Following the previous article, Riot Games has now officially released the League of Legends Patch 12.3 Notes. Notable changes include the Ahri “refresh” and changes to fighter items.

AHRI

Champion refreshed. Base stats and all skills updated.


BASE STATS

Health Growth: 92  82
Health: 526-2090 (levels 1-18)  500-1894 (levels 1-18)
Base Health Regeneration: 5.5  2.5
Armor: 21-80.5 (levels 1-18)  18-77.5 (levels 1-18)

PASSIVE – ESSENCE THEFT

UPDATED Killing minions or monsters grants Ahri an Essence Fragment. After obtaining 9 Essence Fragments, Ahri consumes them to heal for 40-120 (+25% AP). When Ahri scores a takedown against an enemy champion within 3 seconds of damaging them, she feasts upon their Essence, healing for 80-200 (+35% AP).

Q – ORB OF DECEPTION

Damage per Pass: 40/65/90/115/140 (+35% AP)  40/65/90/115/140 (+40% AP)
Mana Cost: 65/70/75/80/85  60/70/80/90/100

W – FOX-FIRE

Damage: 40/65/90/115/140 (+30% AP)  60/85/110/135/160 (+30% AP)
Mana Cost: 40  25
Flame Duration: 5 seconds  2.5 seconds
Bonus Movespeed Duration: 1.5 seconds  2 seconds
Updated: Missile targeting and last-hitting logic

E – CHARM

Damage: 60/90/120/150/180 (+40% AP)  80/110/140/170/200 (+60% AP)
Mana Cost: 70  50
Removed: Ahri's abilities no longer deal bonus damage to enemies hit by Charm

R – SPIRIT RUSH

Initial Duration: 10 seconds  15 seconds
New: Consuming a champion's Essence with Essence Theft while Spirit Rush is active extends Spirit Rush‘s recast duration by and up to 10 seconds, and grants an additional cast of Spirit Rush (up to 3 casts stored)

VFX & SFX UPDATES

Passive – Essence Theft: VFX and SFX have been updated for all skins
W – Fox-Fire: Cleaned up VFX and enhanced missile movement
R – Spirit Rush: Cleaned up VFX and added new ammo bar icons to indicate number of stored Spirit Rush casts
With these changes, Ahri should get her identity back as a “highly-mobile mage assassin” not unlike LeBlanc. Riot is “refreshing her passive to offer a partial ultimate reset upon takedowns so a well-played Ahri can capitalize on favorable situations to hunt down the entire enemy team.”
The changes to her basic abilities also had the goal of making them more rewarding when casted. To balance these changes out, Ahri's burst damage and defensive stats have taken a hit. Riot has also previously expressed interest in putting out a “Caitlyn-level update” to Ahri's animations and sound effects, as they are quite outdated.

League of Legends Patch 12.3: Item Changes

For the item changes, Riot had this to say:

We're making changes to the fighter system to re-establish the differences between nimbler, more fragile fighters like Fiora and less agile but beefier picks like Darius. Previously, most items were accessible to most fighters thanks to the built-in health. While this made big health-stackers happy, when lighter fighters used these generic items, it would wash out their weaknesses, making them durable yet still high-damage and high-mobility (contrary to their subclass characteristics).

Ideally with these changes, each subclass will feel like they have items tailored just for them. For more context, check out our Quick Gameplay Thoughts article about it here. Lastly, we're aware this is a pretty big shift and will be keeping a very close eye on things and almost certainly following up.

It's quite frustrating to go against fighters in the current League of Legends meta. They seem unbeatable with their thick health bar and copious amounts of damage. Riot is looking to remedy this by tweaking a lot of their items, starting with the Mythic items.

Both Divine Sunderer and Goredrinker are receiving nerfs to their health stat, and instead their power is shifted onto giving more Attack Damage. This should make them more “unique and offensive options” and if fighters want to be tanky, they should lean on various Legendary items.

The rest of the item changes, as well as the full League of Legends 12.3 patch notes, can be viewed here.