The dreaded Jett nerfs arrive in VALROANT Patch 7.04, but it also brings the new map Sunset as well as the revamped Breeze along with it. Read ahead for the full VALORANT Patch 7.04 Notes.
VALORANT Patch 7.04 Notes
VALORANT Patch 7.04 is now live as of August 30th, 2023.
While VALORANT Patch 7.04 includes changes to over half of the roster, the changes are sharply focused on increasing game state clarity by making the following adjustments:
- Reducing the frequency of large area of effect of ultimates
- Reducing the amount of time utility is active in the world
- Reducing the HP of shootable utility
- We also believe the Ultimate cost updates below better align large-area, high-impact ults with the pressure they place on the enemy, creating both a better pacing of the round-defining abilities and a clearer choice competition between high and low-cost ults.
Agent Updates
Jett
- Tailwind (E)
- Dash window decreased 12s>>>7.5s.
- At 12s, Jett could often find value activating her dash without clear intention or make incorrect calls but still have time to find another use for the dash. Shortening this window pushes Jett to be more deliberate with her calls and reduces Tailwind’s power at defensively holding angles, while minimally impacting her ability to proactively use the dash to break onto a site.
- Activation windup increased 0.75s>>>1s.
- Increasing Tailwind’s windup should promote proactive use by reducing Jett’s ability to activate it reactively when caught off guard or in the middle of a fight and successfully escape.
- Dash window decreased 12s>>>7.5s.
- Cloudburst (C)
- Duration decreased 4.5s>>>2.5s
- Time to re-equip gun takes slightly longer after using the ability.
- We want to reduce some of the persistent safety Jett gets dashing into or escaping with smokes, sharpening Cloudburst to be a fast but powerful tool that forces players to be quick and precise with their decisions.
- Duration decreased 4.5s>>>2.5s
- Updraft (Q)
- Charges decreased 2>>>1
- With two Updrafts, we’ve seen moments where Jett escapes situations where they’ve been tactically outplayed by throwing enemies off by relying on Updraft’s unpredictable movement. We hope to reduce some of the unhealthy movement extremes Updraft can produce and increase the importance of using it at the right time.
- Charges decreased 2>>>1
- Blade Storm (X)
- Ultimate points increased 7>>>8.
- Jett’s ultimate has proven one of the most flexible, reliable and economically powerful gun replacement Ultimates because of its lack of a timer, reset on kills, and harmony with Jett’s movement. This change should bring Blade Storm up to the same cost of comparable weapon ults, such as the Tour De Force and Showstopper.
- Ultimate points increased 7>>>8.
Astra
- Gravity Well (C)
- Startup time increased .6 >>> 1.25
- Gravity time duration decreased 2.75 >>> 2.0
- Nova Pulse (Q)
- Startup time decreased from 1.25 >>> 1.0
- Cosmic Divide (X)
- Audio now is blocked completely by the wall rather than muffled
Breach
- Aftershock (C)
- Ticks reduced from 3 to 2
- Damage increased from 60 per tick to 80
- Rolling Thunder (X)
- Ultimate points increased 8 >>> 9
Brimstone
- Orbital Strike (X)
- Ultimate points increased 7 >>> 8
Fade
- Prowler (C)
- Time to re-equip gun takes slightly longer after using the ability
Gekko
- Mosh Pit (C)
- The impacted area does 10 damage per second before exploding
- Wingman (Q)
- HP reduced 100 >>> 80
- Thrash (X)
- Thrash’s explosion had a little makeover to make it easier to see and understand the area it has affected (on top of being beautiful)
Killjoy
- Lockdown (X)
- Ultimate points increased 8 >>> 9
Omen
- Paranoia (Q)
- No movement velocity imparted when casting
Skye
- Dev Note: Skye has become a keystone of the current meta through her blend of recon and space taking utility. While we like that she can potentially unlock new comps through this combo, we think she has lacked clear weaknesses compared to her peers given the wide range of value she brings. These changes reduce the distance in which Guiding Light can provide info. Changes also helps reduce the amount of time enemies need to worry about her flash when she flies it a great distance without activating it. We’ve also reduced the health of Trailblazer and Seekers to make them slightly easier for enemies to deal with, Skye’s ultimate cost will increase to better reflect the high level of baseline value it provides.
