League of Legends developer and publisher Riot Games seems to be doing some Spring cleaning with their champions. After the Olaf and Swain reworks which you can read about here, it seems Riot has their eyes set on Taliyah next. The Taliyah rework, or “mid-scope update” as Lead Champion Designer August “Riot August” Browning put it, is set to arrive on Patch 12.9.
Taliyah was a mainstay as a mage back when she was released in 2016, but ultimately found her home in the jungle a few years after. The mobility she earns from her passive, fast clearing with her AoE abilities, and strong ganking potential with her R all made sense in the jungle. This made her a stable magic damage jungler, until a certain tweak gutted her. After the change that made her Q single-target, Taliyah jungle was buried along with other niche jungle picks.
Riot August summarized the rework as such:
Buffs: AoE Q, lower Q cooldown, Worked Ground Q is STRONG, E has longer range and stuns dashers, significant usability improvements on Passive, W, and R
Nerfs: Nerfs to burst damage and early roaming.
With the return of the AoE on Q along with the bonus damage to jungle monsters, Taliyah jungle is all but guaranteed to come back to the jungle champion pool. Taliyah having to treat her Worked Ground as an offensive mechanic rather than a detriment also increases her potential to deal sustained damage rather than focusing on burst.
Should Taliyah players be excited? Yes. Whether you liked her as a burst mage in mid lane or as a skirmisher in the jungle, these changes updates Taliyah's kit to be more on par with her opponents on each role. Playing mid lane will be a lot easier with the new Worked Ground mechanics, allowing for more consistent trades throughout the laning phase. The slow on the enhanced hit on Worked Ground also provides a little self peel to discourage the enemy's part of the trade or surviving ganks. Jungle Taliyah will now have her fast clear back (no more spending 30 seconds on Razorbeaks!) with the return of AoE Q.
Taliyah Mini-Rework Changes:
Base Stats
- Armor: 20 >>> 18
- HP: 531 >>> 500
- Mana Regen per 5 seconds: 9.34 + .85 per level >>> 8 + .8 per level
- Mana: 425 >>> 470
Passive – Rock Surfing
- Out of Combat Movement Speed: 20% – 45% by lvl 18 >>> 10/20/35/55% at levels 1/9/12/15
- Time before passive falls off away from walls: 1 second >>> 2.5 seconds
- Bug Fix: Taliyah will no longer lose her passive permanently if she had a spell shield.
Q – Threaded Volley
- NEW: Now deals damage in an area with 175 radius
- Damage: 70 – 170 (+ 45% AP) >>> 38 – 130 (+50% AP)
- Extra Rock Damage Reduction: 50% >>> 60%
- Max Q Damage: 210 – 510 (+135% AP) >>> 98.8 – 338 (+130% AP)
- Cooldown: 7 – 3 seconds >>> 6.5 – 2.5 seconds
- Mana Cost: 50 – 90 >>> 60 – 80
Q – Threaded Volley (Worked Ground)
- NEW: Worked Ground cast is a single hit boulder, hits in a 225 radius AoE, deals 2x damage (76 – 260 (+100% AP)) to the primary target, and slows everything hit by 30-50% for 2 seconds
- NEW: Worked Ground cast has new VFX
- Mana Cost: 1 >>> 30
- Minimum Cooldown: 1 second >>> 0.75 seconds
- NEW: Casting on Worked Ground consumes Worked Ground
- Worked Ground Radius: 300 >>> 400
- Worked Ground Duration: 25 seconds >>> 30 seconds
- Worked Ground size on Howling Abyss is now the same as Summoners Rift
Q – Threaded Volley (Miscellaneous Changes)
- Extra rock damage reduction on jungle monsters: 25% >>> 60% (same as normal Q)
- NEW: Q deals 150% damage to monsters
- NEW: Will now continue to cast while Taliyah is in stasis
- Bug Fix: Worked Ground Q would sometimes not get the reduced cooldown
W – Seismic Shove
- Damage: 60 – 140 (+40% AP) >>> 0 (NO DAMAGE)
- Delay before Knockup: 0.8 seconds >>> 0.65 seconds
- AoE radius: 200 >>> 225
- Cooldown: 16-12 >>> 14-8
- Mana Cost: 70-110 >>> 60-0
E – Unraveled Earth
Something that I forgot to add to the update notes:
The stun we're currently testing on Taliyah E only starts ticking down AFTER the target completes the movement that triggered the mine. This makes it better vs. longer dashes and stronger when combo'd with ally knockbacks. pic.twitter.com/ZqR4CFqw40— August (@RiotAugust) April 26, 2022
- NEW: Mines stun enemies that dash through them for 1 second
- Upfront Damage: 50 – 150 (+40% AP) >>> 60 – 240 (+60% AP)
- Damage after 4 seconds: 50 – 150 (+40% AP) >>> 0 (NO DAMAGE)
- Detonation Damage: 50 – 90 (+30% AP) >>> 25 – 105 (+30% AP)
- Damage Reduction per mine: 15% >>> 25%
- Max Detonation damage: 155 – 279 +93% AP) >>> 62.5 – 262.5 (+75% AP)
- Cooldown: 16 – 8 >>> 16 – 12
- Number of Rows (range): 4 >>> 6
- Mines per Row (width) 6 >>> 4
- Mine spawn delay between rows (affects how fast they go out): 0.1 seconds >>> 0.17 seconds
- Delay after cast time before first mine spawns: 0.1 seconds >>> 0 seconds
- Field Duration: 4 seconds >>> 5 seconds
- Stun Duration: Remaining movement duration + 0.6/0.7/0.8/0.9/1 second
- Maximum Stun Duration: 2 seconds. Each enemy can only be stunned once per cast.
R – Weaver's Wall
- Range: 3000 – 6000 >>> 2500 – 6500
- UPDATED: Damage no longer knocks Taliyah off of Weaver's Wall
- NEW: Cannot cast within 3 seconds of taking damage from an enemy champion or structure.
- UPDATED: Moving during cast now causes Taliyah to dash to the location she clicked, up to a maximum dash range.
- Jump off dash range: 400 >>> 700
- Jump off dash speed: 1000 >>> 1200
- Jump off dash now has more forgiveness when attempting to dash through a wall.
These Taliyah changes are subject to changes and might not reflect the Taliyah rework that will eventually hit live servers on League of Legends Patch 12.9. These changes are currently on the PBE server.
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