand, Reyna is slated to receive both buffs and nerfs in the update. Notably, her Empress ability will no longer have a timer and will remain active until either Reyna is eliminated or the round concludes.

The updates are designed to help other Duelists match the speed and space control abilities of Agents like Jett and Raze. This means giving Duelists more tools for leading the charge with their unique play styles, whether it's pure dueling power like Iso, evasive combat skills like Neon, or Reyna's ability to heal and retreat in battle.

To get all the details about the agent changes arriving with the version 8.11 update in Valorant, continue reading.

Full 8.11 Patch Notes

In an upcoming update announced by Riot Games, the maps Breeze and Split will be removed from the map pool, making way for the return of Haven and the introduction of a new map called Abyss. Additionally, several agents will undergo changes, with some receiving buffs to improve their effectiveness in the current meta.

Moving on, here is a comprehensive breakdown of the 8.11 Patch for Valorant.

Agent Changes

ISO

According to Riot Games, Iso is getting buffs in this update because he's not doing well across all levels of play. The focus is on boosting Iso's signature ability to make him more effective in contested areas and improve his chances of winning initial encounters. Now, Iso will receive his shield immediately after using the ability, which should help in challenging opponents and securing kills. Even if he loses his shield but manages to get a kill during the ability's duration, the buff will stay active, and orbs will continue to spawn. Shooting these orbs will refresh the buff and the shield, maintaining Iso's enhanced capabilities.

Double Tap (E)

  • Iso now gains a shield after a 1-second animation where he can't use his gun.
  • Charges 2 >>> 1
  • If Iso gets two kills with Double Tap, he instantly regains a charge for the ability.
  • When Iso's shield breaks, he now receives a Wall Penetration tag instead of a Heavy Penetration tag. This means he's slowed less after his shield is broken, giving him more mobility.
  • Upon shield break, Iso now gets a damage indicator showing the direction of the enemy who broke his shield. This helps him quickly identify threats.
  • Iso can now recast Double Tap while it's active to refresh the shield's duration. This is especially useful if he gets a refreshed charge from getting two kills.

Overall, these changes make Iso more resilient, mobile, and lethal, encouraging players to use Iso's abilities strategically and rewarding skilled play with more opportunities to stay in the fight.

NEON

Neon is being refined to excel in dynamic, fast-paced confrontations by enhancing the unique strengths she brings to the battlefield. Her slide maneuver is receiving significant improvements to make it more combat-ready, with the removal of weapon movement errors during sliding. This means Neon can now slide into opponents more accurately and efficiently, enhancing her ability to engage in direct, mobile fights.

Additionally, adjustments are being made to her Fast Lane ability (C) to streamline the experience for Neon's allies during fights around her deployed wall. These changes are aimed at making the interactions feel more intuitive for teammates while reducing the visual clutter that the ability can create within the game environment. By enhancing the clarity and usability of Fast Lane, Neon's team can better capitalize on strategic opportunities.

Moreover, Neon's Relay Bolt ability (Q) is being refined to become a more premium and reliable one-charge ability. This enhancement is intended to give Neon greater success when committing to a fight using her slide, as well as creating space for her second slide charge. These adjustments not only improve Neon's combat effectiveness but also provide her with more tactical options and flexibility in engaging opponents.

Fast Lane (C)

  • Fast Lane (C) dissipates from behind to minimize visual noise in combat space while giving cover for Neon.
  • Fast Lane’s (C) audio has been updated to travel with the fade out of the wall.
  • Wall Duration 6s >>> 4s
  • Wall Dissolve Duration 1s >>> 2s

High Gear (E)

  • Sprint
  • Neon no longer has her strafe speed reduced while sprinting.
  • Max Sprint Speed while moving sideways 6.73 meters/second >>> 9.11 meters/second
  • Time until Full Fuel Regen 60s >>> 20s
  • Slide
  • Slide charges 1 >>> 2
  • Neon now removes all weapon movement errors when sliding.
  • This effectively means she’s more accurate while sliding.
  • Second Slide Cost: 150
  • Equips out of slide: Fast >>> Instant
  • Slide equip buffer >>> .2s (after sliding, there is .2 seconds before her gun comes out)
  • Relay Bolt (Q)
  • Charges 2 >>> 1
  • Windup delay 1.1s >>> .8s
  • Concuss Duration 3.0s >>> 3.5s

Relay Bolt (Q)

  • Charges 2 >>> 1
  • Windup delay 1.1s >>> .8s
  • Concuss Duration 3.0s >>> 3.5s

Overall, these updates are designed to sharpen Neon's abilities, making her a more formidable presence on the battlefield as she navigates high-speed, mobile confrontations with precision and strategic prowess.