- Guiding Light (E)
- Max duration while casting reduced 2.5s >>> 2s
- Trailblazer (Q)
- HP reduced 100 >>> 80
- Seekers (X)
- Ultimate Points increased 7 >>> 8
- Seeker Health decreased 150 >>> 120
Sova
- Recon Bolt (E)
- Total number of scans reduced 3 >>> 2
Viper
- Viper’s Pit (X)
- Ultimate points increased 8 >>> 9
Map Updates
- Breeze will be rotating back into the Competitive and Unrated map pool.
- Please note that Fracture and Pearl have been rotated out of the Competitive and Unrated map rotation.
New Map: Sunset
- Sunset, our newest map, features three lanes and two sites.
- Please note that the Sunset Only queue will only be live for one week, and that all Sunset Only games will be in Swiftplay mode. Sunset will also be in the map rotation for Unrated. It then goes into the Competitive map rotation in Patch 7.05.
Breeze Changes
Dev note: Breeze’s scale and size are core to the map’s design but we wanted to address rotation times by simplifying where threats could be to make retaking less dangerous. This set of changes aims to add more tradeoffs to A and B site slams that utilize post-plant utility to secure the round while adding more incentive for Attackers to control Mid to exert pressure throughout the map.
View this thread for visuals.
Mid Pillar
- One side has been closed off and boxes have been added.
Mid Cubby
- One side of the pillar has been closed off.
B Site
- Boxes have been added and parts of the wall around B Site have been removed and added.
B Back
- Boxes have been added and the stairs have been removed and walled off.
A Hall
- Part of the hall has been walled off with a fence.
Mid Wood Doors
- Boxes have been added and door has been opened fully.
A Cave
- Interior has been widened and boxes have been added.
A Shop
- Entrance and interior have been widened.
A Site
- Pyramids have been made taller.
- Signage added to differentiate callouts
Player Behavior Updates
Report UI Improvements
- We’ve increased readability by adding icons and showing detailed text descriptions when hovering over each of the newly added icons.
- We categorized the list of post-game reports into groups to help break down decision making from high level category to subcategories.
- We’ve added reportee info in order to reduce false reporting.
Premier Launch
- If you played in Premier’s Ignition Stage, your team and match history will carry over.
- Enrollment runs until September 7. The exact time for the end of Enrollment varies by Zone—make sure to check the schedule in the client for more information so you don’t miss it.
- Weekly matches will feature the full competitive map pool across seven weeks. Each week will still have one dedicated map and a maximum of two matches on said map. Matches start on September 7 and run through October 21, with Playoffs on October 22.
- Earn a Premier Score of at least 675 to qualify and to have a chance to be crowned one of the best teams in your Division.
- Performance will now be tracked from Stage to Stage. You will receive a Division crest at the end of each Stage.
- Divisions will be split into five tiers: Open, Intermediate, Advanced, Elite, and Contender.
- Check out the FAQ for all the details, and good luck on your games!If you played in Premier’s Ignition Stage, your team and match history will carry over.
Bug Fixes
Agent
- Fixed an issue where Sage’s Barrier Orb (C) can break when being placed in between doors such as C Garage on Haven.
Gameplay Systems
- Fixed a bug where being killed on Fracture’s ziplines would make your Agent’s body appear in Spawn.
Player Behavior
- Fixed a bug where pushing the play button on your keyboard caused voice to transmit despite having different keybinds set or none at all.
Premier
- If a match goes into overtime and results in sudden death, the end of game timeline now displays the sudden death round correctly.
Known Issues
- Overtime Priority vote sometimes triggers two times in a row for a team
VALORANT Patch 7.04 is now live as of August 30th, 2023.