League of Legends Patch 12.8 Notes

This is the patch that this year's Mid-Season Invitational will be played on. As such, no huge changes are coming this update. Or so you'd think. League of Legends Patch 12.8 will push the Swain mini-rework, possibly putting him back into the wheelhouse of many mid and support players. Swain aside, a lot of other champions received buffs too, which might shake up the meta for the upcoming international competition.

Champion Changes

Swain

  • Passive – Ravenous Flock
    • Healing from Soul Fragments: 4/5.5/7% of maximum health >>> 4/5.5/7/9% of maximum health (levels 1/6/11/16)
    • Maximum Health increase per Soul Fragment: 5 >>> 12
    • REMOVED: Swain can no longer use Passive – Ravenous Flock to pull and rip out Soul Fragment from immobilized enemies
  • Q – Death's Hand
    • Damage: 55/75/95/115/135 (+40% AP) >>> 60/80/100/120/140 (+38% AP)
    • Bonus Damage per Additional Bolt: 8.25/15/23.75/34.5/47.25 (+6/8/10/12/14% AP) >>> 12/22/32/42/52 (+8% AP)
    • Maximum Damage (5 Bolts): 88/135/190/253/324 (+64/72/80/88/96% AP) >>> 108/168/228/288/348 (+70% AP)
    • Cooldown: 9/7.5/6/4.5/3 seconds >>> 7/6/5/4/3 seconds
    • Mana Cost: 65/70/75/80/85 >>> 45/50/55/60/65
  • W – Vision of Empire
    • Mana Cost: 70/80/90/100/110 >>> 60/65/70/75/80
    • NEW: Pinging W – Vision of Empire now displays a list of visible enemies within range in team chat (similar to Twisted Fate and Nocturne ults)
  • E – Nevermove
    • NEW: Can now be recast to pull all champions rooted by E – Nevermove, ripping out 1 Soul Fragment from each of them.
    • REMOVED: Swain's pulls no longer deal damage
    • NEW: Now grants vision of all rooted targets
    • NEW: E – Nevermove's cooldown is reduced by 20% during R – Demonic Ascension
  • R – Demonic Ascension
    • Cooldown: 120 seconds >>> 100/80/60 seconds
    • Drain Damage per second: 35/50/65 (+14% AP) >>> 20/40/60 (+10% AP)
    • Drain Heal per second: 20/35/40 (+16% AP) >>> 15/40/65 (+25% AP)
    • REMOVED: No longer grants Swain 125/200/275 bonus health while active
    • REMOVED: No longer doubles the health gained from Soul Fragments
    • Active Duration: 12 seconds >>> Based on Demon Power
    • UPDATED: Activating R – Demonic Ascension grants Swain 50 Demon Power, which decreases at an initial rate of 10 per second. After 5 seconds of Demonic Ascension, Swain's Demon Power decreases faster at a rate of 15 per second.
    • NEW: Swain gains 20 Demon Power per second while draining enemy champions
    • UPDATED: After 2 seconds of Demonic Ascension, Swain can recast his ultimate as R – Demonflare. R – Demonflare can only be cast once and does not end Demonic Ascension
  • R – Demonflare
    • Damage: 100/150/200 (+50% AP) >>> 150/225/300 (+60% AP)
    • NEW: Demonflare now slows enemies by 60% decaying over 1.5 seconds
    • REMOVED: Demonflare no longer deals additional damage based on health drained from enemies

Bard

The Wandering Caretaker has to do too much caretaking before he gets to do any wandering these days. This should make it easier for him to help his partner out while also incentivizing him to abandon lane roam around the map. 

  • Passive – Traveler's Call
    • Bonus Magic Damage on Attack: 30 (+12 per 5 chimes) (+30% AP) >>> 35 (+14 per 5 chimes) (+30% AP)
  • W – Caretaker's Shrine
    • Maximum Heal: 55/95/135/175/215 (+60% AP) >>> 60/105/150/195/240 (+60% AP)

Ezreal

Ezreal's been on the fringe of power in both solo queue and competitive play. We're giving him more access to his ult as the game goes on for those big high moments. Be careful where you recall… 

  • R – Trueshot Barrage
    • Cooldown: 120 seconds at all ranks >>> 120/105/90 seconds

Fiddlesticks

Fiddlesticks is often grasping at straws by midgame lately. We're increasing the scarecrow's survivability by boosting its(?) W, which becomes less impactful as a defensive tool as the game goes on. 

