The Cyberpunk 2077 Update 2.0 gave an overhaul to Perks. Is the Body skill tree worth your attribute points? Check out this Cyberpunk 2077 Guide for the new and reworked Body Attribute, Perks, and Skill Tree.

Cyberpunk 2077 – Body Attribute

The Body Attribute determines your raw physical power and fortitude. The skill tree provides nodes that improve your proficiency with Shotguns, Light Machine Guns, and Blunt Weapons. A high Body Attribute enables V to open doors by force, rip turrets off, and use specific dialogue choices.

Each point in the Body Attribute grants V +2 Max Health.

After the Update 2.0 rework, the Cyberpunk 2077 Body Perks are now classified under four tiers: Rookie, Pro, Phenom, and Legend. Each category requires a specific number of Body Attribute Points, 4, 9, 15, and 20, respectively. This means that to unlock all of the Body Perks in the Phenom tier, you need to allot 15 Attribute Points to Body. Each specific node also needs all nodes connected to it to be upgraded to the maximum level to unlock.

Unlocking all of the Body Perks requires 41 Perk Points.

You can test out your build on the official Cyberpunk 2077 Build Planner. Also check out the other Attributes: Reflexes, Technical Ability, Intelligence, and Cool.

Rookie Body Perks (requires 4 Attribute Points in Body)

Painkiller

  • Unlocks slow Health Regen in combat.

Comeback Kid

  • +1% Health Regen Rate for each percent of missing Health.

Speed Junkie

  • +60% Health Regen Rate while sprinting.

Army of One

  • +10% Health Regen Rate for each nearby enemy.

Dorph-Head

  • When using Blood Pump cyberware or a Health Item: +100% Mitigation Chance for 2 sec.
    • Mitigation – grants a chance to reduce incoming damage by current Mitigation Strength (default 50%).

Fury Road

  • In-vehicle collisions:
    • +50% damage to enemy vehicles and their occupants
    • −50% damage to your vehicles
  • You take no damage as a vehicle occupant in collisions.

Pro Body Perks (requires 9 Attribute Points in Body)

Die! Die! Die!

  • Only affects Shotguns, LMGs, and HMGs
  • Level 1: −15% recoil at low Stamina.
  • Level 2: Increased fire rate as Stamina decreases (max. +25% at 0 Stamina).

Like A Feather

  • Only affects Shotguns, LMGs, and HMGs
  • No movement speed penalty with Shotguns, Light Machine Guns, and Heavy Machine Guns.

Bullet Ballet

  • Only affects Shotguns, LMGs, and HMGs
  • −25% bullet spread when moving.

Don't Stop Me Now

  • Only affects Shotguns, LMGs, and HMGs
  • When below 33% Stamina:
    • +15% Mitigation Chance,
    • +5% Mitigation Strength.

Wrecking Ball

  • Only affects Blunt Weapons
  • Level 1: −15% Stamina cost for attacks with Blunt Weapons.
  • Level 2: Allows you to barrel into enemies while sprinting and blocking with Blunt Weapons, causing damage and a chance to knock them down.

Kinetic Absorption

  • Only affects Blunt Weapons
  • Blocking an attack gives +10% Stamina and +30% damage with Blunt Weapons for 5 sec.

Breakthrough

  • Only affects Blunt Weapons
  • −40% enemy Armor for 7 sec. after hitting them with a strong attack.

Fly Swatter

  • Only affects Blunt Weapons
  • −40% incoming ranged damage when blocking with Blunt Weapons.

Clapback

  • Only affects Blunt Weapons
  • +100% Knockdown chance with defensive attacks.
    Cooldown: 10 sec.
  • +100% Stun chance with counterattacks.

Phenom Body Perks (requires 9Attribute Points in Body)

Spontaneous Obliteration

  • Only affects Shotguns, LMGs, and HMGs
  • Level 1: −15% recoil at low Stamina.
  • Level 2: +10% damage against nearby enemies.
  • Level 3:
    • Unlocks Obliterate – the ability to sometimes instantly kill and dismember enemies at low Health.
    • The chance increases as enemy Health decreases (max. 20% Obliterate chance).

Skullcracker

  • Only affects Shotguns, LMGs, and HMGs
  • Increases damage of Quick Melee Attacks as Stamina decreases (max. +200% at 0 Stamina)

Close-Quarters Carnage

  • Only affects Shotguns, LMGs, and HMGs
  • Increases chance to Obliterate enemies with ranged attacks at close range (max. 10%).

Rush Of Blood

  • Only affects Shotguns, LMGs, and HMGs
  • +20% reload speed for 8 sec. after dismembering an enemy.

Dread

  • Only affects Shotguns, LMGs, and HMGs
  • −15% enemy Armor when using ranged attacks.
  • Dismembering spreads the effect to nearby enemies.

Bloodlust

  • Only affects Shotguns, LMGs, and HMGs
  • When Adrenaline Rush is active:
    • +50 Adrenaline on dismemberment of a nearby enemy.

Ripple Effect

  • Only affects Blunt Weapons
  • +15% Health for each enemy hit by Quake.

Adrenaline Rush

  • Level 1: +35 max Health
  • Level 2: +20% Health Regen bonus to all Health Regen effects from all sources.
  • Level 3: Unlocks Adrenaline Rush mode.
    • In addition to their base effects, Blood Pump cyberware and Health Items now also give Adrenaline equal to 30% of max Health (up to a max of 50% max Health).
    • Adrenaline is indicated by a yellow bar and acts like extra Health by absorbing damage. It also decays over time.
    • Adrenaline Rush remains active as long as you have Adrenaline available.

Juggernaut

  • When Adrenaline Rush is active:
    • +20% movement speed,
    • +10% damage.

Unstoppable Force

  • When Adrenaline Rush is active:
    • Gain immunity to movement penalties and non-damaging Status Effects such as Knockdown, Blinding, etc.

Calm Mind

  • When Adrenaline Rush is active:
    • +3 sec. delay before Adrenaline begins to decay.

Quake

  • Only affects Blunt Weapons
  • Level 1: −15% Stamina cost for attacks with Blunt Weapons.
  • Level 2: +20% attack speed with Blunt Weapons.
  • Level 3:
    • Violently slam the ground, damaging and staggering nearby enemies with a chance of Knockdown.
    • Quake can also be performed from midair (a Superhero Landing).
    • Cooldown: 10 sec.

Epicenter

  • Only affects Blunt Weapons
  • When Quake is performed from the midair (a Superhero Landing), its area of effect and damage scale with your fall speed and fall distance.

Aftershock

  • Only affects Blunt Weapons
  • +30 Stamina for each enemy hit with Quake.

Legend Body Perks (requires 20 Attribute Points in Body)

Rip And Tear

  • +100% damage for the next Quick Melee Attack after shooting an enemy with a Shotgun.
  • +100% damage for the next Shotgun shot after hitting an enemy with a Quick Melee Attack.

Onslaught

  • +20% ammo refill after neutralizing an enemy with a Light Machine Gun.

Pain To Gain

  • When Adrenaline Rush is active:
    • +20% Health Item recharge after neutralizing an enemy.

Finisher: Savage Sling

  • Unlocks a Blunt Weapon Finisher.
  • Can be used when an enemy's Health is low. Enemies affected by Stun are more susceptible.
  • Restores 20% Health.
  • Holding down the button allows the enemy to be thrown instead, killing them and damaging other enemies where they land.

Update 2.0 is live now with the new Cyberpunk 2077 Body Attribute, Perks, and Skill Tree. More details about the Phantom Liberty expansion can be found here.