REYNA

Reyna is undergoing a series of changes in this patch, encompassing both buffs and nerfs to redefine the impact of her abilities. The primary objective of these adjustments is to diminish the level of dominance she can exert in Ranked matches, particularly in lower and mid-tier ranks, where she tends to outperform opponents. At the same time, the changes aim to enhance her value in coordinated team settings.

One significant alteration involves her healing ability, which has demonstrated considerable strength in Ranked play, especially at lower and mid ranks. By modifying this aspect, the developers intend to curtail Reyna's ability to snowball rounds continuously in these settings. This adjustment seeks to balance her impact, particularly in situations where her healing prowess can disproportionately influence match outcomes.

Furthermore, the removal of time restrictions on Reyna's Devour (Q) and Empress (X) abilities is expected to offer players more flexibility in aligning their gameplay with their team's pace. This change also aims to elevate the baseline value of these abilities, particularly in coordinated team play, where rounds often unfold at a slower pace. By eliminating time constraints, players can leverage these abilities more effectively, enhancing Reyna's utility and strategic depth in team-based scenarios.

Additionally, Reyna's Dismiss (E) ability has undergone retuning to provide a more significant movement speed boost, albeit with a shorter duration. This adjustment is designed to reward decisive and skillful Reyna players by enabling faster and more impactful combat repositioning. It encourages players to make swift and strategic decisions, emphasizing the importance of skillful execution in utilizing Reyna's abilities to their full potential.

Devour (Q)

  • Healing decreased 100 >>> 50
  • Full heal time reduced from 3s >>> 2s
  • Overheal of armor no longer decays after a timer.

Dismiss (E)

  • Top speed increased 9.1 meters/second >>> 12 meters/second
  • Total duration of Dismiss reduced from 2s >>> 1.5s

Empress (X)

  • Empress no longer has a timer and is permanent until Reyna is killed or the round ends.

Ultimately, these changes are part of an ongoing effort to monitor and fine-tune Reyna's performance across various skill levels and play settings. The goal is to ensure that Reyna remains a compelling and balanced Agent, capable of contributing meaningfully to team dynamics while maintaining a fair and competitive gameplay experience across the board.

RAZE

The changes to Raze aim to reduce her overwhelming speed and mobility potential, particularly with satchels, which has disrupted gameplay balance. These adjustments encourage more viable counterplay options against Raze, whether through utility usage or skillful gunplay.

Blast Pack (Q)

  • Raze’s satchels no longer explode for damage/knockback upon opponent destruction.
  • Raze’s horizontal velocity when satcheling has been slowed.
  • Satchel explosion audio has been updated to be audible farther away to ensure enemies can hear the first satchel when a Raze double satchels.

The goal is to maintain Raze's dynamic playstyle while making her movements and abilities less surprising, especially when she's not supported by allied utility. This ensures a fairer and more strategic experience for both Raze players and their opponents, promoting a healthier gameplay environment overall.

CLOVE

Apparently, Clove is performing well in Ranked play but slightly stronger than intended. These changes are aimed at reducing their Duelist-oriented power while keeping their Controller capabilities intact, ensuring a balanced experience for players.

Pick-Me-Up (C)

  • Cost 100 >>> 200
  • Duration 10s >>> 8s
  • Damaging Assist Time to activate 10s >>> 6s

Not Dead Yet (X)

  • Cost 7 >>> 8
  • Unequip Delay .7 >>> .8s

BUG FIX: Clove’s ultimate will no longer survive the fighting state if they get a smoke assist.

Overall, these changes are designed to strike a balance where Clove remains a viable and engaging Agent in both individual and team-oriented gameplay scenarios, ensuring a fair and enjoyable experience for all players involved.

And that concludes all the information we have on the upcoming Valorant patch 8.11. All these changes in agents and in the map pool will soon be implemented. We could say that the incoming Reyna and Neon buffs will for sure make players choose them more often in the Agent Select. Nevertheless, no matter how many changes the game undergoes, Valorant is still Valorant, and we will still continue to enjoy it. In the meantime, let's wait for the full patch notes to be released – which will be in a few days!

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