  • W – Bountiful Harvest
    • Heal Percentage against Champions: 30/35/40/45/50% >>> 30/40/50/60/70% (still always 15% against minions)

Jhin

For someone who loves to put on a show, Jhin hasn't been performing all that well. We're giving him more power to set the stage, especially when he catches someone stepping out of place. We're also helping him clear camps faster with his W and E so we can get Jhingle to a 44.44% winrate. 😉 

  • W – Deadly Flourish
    • Root Duration: 1/1.25/1.5/1.75/2 seconds >>> 1.25/1.5/1.75/2/2.25 seconds
    • REMOVED: Damage against monsters no longer reduced by 25% (damage against minions and summons unchanged)
  • E – Captive Audience
    • Trap Recharge Rate: 28/25/22/19/16 seconds >>> 24/21.5/19/16.5/14 seconds
    • REMOVED: First Lotus Trap damage no longer reduced by 35% against monsters (damage against minions and summons unchanged)

Jinx

Jinx has reigned supreme in bot lane all season long. Instead of putting a damper on her late game havoc, we're reopening her vulnerability to getting all-inned early.

  • Base Stats
    • Base Health: 610 >>> 560

Kai'Sa

AP Kai'Sa today likes to burst her enemies down by spamming W from afar. (Sorry, ARAM players.) We're looking to move her away from that pattern and instead play more around single pops of her passive, which should still feel distinct from her AD builds that usually rely on attack speed and repeated passive procs. This should help all of her stats feel rewarding as well as better align her playstyle with her identity, regardless of how she chooses to adapt.

  • Passive – Second Skin
    • Bonus Magic Damage upon consuming full Plasma Stacks: 15% (+2.5% per 100 AP) >>> 15% (+5% per 100 AP) of target's missing health
  • W – Void Seeker
    • Magic Damage: 30/55/80/105/130 (+ 130% AD) (+70% AP) >>> 30/55/80/105/130 (+130% AD) (+45% AP)
  • R – Killer Instinct
    • Shield Strength: 75/100/125 (+100/150/200% AD) (+75% AP) >>> 75/100/125 (+100/150/200% AD) (+100% AP)

Kassadin

Since the nerf on his passive in 11.24b, Kassadin has been noticeably weak. We're re-emphasizing his strength as the counter-mage mage by buffing his active abilities rather than his always-on passive. 

  • Q – Null Sphere
    • Magic Shield: 40/70/100/130/160 (+30% AP) >>> 60/90/120/150/180 (+40% AP)
  • E – Force Pulse
    • Magic Damage: 80/105/130/155/180 (+80% AP) >>> 80/105/130/155/180 (+85% AP)

Mordekaiser

Mordekaiser has also been struggling to find his footing in top lane, so we're returning some of the Iron Revenant's move speed. This should help him stick to his enemies better. Get it? Like a magnet. Okay, we'll stop.

  • Passive – Darkness Rise
    • Bonus Move Speed: 3% at all levels >>> 3/6/9% at levels 1/6/11

Poppy

We're fortifying both forms of Poppy's R so they feel more like ultimate-level abilities befitting a hero. More W uptime also means she can better control fights against those darned dashy champions—her number one specialty! 

  • W – Steadfast Presence
    • Cooldown: 24/22/20/18/16 seconds >>> 20/18/16/14/12 seconds
  • R – Keeper's Verdict
    • Uncharged Knock up duration: 0.75 seconds >>> 1 second
    • Charged Missile Speed : 2000 >>> 25000
    • Charged Knock Back distance: 2400 >>> 3400
    • Cooldown Refund upon cancelled charge: 30 seconds >>> 15 seconds

Sejuani

Sejuani's strength is supposed to be in her ruthless engage capabilities, but her fearsome entrances are too often thwarted by individual poke or shorter fights later in the game. This should help her and Bristle recover faster and show up in all their Iceborn glory. 

  • Passive – Fury of the North
    • Frost Armor timer: Sejuani receives Frost Armor after 12 seconds >>> 12-6 seconds (levels 1-18) of not taking damage from enemy champions or monsters

Soraka

 We're doing a straightforward tap down on Soraka's mid to late game healing which is very high right now—especially in longer engagements where she can spam her W. 

  • W – Astral Infusion
    • Heal: 100/135/170/205/240 (+70% AP) >>> 100/130/160/190/220 (+65% AP)

Sylas

Sylas has been a bit weak at all levels of play, so it's time to loosen his chains. Rather than buffing his lane, we're giving him more access to the most exciting and creative part of his kit, which should also make him better as a counterpick. 

  • R – Hijack
    • Cooldown: 100/70/40 seconds >>> 80/55/30 seconds

Tristana

Tristana's lost her scaling identity over time. We're returning some power to her late game, which should also make her less reliant on blasting all-in with Hail of Blades for an early snowball start. 

  • Base Stats
    • AD Growth: 3.3 >>> 3.7
    • AD at Level 18: 115.1 >>> 121.9

Vel'Koz

Vel'Koz has been pretty weak, so we're giving him a bigger reward for hitting those calculated skillshots. This should help him “research” his opponents more effectively in mid lane (or steal more kills as a support, hehe). 

  • Q – Plasma Fission
    • Magic Damage: 80/120/160/200/240 (+80% AP) >>> 80/120/160/200/240 (+90% AP)
  • W – Void Rift
    • Initial Magic Damage: 30/50/70/90/110 (+15% AP) >>> 30/50/70/90/110 (+20% AP)

Vladimir

Vladimir has been missing from both Pro play and top lane for some time, yet has remained fairly powerful for most players in mid. Boosting his durability early should let him brawl and sustain more effectively against melee fighters. 

  • Base Stats
    • Base Armor: 23 >>> 27
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Xayah

Xayah's lethality build has risen to dominance in both Pro and solo queue, and its poke patterns unfortunately don't offer much counterplay in lane. Since those builds tend to max Q first, we're hitting its rankup incentives to make lethality Xayah a little less appealing. 

  • Q – Double Daggers
    • Damage per Blade: 45/65/85/105/125 (+50% bonus AD) >>> 45/60/75/90/105 (+50% bonus AD)
    • Cooldown: 10/9/8/7/6 seconds >>> 10/9.5/9/8.5/8 seconds

Xerath

The Magus Ascendant has been descending throughout all of Season 2022. Even though he's supposed to be at his weakest when his enemies manage to get close, his current stun window is a little too short for him to get a chance at escaping. We're upping the duration at all distances so that he has an opportunity to get to an optimal range, as well as to make it more satisfying when he snipes from afar. 

  • E – Shocking Orb
    • Stun Duration: 0.5-2 seconds (based on distance) >>> 0.75-2.25 seconds (based on distance)

Zoe

Zoe may actually be very very old, but she often doesn't outgrow mana issues like other mages do. Since she tends to build full damage and doesn't synergize well with Tear, we're helping her out by reducing her mana costs. This should especially help her waveclear after lane phase, which requires lots and lots of Qs as the game progresses.

  • Q – Paddle Star
    • Mana Cost: 50/55/60/65/70 >>> 40/45/50/55/60
  • R – Portal Jump
    • Mana Cost: 50 >>> 40

Item Changes

Stopwatch

  • REMOVED: Stopwatch will no longer be purchasable if you already own Guardian Angel or Zhonya's Hourglass

League of Legends Patch 12.8 Skins

The new Eclipse skins will be released this patch: Lunar Eclipse Aatrox, Sun-Eater Kayle, Lunar Eclipse Senna (and Prestige), Solar Eclipse Sejuani, and Solar Eclipse Sivir. The Ruined King skins Gangplank the Betrayer and Sea Dog Yasuo will also release with them.

League of Legends Patch 12.8 Bug Fixes

View bug fixes and some QoL changes here.


League of Legends Patch 12.8 should hit be live right now. For more League of Legends news, click here.